Assassin's Creed: Brotherhood Interview With Philippe Bergeron

Posted on November 11, 2010

GameSpot AU sits down with level design director Philippe Bergeron to discuss the inception of Assassin’s Creed: Brotherhood, insight into the game’s major design decisions, and more.

Read and Post Comments | Get the full article at GameSpot

Assassin’s Creed: Brotherhood Interview With Philippe Bergeron” was posted by edmondt on Mon, 01 Nov 2010 21:14:21 -0700

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Categories: Game News, Game Secrets

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