Uncharted 3(D) preview: Drake Drop Distance

Posted on March 20, 2011

When I say Uncharted 3: Drake’s Deception has the best stereoscopic 3D presentation I’ve seen so far, I don’t mean to imply that I’ll shut my laptop after I complete this sentence and dash out the door to buy a 3DTV (an inconsiderate and fatal idea, given that I’m writing this from inside an airplane). The work done by Naughty Dog, with 3D incorporated from an early stage of development, is not an effective sales pitch for the technology — and that’s why it’s good. The effect is subtle, unobtrusive, useful, and very distant from the eye-blasting nonsense of what you would derisively label a “sales pitch.”

Kneeling on the floor in front of a large 3D television, Naughty Dog co-founder Evan Wells appears childlike and completely involved as he marches Nathan Drake through the burning chateau, a now-familiar venue for Uncharted 3 gameplay demos. As Drake and stubborn sidekick Sully attempt to escape, the heat of the flames racing them to the top of the building, they’re forced across a wooden beam that’s fallen between the crumbling remnants of a floor. “This an inner ear thing?! Let’s go!” Drake yells from the other side, firing at thugs as Sully slowly — like, slowly — walks and wobbles to the end of the beam. This is an interesting, tense scene regardless of your television, and in 3D it’s very easy to gauge Sully’s distance at a glance. That’s not exactly mind blowing, I know, but I’d rather take a sliver of contextual usefulness over an in-your-face cheese slap.

Continue reading Uncharted 3(D) preview: Drake Drop Distance

JoystiqUncharted 3(D) preview: Drake Drop Distance originally appeared on Joystiq on Tue, 08 Mar 2011 16:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Crysis 2’s 3D tech is unbelievable (Crysis 2)

Posted on March 18, 2011

Somehow, through technical sorcery by the hands of Crytek’s super-nerds, Crysis 2 is not only possibly the most amazing-looking console game ever, but it even does so without creating a reality-sucking singularity inside your PS3 or 360. It looks even better on PC, but whether it will stutter like Colin Firth depends on your machine’s muscle. We’ve played all three versions of the game, but it’s hard to say how the average PC will handle it since we played on a mysteriously-specced mega-machine, but wow was it crisp and luscious. So Cryisis 2, any way you play it, looks stunning in 2D. But hold your nanosuit-clad horses, because Crytek’s “how the heck did they do that” CryEngine 3 also pulls off 3D so near-flawlessly we still can’t believe it works the way it does…


Go to Source (GamesRadar)

Japanese hardware sales, Feb. 14 – Feb. 20: Shot in 3D edition

Posted on March 03, 2011

We really feel sorry for all the suckers who decided to get involved with us in this year’s Oscars prediction pool. While it’s true we haven’t seen many (see: more than two) films during this past year, nor are we familiar with who is actually nominated for what, we feel like we have our finger on the pulse of the industry of celluloid and stars. (Which is what we call the film industry. You’d know that, if you were closer friends with us.)

Anyways, by the time this this edition of the Japanese hardware sales goes up, the winners should be revealed — you’ll just have to trust that we made these totally dead-on predictions long, long before the accolades were distributed:

  • Actor in a Leading Role: Nicolas Cage in Drive Angry: Shot in 3D
  • Actor in a Supporting Role: Nicolas Cage in Drive Angry: Shot in 3D
  • Actress in a Leading Role: Amber Heard in Drive Angry: Shot in 3D
  • Actress in a Supporting Role: Nicolas Cage in Drive Angry: Shot in 3D
  • Animated Feature Film: Drive Angry: Shot in 3D
  • Art Direction: Drive Angry: Shot in 3D
  • Cinematography: Drive Angry: Shot in 3D
  • Documentary Feature: The Making of Drive Angry: Shot in 3D
  • Foreign Language Film: Lecteur de Tir: En 3D en Colère
  • Music (Original Song): “Bat Out of Hell (Drive Angry: Shot in 3D Remix)” by Meatloaf
  • Best Picture: Toy Story 3

Continue reading Japanese hardware sales, Feb. 14 – Feb. 20: Shot in 3D edition

JoystiqJapanese hardware sales, Feb. 14 – Feb. 20: Shot in 3D edition originally appeared on Joystiq on Sun, 27 Feb 2011 22:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Xpand 3D Glasses – The Best Universal 3D glasses We’ve Seen Yet [Review]

Posted on February 24, 2011


Overall Feeling:

Anyone who is serious about 3D or has experienced “eye fatigue” while watching longer 3D experiences needs to try these glasses.



