Secrets Of Games
Secrets, News, Tips, Guides, Cheats and MoreDead Rising 2: 270 ways to abuse a zombie – Part 5 (Dead Rising 2)
Posted on October 30, 2010And so, as our Halloweek draws to a close, we bring you the fifth part of our epic masterclass in the noble art of zombie slaying. We’ve bashed them, we’ve burned them, we’ve sliced them and we’ve squashed them. What could possibly be left? Watch, and you will find out. Whatever it is, it’s bound to be messy. And hilarious.
Go to Source (Games Radar)
Zero Punctuation: Dead Rising 2
Posted on October 14, 2010This week, Zero Punctuation reviews Dead Rising 2.
Go to Source (The Escapist – EscapistMagazine.com)
Dead Rising 2 Psycho DLC Trailer
Posted on October 12, 2010Get in touch with your psycho side with the new DLC for Dead Rising 2.
Read and Post Comments | Get the full article at GameSpot
GR’s Weekend Giveaway: Dead Rising 2: High Stakes Edition (Dead Rising 2)
Posted on October 10, 2010This weekend, we have a very special Dead Rising 2 prize. Behold, the Dead Rising 2: High Stakes Edition. This special edition was not available at retail outlets and could only be ordered from Capcom’s store. In addition to a copy of the game, the bundle comes with a poker set with decks of zombie-fied playing cards, dice, dealer chips, and 100 chips. The High Stakes Edition also includes a Fortune City visitor map, which also works as a handy map for the game – and a DLC ‘Terror is Reality’ voucher for the Psychopath Theme Pack.
Plus, we’ll also include a GamesRadar ‘Play Okami’ pin as an extra treat.
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Dead Rising 2 Game Guide
Posted on October 10, 2010There is trouble in Fortune City and Chuck Greene is the only one who can save the day. Our Dead Rising 2 Game Guide will show you how to complete all cases, rescue survivors, and defeat psychopaths.
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Get the full article at GameSpot
Dead Rising 2 Survival Guide
Posted on September 28, 2010
Dead Rising 2 can be pretty tough at times. Aside from the legions
of undead, Chuck Greene (and players) have to contend with a ticking
clock, survivors and psychopaths. Fortunately, we’re here to help.
While we’re not going to spoil everything, we’ve compiled a few tips
that are sure to make your life in Fortune City longer and more
enjoyable.
- Weapons, weapon components, and other items almost always spawn in
reliable locations. If you pick up a sledgehammer in a store, for
example, it’ll be back when you return from another area. The same goes
for health items, too. With that in mind, you’d be a fool not to stock
up on the best goodies.
- As with the first game, orange juice is one of the best healing
items. Not only does it replenish a good chunk of health, but it’s
stashed all over the place. Coffee creamer is a slightly less effective
(and palatable) alternative, but it’ll do in a pinch. To make healing
items more effective, be sure to grab the magazine at the kiosk just to
the left after you leave the safe house. It’ll take up a precious
inventory slot, but it’s definitely a handy way to boost the
effectiveness of even the weakest healing items.
- After you get access to the game’s maintenance rooms, don’t pass up
a chance to make new weapons. Using those combo weapons earns Chuck
prestige points, which level him up. Higher levels mean more hit
points, better attacks, more inventory space—things you’ll want. There
are a lot of combo weapons out there, and you’ll earn cards
(essentially recipes) for some of them as you escort survivors and
level up. Even if you don’t have the official recipes, however, you can
combine items. You won’t earn as much PPs, but something’s better than
nothing.
- There are a few components near the safe house that are reliably
good, and useful from the beginning of the game to the end. I usually
kept two or three spiked baseball bats with me at all times. The
charged attack nets some decent PPs, and even the basic swipe knocks
crowds back if it doesn’t necessarily kill enemies outright.
- Two of the cardboard boxes near the lower stairs just before the
maintenance room are worth checking out. They each contain cans of
spray paint, which can be combined with traffic cones to create an air
horn. It’s slow to kill, but it nets a hefty chuck of PPs with each
kill. When you’re in the safe house proper, grab the vacuum cleaner and
fire ax. Both of those items can be combined with items you can find
right outside the vent. (Sawblades for the vaccuum, and a sledgehammer
for the fire ax.) They’re also great weapons that you can make early on.

- Another one of the easiest weapons to acquire is also one of the
most effective. Early in the game, the Royal Flush area is infested
with groups of looters. You’ll know you’re close by them when you hear
their whiny voices. They typically hang out in groups of three, and you
can easily take them on at once. In addition to the 500 PPs you get
from killing each one, one of them is equipped with a flashlight.
Combine it with gems—easily found in one of the Royal Flush’s jewelry
stores—and you’ve got yourself a lightsaber-type weapon that kills
zombies in one shot. Make a couple of those things, hang out at a
crowded casino exit and go to town.
