Comic Jumper review: Panel beater

Posted on October 10, 2010

Games are made by human beings. It’s easy to forget that fact when you’re playing an extravagant, focus-tested blockbuster like Assassin’s Creed, whose high production values can even obscure a team of over 200 people. In contrast, Twisted Pixel’s games don’t feel like perfectly orchestrated, inhuman feats — they feel like they were handmade, just for you.

That contrast isn’t diminished when the Texas-based indie developer attempts more complex storytelling in Comic Jumper: The Adventures of Captain Smiley. There has never been this much dialogue, creative presentation and extra content in a Twisted Pixel game, and while it feels less economical and less elegant than either The Maw or ‘Splosion Man, hubristic hero Captain Smiley doesn’t waste his time in the spotlight.

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JoystiqComic Jumper review: Panel beater originally appeared on Joystiq on Mon, 04 Oct 2010 08:15:00 EST. Please see our terms for use of feeds.

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