ShogunGamer.com Rating :


Let me start by saying I am not a huge fan of 3D. While it is an interesting tech and will inevitably be standard one day, I have always seen it as a gimmick. I also happen to be one of the few that find it hard to sit through feature films presented in 3D. I wear contact lenses and I often need to take a few 30 second breaks throughout really intensive 3D experiences. So needless to say, for me to give anything related to 3D a 9/10 is a huge comment in itself.

read more (Shogun Gamer)

Cave Story remake announced for 3DS (Cave Story 3D)

Posted on February 12, 2011

It’s official: Cave Story, the 2D indie darling that started life as a free PC game in 2004, is headed to the 3DS. And not as a downloadable, depth-of-field-enabled version of itself, either – Cave Story 3D, announced today by publisher NIS America, will be a full-fledged remake of the original, with new content, character designs and fully 3D visuals. To get the full story, GR editors Mikel Reparaz and Brett Elston were privileged to sit down with Cave Story’s creator, Daisuke “Pixel” Amaya (who developed the original by himself, and whose website has lots of cool, free stuff), and its producer/music director Tyrone Rodriguez, to talk about Cave Story, the 3DS and what exactly drives a man to spend five years creating a massive, retro-styled adventure…


Go to Source (GamesRadar)

Hands-On: Bulletstorm Demo (in 3D)

Posted on January 25, 2011

Light a man on fire, kick him into the air, and shoot him in the nuts. Triple points, awesome!


Go to Source (The Escapist – EscapistMagazine.com)


The Legend of Zelda: Ocarina of Time 3D preview

Posted on January 20, 2011

Nothing does a better job of upgrading a game’s graphics than your memory. There’s something about the PS1/N64 era of games that makes us remember them better than they actually looked. The 3DS version of Ocarina of Time is unquestionably a better looking game than its predecessor, with new textures, new character models, better lighting, and a new widescreen aspect ratio. So, why does Ocarina of Time still look so dated?

Although Nintendo has updated the visuals of the N64 classic, it hasn’t changed enough to shake off the N64 origins — and the new sheen of paint can’t help it compete with the other games that were present at the 3DS preview event, like Resident Evil. The 3D effect also seems relatively muted, even with the toggle set to the maximum settings. Its shortcomings make me realize that I wouldn’t mind seeing a more thorough remake, one that truly pushes the 3DS’ graphical capabilities.

But for most, Zelda isn’t about the visuals, and the gameplay is just as you remember it.

Continue reading The Legend of Zelda: Ocarina of Time 3D preview

JoystiqThe Legend of Zelda: Ocarina of Time 3D preview originally appeared on Joystiq on Thu, 20 Jan 2011 09:32:00 EST. Please see our terms for use of feeds.

PermalinkEmail this | Comments

The best of the PC at CES 2011

Posted on January 11, 2011

The Consumer Electronics Show 2011 has just wrapped up, showing off hundreds of hot new gadgets to the world. CES always provides a great insight into the technology of the future, and that includes the chips, processors and controllers we can expect to be using with our PCs later this year. Below you’ll find an overview of five of the most interesting bits of new tech shown at this year’s convention.