- As I said in my review, the AI survivors are a lot more effective
in Dead Rising 2 than in the first game. There are a few tricks you can
use to make life even easier. Some come armed with weapons, which is
handy. Chuck can give unarmed survivors weapons and healing items, or
even trade weapons with those who are armed. A lot of the survivors
aren’t interested in some of the crazier combo weapons, so I just stuck
with the basics. Crowbars and bats are a good choice, and handguns are
generally better still. As good as it is, survivor AI still does some
annoying things from time to time, particularly when a large group of
survivors is surrounded. To minimize collateral damage I avoided
extremely large swinging weapons, like picket signs, or weapons that
have a large area of effect, like shotguns
- You’ll be going to the safehouse a lot during the game, and you’ll
eventually learn the route. Until then, when you’re lost and you have
survivors with you, there’s a better way to get back than popping into
the map every few steps. There’s almost always a mission that involves
talking to a friend at the safehouse. Set a waypoint to that one, and
follow the beacon home.
- Reading is FUNdamental. Inventory space is limited when you’re starting out, but once you have a little room you might want to start picking up some magazines. There are lots of them scattered throughout Fortune City, but a few worthwhile reads are found in the Royal Flush casino area. When you exit the maintenance room area, there’s a kiosk called Yesterday, Today, and Tomorrow just to your left. There are a few magazines there, which increase the effectiveness of healing items and the amount of PP you get from weapon kills. Upstairs, there’s a bookstore named Ragazines. Scour its shelves and you can find periodicals that give you a 25 percent PP boost for slaying the undead and make you a much more effective gambler. There’s also a book that makes your hand-to-hand attacks deadlier, but if you’re wandering around without a weapon you’re doing something wrong.
- The last tip I’ll offer is a simple one: be on the lookout for
interesting weapon components when you’re near a maintenance room.
There are almost always a couple of items around the workbench that can
be combined for a quick combo weapon. If you don’t see anything useful,
walk around the immediate area for a while. For instance, outside the
Yucatan Casino there are a few tiki torches laying on the ground.
Combine one of them with the maintenance room’s spitball gun and you’ve
got yourself a sweet weapon. A weapon, by the way, that’s quite useful
against one of the last bosses, who just so happens to be a short walk
away…
Go to Source (Game Informer)
Today on the Spot – MySims SkyHeroes, A World of Keflings
Posted on September 27, 2010Today On The Spot! We’ve got a couple of demos for you with MySims SkyHeroes and A World of Keflings! We check out the latest coming to you This Week on PlayStation Network, and go on a Zombie Crawl for Dead Rising 2!
Read and Post Comments | Get the full article at GameSpot
Drive the Perfect Lap in F1 2010: The Weekend Initiative
Posted on September 24, 2010Plus survive Dead Rising 2′s zombie apocalypse and stay safe in The Hole.
Go to Source (IGN.com)
Crosshairs–Marvel Vs Capcom 3, Medal of Honor, TGS wrap-up, Dead Rising 2 launch
Posted on September 23, 2010This week we speak to Seth Killian about the characters of Marvel Vs. Capcom 3, chat to Danger Close about creating Medal of Honor, catch up with the community at the Sydney Dead Rising 2 launch, and discuss our thoughts on TGS! PLUS, a very special guest!
Read and Post Comments | Get the full article at GameSpot
Dead Rising 2 Tear Them Apart Trailer
Posted on September 21, 2010Chuck slays zombies left and right in the latest launch trailer for Dead Rising 2.
Read and Post Comments | Get the full article at GameSpot
Dead Rising Star Returns in Xbox 360-Exclusive Dead Rising 2 Epilogue 'Case West'
Posted on September 15, 2010![]()
The Xbox 360 is to receive another exclusive Dead Rising 2 episode, this time in the form of an epilogue featuring the original Dead Rising‘s hero, photojournalist Frank West.
Dead Rising 2: Case West will have Frank helping the sequel’s star Chuck Greene to clear his name, complete with a co-op mode that Capcom explains “will see the two protagonists delve deeper into the reasons behind the Fortune City outbreak and provide further links to the Willamette incident.”
Case West is due on Xbox 360 “following the release of Dead Rising 2,” which comes on September 28 for 360, PlayStation…
Go to Source (ShackNews)
Evening Reading
Posted on September 10, 2010My anticipation for Halo: Reach is nearing an all time high. There are a bunch of people streaming matchmaking; some with legit copies, others with illegal copies. I’ve also seen Bungie handing out some bans to a few hackers caught playing on Live.
Be sure to read part 2 of my newbie guide for Reach and look forward to more content tomorrow.
Gaming News o’the Day
- Wii and DS firmwares updated to block hacks.
- A demo for Quantum Theory is coming this month.
- Dead Rising 2: Case Zero was super successful.
- The PC version of Assassin’s Creed II slips into 2011.
Links from Morning Discussion
Capcom: Dead Rising 2 Case Zero Breaks Xbox Live Arcade Sales Records
Posted on September 09, 2010It appears that Capcom’s Xbox Live Arcade/Demo experiment has paid off. Today, the publisher revealed that the XBLA-exclusive “prologue experience” Dead Rising 2: Case Zero has “broken all records on Xbox Live” selling more units in one week than “all content” distributed in the downloadable platform’s history.
According to GamerBytes, more than 320,000 users were found on the Dead Rising 2: Case Zero leaderboards seven days after the game launched. According to their estimate, Capcom could have raked roughly $1.15 million for the downloadable prequel. Of course, …
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