Diablo III Q&A – Inside the Demon Hunter

Posted on February 20, 2011

We chat with Diablo III art director Christian Lichtner and senior game designer Jason Bender about the design of the demon hunter class and how it handles in combat.

At BlizzCon 2010, the final player class for Diablo III was revealed to be the demon hunter, a high-powered, ranged class sporting dual crossbow-pistols, with a seething hatred for its infernal prey. During our hands-on time with the class, we were impressed by its speed and mobility and were big fans of the bola shot, an entangling projectile that wraps itself around the target before blowing it to bits moments later. But our time hunting demons was cut short, leaving us with plenty of unanswered questions. With the reveal of the male-version demon hunter, we took the opportunity to appease our curiosity and quiz Christian Lichtner, art director on Diablo III, and Jason Bender, senior game designer on Diablo III, on the finer points of this fifth class.

GameSpot: Describe the look of the demon hunter; paint a picture in our minds.

Christian Lichtner: The male demon hunter is very similar to the female demon hunter in that we tried to keep their flavors very similar. We tried to make sure they looked alike in some ways, so that you have that nice distinction between the other five classes, but we also wanted to make sure that they were definitely different [from each other]. We didn’t want just a male or female model swap; we wanted to make sure they had enough flavor in and of themselves. In the case of the male demon hunter, you’re looking at a guy that has a dark and mysterious vibe [and whose design has] a lot of sharp edges in terms of the armor, which sort of looks like demon armor or the trophies of demons he has slain. He’s got the cloak, the glowing eyes…but he’s also a much more wiry guy than our previous classes. He’s a little bit on the thinner side, is a little more agile and lean looking, and definitely looks like a guy who’s a ranged class and could take on the worst of them.

GS: What were your artistic inspirations for the design of the male hunter?

CL: I think for us the inspiration was to make sure it really reads as a dark class. [The demon hunter] was one of those classes that really came across as being on the edgier side, and the way we did that is by basically looking at other influences, such as what you would expect to see in Van Hellsing where there are a lot of gadgetry and tools that they use to fight the demon hordes. Visually, it’s not that much in that sense; visually, it’s really sort of an amalgam of things that we feel really pushes him apart from the other classes. Even the most basic designs try to push him apart, such as [how] the runes and glyphs he uses are sharp and aggressive looking. His skills oftentimes have a lot of black, red, and dark purple in them. Things like that have a more ominous feel to them and contrast well against, say, the monk who is very rounded and focuses more on lighter colors, such as yellows and light oranges. There’s a very, very distinct visual language here that we established for the male demon hunter to really push the idea that this is a badass.

Jason Bender: That’s something we wanted to do for gameplay reasons, too. We want to make sure that when you’re playing cooperatively…if you’re playing the barbarian, you want to be able to see the other classes around you and make meaningful decisions [based on who’s nearby.] Because the demon hunter is a light, quick-moving, and highly accurate weapon-based ranged character, that behavior is very important when you’re trying to play epically at higher difficulty levels.

GS: What types of skill trees are available to the hunter and what do they specialize in?

JB: The demon hunter is interesting in that it’s the class with the most sort of duality. The fiction behind the demon hunter is that they’re a little bit crazy about hunting demons–they’re obsessed. But at the same time, they’re really calculating and really precise, and they plan. So with their resources and their skill trees, we split their skills into the categories of discipline, including traps, preparation, things that take a lot of forethought, and hatred, which is the red-eyes insanity the fuels their high-powered burst attacks, alpha strikes, multishots, flame arrows, and things like that. [The demon hunter] really feels more visceral, and there’s some interesting interplay in the resource system that allows you to switch back and forth between your discipline abilities and your hatred abilities. It’s a little more complex and nuanced than some of the other classes; it’s a class about precision and playing [one skill set] off the other.

GS: How does the demon hunter differ from the rogue and amazon classes from previous Diablo games?

JB: The demon hunter has some similarities with the amazon, with the bow and whatnot, but focuses a lot more on traps. It goes back and forth between the mainstay of ranged attacks–dual crossbow-pistols and flipping through the air…highly mobile stuff–and control. [The control aspect] is a little bit more like the assassin’s traps. To manipulate where the monsters are, you might set a spike trap in one area and then backflip out away and multishot into that area while the [enemies] are trying to get through it. It takes a little bit from both styles and combines them into something that’s completely different with the way the skills and resources interact.

GS: Is a melee build of the demon hunter a viable option, or is it purely a ranged class?