1. Razer Hydra motion controls and Portal 2

Razer have created their own precision motion controller for the PC. It’s called the Hydra, and like the Ninendo Wii controller, it consists of two handheld controllers linked by a cable, the movements of which can be recognised by a device that sits on your desktop and projects a six foot wide electromagnetic field. The controller will come bundled with a special copy of Portal 2 that will contain an extra level pack specifically designed to make use of the Hydra’s abilities. The controller allows the player to pick up, stretch and distort special blocks to solve the game’s puzzles. Here’s Progaming’s video showing one of the new Portal 2 levels being demoed with the Hydra.

2. Intel’s Sandy Bridge processor

It wasn’t just the Razer Hydra that featured Valve’s input at this year’s CES. Valve CEO Gabe Newell gave a presentation singing the praises of Intel’s new ‘Sandy Bridge’ processor. It’s a CPU with built in graphics card capabilities. At the moment it’s not powerful enough to make graphics cards redundant, but it’s an interesting glimpse of a possible future in which integrated graphics technology outshines separate GFX components. Newell says that Portal 2 has been specifically optimised to work with the Sandy Bridge technology.

3. PrimeSense Wavi Xtion motion sensor camera

PrimeSense are the company responsible for much of the depth sensing technology in Microsoft’s motion sensing Kinect peripheral for the Xbox 360. They’ve teamed up with ASUS to create the Wavi Xtion motion sensing camera, which has been designed for use with the PC. The device is due to be released in February along with the Xtion Pro Developer Kit, which should give Kinect hackers a more powerful alternative to the Microsoft camera. The twist to the Wavi Xtion is that it comes with a pair of boxes that wirelessly stream data between your PC and your TV, letting you play games on your TV powered by the hardware in your desktop computer.

4. Razer Switchblade

One of the best gadgets to be unveiled at CES 2011 was the prototype for Razer’s Switchblade notebook. It features a multi-touch screen and an adaptive keyboard that changes depending on the game or application you’re running. The Intel Atom processor within is powerful enough to run games, but flexible enough for multimedia activities like watching films or browsing the web. Check out the video below for an overview, or the official Razer site for more information.

5. Nvidia 3D monitor

Nvidia announced a new 3D PC monitor, the Lenovo L2363d. The 23 inch screen can display 3D images at 1920 x 1080 resolution and even comes with a built in, dual lens 3D camera that can capture 3D stills and film, and even allows for 3D video chat. Unfortunately, you’ll still need the special glasses to enjoy the 3D effect, and price details are yet to be announced.


Go to Source (PC Gamer)


Sony’s ‘Headman’ 3D visor promises 3D gaming without the need for a new TV. Penny-pinchers rejoice! (Uncharted 3: Drake’s Deception)

Posted on January 07, 2011

Do you yearn to see Nathan Drake’s sand-covered shirt in three dimensions? Or want to witness the Helghast getting their SS-sponsored helmets knocked off in 3D? No problem. Wait, you’re too cheap to buy a new TV, you say? Well fret not, because Sony is developing a 3D visor (currently nicknamed Headman), which will let you play games without a tele box at all.


Go to Source (GamesRadar)

Now That's a Racing Simulation

Posted on November 19, 2010

Check out “one of the most sophisticated driving simulations in the world, allowing users to drive virtually alongside actual live Nascar and Formula One racers.” This is the first 3D real-time racing simulation. Can I borrow $30,000?




Unskippable: Clash of the Titans

Posted on November 15, 2010

The game may be in actual 3D, but that doesn’t make better than the movie.


Go to Source (The Escapist – EscapistMagazine.com)

New 2D and 3D Mario Games Coming to 3DS

Posted on November 04, 2010

Nintendo promises to satisfy the needs of both 2D and 3D Super Mario fans with its 3DS lineup.

View Article (The Escapist – EscapistMagazine.com)

Super Street Fighter IV 3DS features the one-touch Shoryuken

Posted on October 15, 2010

The 3DS has a touch screen instead of an arcade-spec joystick, which makes it a bit less than optimal for fighting games like Super Street Fighter IV 3D Edition. But in bringing the fighter to 3DS, Capcom has done its best to concoct a little touch-screen-ade.

