Call of Juarez The Cartel introduces gamers to the new Wild West as they fight to bring down a violent drug cartel.
Defiants harness the power of the planes to fuel magical technologies to defend Telara, take a look at the races and some customization options you will have if you choose to create a Bahmi, Kelari, or an Eth.
In this trailer, experience the insanity as you travel with Alice to what was once her place of refuge in this dark and twisted iteration of the classic tale.
DICE 2011: Eyes turn toward Red Dead Redemption, Enslaved, and God of War III as industry luminaries convene on Las Vegas to honor the best and brightest of 2010.
LAS VEGAS–Thursday has by far been the most eventful day for the Academy of Interactive Arts and Science’s 2011 DICE Summit, and it has already seen panels from the likes of Jade Raymond, Richard Garriott, and the BioWare doctors Ray Muzyka and Greg Zeschuk, as well as a number of other high-profile industry notables. However, the crowning jewel of the day is still to come, with the 14th Annual Interactive Achievement Awards slated to begin at 7:30 p.m. PT tonight.
The leading contender this year is Rockstar Games’ Red Dead Redemption, which has already taken home a number industry awards, including GameSpot’s Game of the Year. However, Rockstar’s Western has stiff competition in all of the nine categories it is competing in, from the likes of Namco Bandai’s Enslaved and Sony’s God of War III, each of which has earned six nominations.
Both Red Dead Redemption and God of War III, but not Enslaved, are up for the AIAS’ coveted Game of the Year award. Other nominees for the top honor include Treyarch’s best-selling Call of Duty: Black Ops, BioWare’s sci-fi role-playing game Mass Effect 2, and the breakout iPad gaming hit Angry Birds HD.
A number of industry luminaries are also slated to receive accolades tonight. Muzyka and Zeschuk will both be inducted into the AIAS’ Hall of Fame, while former EA star and current venture capitalist Bing Gordon will be bestowed with a Lifetime Achievement award. Bill Budge will walk away from the evening with the organization’s second annual Pioneer Award.
Industry-staple funnyman Jay Mohr is on hand to host tonight’s event, which will be going down at the Red Rock Resort and Casino in Las Vegas. Stay tuned for GameSpot’s liveblog to receive updates on award winners as they happen. And who knows, perhaps the evening will end with a game reveal, as it (sort of) did last year.
James Kozanecki jumps in some luxury cars and asks professional driver John Boston about the differences between driving in real life and Test Drive Unlimited 2!
Publisher removes North Korean leader’s face and amends all mentions of North Korea in Japanese version of THQ’s upcoming shooter.
Given THQ’s upcoming military shooter Homefront is set amidst a fictional North Korean invasion of the United States, current North Korean leader Kim Jong-il was bound to make an appearance.
Also referred to as the Supreme Commander of the Korean People’s Army, Kim Jong-il features prominently in Homefront trailers, screenshots, and gameplay videos, hinting that the incumbent leader will play some part in the game’s story. However, it appears his role in the game is not in accordance with guidelines laid down by Japan’s video game ratings board, the Computer Entertainment Rating Organization (CERO). According to Japanese gaming news site Andria Sang, CERO’s guidelines regarding the portrayal of existing people and countries has pushed publisher Spike (which is publishing and distributing Homefront in Japan) to make certain changes to the Japanese version of the game ahead of its release.
As announced on the official Japanese Homefront page, Spike has made three changes to the game: It has removed the image of Kim Jong-il from Homefront’s opening movie sequence. It
has changed all instances “deemed malicious to an existing person” (that is, Kim Jong-il) to be referred to as “Northern Leader”. And it has changed all instances “deemed malicious to an existing country” (that is, North Korea) to be referred to as “A Certain Country to the North”.
According to Andria Sang, Spike says that outside these three changes, The Japanese version of Homefront is identical to copies that will be sold in other territories.
Last week it, THQ pushed back Homefront’s North American release to March 15, 2011.
TopWare Interactive’s Scott Cromie discusses more gameplay enhancements and improvements in this developer diary video.
Learn more about the latest edition to The Sims universe in The Sims Medieval!
From Command & Conquer 4 to Harry Potter and the Deathly Hallows Part 1, find out how James Hannigan handles it all.
EA’s sci-fi horror sequel enters the chart at number one, with launch sales up 70 percent on the original.
We take a closer look at the deadly rifts plaguing the world of Rift.
Telara is a world locked in turmoil. Six elemental realms threaten this world, and Telara’s salvation depends on two opposing factions. On one side are the Guardians, warriors and champions reborn by the will of the gods, not for their virtue but for their military prowess. On the other are the Defiant, beings from the future that have seen the gods fail and have traveled back to succeed in their place. We had the opportunity to witness the threat of the elemental planes firsthand and take a closer look at Rift’s dynamic, as well as hostile, invasions.
