Bastion Hands-On Look — Fresh RPG Elements And Intuitive Combat

Posted on December 12, 2010

The PAX 10: Bastion

TheFeed’s Chris Monfette recently had the chance to play through the first level of Bastion, an upcoming action-RPG. The experience left him excited for the game’s fresh RPG-elements and intuitve combat. Find out why Bastion is on our watch-list for 2011.

“The combat is actually some of the strongest RPG action we’ve experienced in awhile, almost perfectly balanced even at this early stage. Seldom did we find ourselves sticking to one kind of weapon, switching constantly between our melee, ranged, shield and potion items, each mapped to one of the four buttons…And each weapon we discovered felt individually capable in a way that too often makes little difference in other titles. The slow, heavy axe or the quicker, less damaging katana; the quick-shot pistol or the more powerful, but difficult-to-aim rifle…Additionally, items and ammo drop at such a rate that that fast pace of the combat is never adversely affected, keeping players rooted in the game during combat.”

Check out our full Bastion preview here.


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Categories: Game News, Game Secrets

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