The game’s website details the touch screen implementation, which allows players to assign their choice of moves to four sections of the screen. You can set things like Focus Attacks, special moves, Ultra Combos, or combinations of three simultaneous button presses, according to the examples shown.

Capcom has been known to make concessions like this for systems without ideal fighting game controllers. SNK vs. Capcom EO on GameCube allowed players to launch special moves by pressing directions on the right stick, for example, and Tatsunoko vs. Capcom had optional simplified controls for use with the Wiimote and Nunchuk.

JoystiqSuper Street Fighter IV 3DS features the one-touch Shoryuken originally appeared on Joystiq on Fri, 15 Oct 2010 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Call of Duty: Black Ops will have 3D for most devices

Posted on October 06, 2010

Update: Oh wait, I’ve read this wrong. They’ve actually just added support for most stereoscopic 3D devices across all platforms, including the PC. You can use your expensive 3D goggles with CoD:BlOps even if they’re relatively new. Sorry for the confusion – the original post is below.

Treyarch have announced that Call of Duty: Black Ops will have full 3D support! Rather than displaying a different sprite for every possible orientation of a character, they’ve fully modelled the enemies, weapons, and environments by rendering what they call “polly gonnes.”

As always with these fancy innovations, there’s a catch: you have to buy an integrated graphics processor just to play their game – which could cost around £200. That’s a hefty price to pay for a gimmick. What’s next, a tiny boom box that sit on your desk to replace your motherboard’s patented Annoying Tone Device™? Pfft.

Apparently, it’s rather good 3D. In VG247’s first hand encounter, Justin Kranzl writes: “Your weapon model points ‘into’ the field of view. Zooming or looking down the sights blurs the weapon detail in the foreground while leaving the remainder of the screen crisply rendered.”

Go to Source (PC Gamer)

Call Of Duty: Black Ops Makes The Leap To 3D

Posted on October 05, 2010

Last week, Activision held an event in New York City showing off the latest version of Call of Duty: Black Ops. The big news? The Modern Warfare 2 successor has now embraced 3D technology. The even bigger news? The way the shooter implements 3D is actually pretty cool.

Although 3D in gaming may be a huge push from Sony right now, Black Ops will feature 3D as an optional setting for both the Xbox 360 and PlayStation 3 versions of the game. We played the 360 version of Black Ops, and the 3D was exceptionally clear. Surprisingly, the added depth of field actually improved the game experience, making it easier to read the distance between our position and enemies. Navigating obstacles and jumping between cover spots was all the more intense with the game’s world leaping out of the screen in the two missions showed during the demo.

The first Black Ops mission shown began with the playable character soaring high above the action in an SR-71 jet. From his aerial vantage point, he was able to look down on the troops below and issue orders, telling them when it was safe to advance or when to get behind cover. What made this segment especially noteworthy was how the controls seamlessly switched back and forth between the soldier in the jet and ground forces. When the soldiers on the ground encountered enemies, the game would change to their perspective for intense first-person firefighting of the variety that the franchise is known for. Once the threat was eliminated, the view reverted to the airplane. This back-and-forth lent the level some variety until the soldiers reached their first objective.

After an all-out assault on an enemy barracks, the squad employed stealthy tactics via smart use of the crossbow and a silenced rifle. Unfortunately for them, the peace didn’t last. Once the squad was spotted, an alarm triggered and the squad retreated. One enemy attacked with an RPG, causing an avalanche in the snowy environment. The soldiers were forced to jump off a cliff to escape an icy death, but they deployed parachutes to bring them to safety.

The second mission began with a dark interrogation scene. The subject wasn’t spilling any information, so the squad resorted to some pretty disturbing tactics –placing a broken shard of glass in his mouth and punching him in the face. This scenario was interrupted when enemy forces attacked. The soldiers retreated once again, but this time they had to take the interrogation subject with them, resulting in a much slower pace and, eventually, a mission failure. We’ll have to wait until we have the full game to see how that one plays out.