Each invasion begins with a simple tear. A tear represents a weakness in the fabric of space between Telara and one of the elemental planes of earth, air, fire, water, life, and death. They can happen anywhere, and if left unattended, they will open into a rift that deposits otherworldly horrors upon the world. These creatures will then converge on nearby villages and other non-player character hubs in an attempt to overtake them. When assaulting a quest hub, the invading force’s goal is to destroy that area’s ward stone, a device that keeps tears from forming locally. With the ward stone gone, enemies will establish a foothold using their own version of the ward stone. All NPCs in that area will be killed in the process and won’t return until the players have managed to drive the fiends back.
To combat these invasions, players may either trigger a tear before it opens, thereby gaining the element of surprise against the invaders, or let the tear open on its own and deal with it then. In the first invasion we saw, a small group of players had gathered to close a rift caused by the life plane. Above them, a massive, fungal growth hung suspended in midair at the rift’s epicenter. From it poured waves of giant, moss-covered toads and other twisted beasts of nature for the players to combat. Each wave had a time limit associated with it, as indicated by the small icon assigned to our display when we approached the rift.
Completing a wave under the time limit netted higher rewards for those involved after the rift event was completed. The entire episode lasted only a few minutes, and once finished, players were rewarded both as a group (based on speed) and individually (based on level of contribution). Generally, any given rift will be easier to deal with if the tear is opened prematurely by a player rather than on its own, and the payout will be higher as well. Creatures from the different planes will also attack each other, so opening a tear near an existing rift can give you an advantage. However, it can also backfire because you have no way of knowing what elemental plane you will be opening into until you’ve already done so.
While some smaller rifts can be dealt with by a single player, in high-population areas, massive zone events may be triggered. These events spawn a massive number of rifts that blanket the entire zone, drowning the whole area in chaos. During our demo, the elemental plane of life was once again leading the charge. Instantly, all players in this zone were signed up to combat this threat. On the map, a large group of markers indicated where the rifts were happening, and highlighting one showed where their forces were headed. Most were covering one central location, and when we arrived, we found a large group of players already gathered to help defend.
As with the smaller rifts, this massive event had its own special objectives. In this case, the players had to successfully close a certain number of rifts to win. The entire encounter lasted roughly 12 minutes and ended in success for the players–who were rewarded handsomely for their trouble. Zone events are designed to play similarly to your typical raid, but they can be completed in less time and are a bit more forgiving. While large-scale raids are typically reserved for the highest level players, the zone event we witnessed occurred in a lower-level area and gave those players a taste of the endgame action. Rift is planned for a March release, but you can get an early taste by signing up for the open beta next week.
Check out the Gamespot video review for DC Universe Online.
Check out this new “Crysis 2: Multiplayer Demo Tutorial” video. Wow.
If there is one thing I liked most about the first Crysis it was the gorgeous graphics. (There is a quick video I took of the graphics in the first Crysis on the videos page.) Looking to me like Crysis 2 will have definite improvements on that aspect.
Looks like there are some definite improvements in other areas as well. I think I might have to add this one to my list of must haves.
Today on the Spot, we get caught up on the new wares coming This Week on PSN and go On Location for the multiplayer reveal for Homefront. We get double demos for Dead Space 2 and Spare Parts, and stay tuned to the end of the show for a Trivia Bonanza!
This latest trailer from SHIFT 2 Unleashed™ shows off the exclusive content included in the SHIFT 2 Limited Edition. By pre-ordering the Limited Edition you’ll get access to the Nissan Silvia spec.R Aero (S15), the Alfa Romeo Giulietta QV, and the Lamborghini Murciélago LP640 as well as 40 unique career events.
You can pre-order SHIFT 2 Unleashed from the EA Store here.
Go to Source (NeedForSpeed.com)
You can also pre-order SHIFT 2 Unleashed from Amazon here.
Well it’s about time. Looks like they finally announced a release date (May 3, 2011) for Duke Nukem Forever. Wait. They did that a time or two before didn’t they? Hmm. I just remember reading something like “when it’s done” a lot.
Oh well, at least it looks like they really are going to release it this time. And speaking of looks, it sure does look good judging from the trailer below.
I want it to be done now! But that may be because I actually remember how much fun it was playing the last one. Wow. That was a long time ago.
Will the game be any good? In the words of Duke Nukem, “after 12 f@<*ing years it should be”
Get ready for some strategic dismemberment in Dead Space 2 multiplayer!
Powered by Max Banner Ads