In addition to the 3D, we noticed a couple more cool additions to the game. There probably aren’t very many ways to improve on Call of Duty’s tight control scheme, but Black Ops has one major change: the crouch button allows you to dive directly into a prone position, making the process of getting behind cover cleaner in many situations. On the multiplayer side, we checked out two of the game’s numerous kill streak awards. Three kills unlocked a remote control car with a C4 attached, while nine rewarded time in the turret of a helicopter. The focus on multiplayer customization was clear, with Activision demonstrating some of the unique reticules you’ll be able to use, from a single red dot to a Predator-style three-dots-in-triangle-formation.

Adding 3D to Call of Duty: Black Ops isn’t a game-changer, even if it does look to be implemented strongly. Rather, it’s just another cool feature in a game that’s packed with them. Black Ops has looked better with every subsequent viewing, and this latest event is no different. We’re as anxious as ever for a chance to play the final version of the game when it releases next month, with or without 3D glasses.

[Additional reporting on this story by David Vinyon]

Go to Source (Game Informer)

GameSpot?s Guide to 3D Gaming

Posted on September 23, 2010

We take a look at how 3D gaming works and which platforms support it.

Get the full article at GameSpot

GameSpot’s Guide to 3D Gamingwas posted by Mark Walton on Thu, 23 Sep 2010 02:27:15 -0700

PlayStation 3 System Update 3.50 Released, Bringing Griefer Reporting & Blu-Ray Support 3D

Posted on September 21, 2010

Blu-Ray 3D playback support has arrived for the PlayStation 3 today in the promised system software update 3.50, along with a few other features.

As the update notes detail, the 3.50 update adds the option to file ‘Grief Reports’ against players to accuse them of being dashed unsporting. It also adds Facebook functionality for enabled games–a feature certain to delight curmudgeonly and anti-social types.

Watching Blu-Ray 3D movies will naturally a 3D display and glasses.

The update is available for download now through the PS3’s System Update feature.
Go to Source (ShackNews)

Itagaki Pondering 3D, Next-Gen Support For Latest Game

Posted on September 21, 2010

Nobody really knows how successful 3D TVs will be in terms of consumer adoption, but that hasn’t stopped companies from developing movies and games that support the appearance of an added dimension. It looks as though we can add Team Ninja alum Tomonobu Itagaki to the ranks of the “interested, if not committed” category.

Speaking to Impress Watch (and translated by Andriasang.com), Itagaki talked about whether his debut game from Valhalla Game Studios, Devil’s Third, would support the visual gimmick. “It’s not a game that’s built around it, but I’d like to at least offer it as an option,” he said. Itagaki added that 3D TVs have grabbed the majority of his attention lately.

In addition to gushing over 3D, Itagaki mentioned that Devil’s Third was being created in such a way that it could support next-gen hardware, in the true sense of the term. “We’re developing it so that it can be brought to as yet unknown hardware as well,” he said. “Specifically, the various areas of technology are scalable.”

Of course, this is all just speculation at this point, and Itagaki is known for saying outrageous things. Still, it does sound interesting. Just imagine the thrill of feeling as though your cornea might get scratched at any moment by an errant blade, nipple, or bullet…on next-gen hardware. And no, Kinect and Move don’t count.

Go to Source (Game Informer)

3D Blu-ray Movie Support Coming to PS3 on Sept. 21, Metal Gear Solid: Rising Goes 3D on PS3

Posted on September 16, 2010

During its media briefing at TGS 2010, Sony continued to shift its focus on 3D gaming; a feature it has been pushing since adding 3D support to all PS3s in June.

The console maker revealed 3D Blu-ray movie support would be added to the system’s feature-set when it launches firmware 3.50 on September 21. According to the PlayStation Blog, the feature will be available worldwide simultaneously.

Play Final Fantasy XIV and Metal Gear…
Go to Source

 Powered by Max Banner Ads 

Random Quote

Close block
Object moved

Object moved to here.


Close block


Close block

Legal Stuff

Close block