JB: A lot of our classes are versatile between [ranged] and [melee]. The barbarian is very focused on melee with a little bit of range if you need it, whereas the demon hunter is epically focused on ranged. But, in order to give a melee feel, we’ve given him some abilities that work in melee. Things like the ability to jump out of or into close range. [The demon hunter] plays with long and short range a lot but definitely synergizes best with a bow or crossbow-pistol.

GS: What sort of rune skill combinations are there for the demon hunter?

JB: Oh yeah, there’s a bunch we’ve been playing with lately. With the runes, we always like to think about where the energy comes from. With the wizard, for example, you may have some runes that tend toward lighting or tend toward ice, and we try to do it that way in an elemental energy sense. But with the demon hunter, it has been interesting because we get to play off the backstory of him being obsessed with learning everything there is to know about demons and finding ways to use their own strengths against them. So we have some [runes] that focus on shadow and play with how the demon hunter adds shadow magic into certain [attacks], making them hone in, split into two when they hit a target, or bounce from one target to the next. Traps are also really fun. When you lay out a spike trap, there are a lot of different things you can do with runes, such as have shadow creatures or tendrils come out of them. You’ll see a lot of really nasty and painful-looking attacks coming out of this character; he’s pretty wicked.

GS: How does playing the demon hunter differ from the other classes?

JB: We try to fulfill a different gameplay fantasy and flavor with every class. Compared with the wizard, who is just raw power, the demon hunter is a little more agile and doesn’t mind getting a little closer and a little dirtier to maximize the effectiveness of his abilities. There’s a lot of quick movement [and] a lot of nuance in the demon hunter; everything you’d imagine you’d be able to do with a bow and arrow while also having all these tricks and traps at your fingertips when you need them.

CL: When we’re designing the classes, we really want to make sure there’s a wide variety of choices for the player. We want to make sure that every player who plays Diablo III has a choice between the things that most relate to them, not just in gameplay with ranged versus melee, but in the storytelling sense, such as “Hey, I want to be the character who’s on the edge of society and knows more than everyone else about this struggle between Heaven and Hell,” and the demon hunter is that character. He gets it and wants to let everyone else know, but they’re just not listening.

GS: How does the demon hunter’s energy differ from traditional mana?

JB: [This system is] still in development…we’re still tuning it. But in theory, we want the demon hunter to have some highly regenerative, more accessible hatred abilities that he always has up and can use to zip around and keep the pace [of combat] up. But then the discipline side tends to be a more precious resource that you have to manage a lot more carefully. You really pick and choose when you want to use your discipline abilities because they make a big difference in how you escape, how you set up an attack…things like that.

Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.

GS: Any other thoughts you’d like to add about the demon hunter?

JB: The demon hunter fits in really well with the darker side of Diablo. We have a lot of games here at Blizzard that everyone loves and is familiar with, but with Diablo being a darker game, this is where we really get to indulge in the darker, grittier side. And the demon hunter really [embodies] that.

GS: One final thought: Traditionally, most ranged or ranger-type classes have some sort of pet accompaniment. Have you given any thought to giving the demon hunter a pet?

JB: We have thought about it, but I really can’t say more than we like the idea.

GS: We’ll just leave it at that then. Thanks, guys.

Read and Post Comments | Get the full article at GameSpot

Diablo III Q&A – Inside the Demon Hunter” was posted by Staff on Fri, 18 Feb 2011 00:09:24 -0800

Blizzard investigating Diablo for consoles

Posted on February 10, 2011

The Diablo is in the details. Blizzard Entertainment CEO Mike Morhaime brought up Diablo for consoles at DICE late yesterday. It’s a subject that’s received plenty of industry chatter, but the closest we’d previously gotten to it happening (since the 1998 release of the first Diablo for PlayStation) was a report late last year that the company was “exploring a Diablo-related concept for consoles.”

“I think you could make an argument that a game like Diablo might play very well on a console,” the executive noted while discussing Blizzard’s preference for PCs due to flexibility. “It’s something that we’re actually doing an investigation into to see if that could make sense.”

He concluded that there are a “number of issues” that Blizzard would have to solve in order to bring its games over to consoles, with some of his concerns involving the ability to patch effectively and inevitably add expansions. Asked directly if he thought Diablo would be the Blizzard game that could most easily be ported for consoles, he nodded in the affirmative.

JoystiqBlizzard investigating Diablo for consoles originally appeared on Joystiq on Thu, 10 Feb 2011 09:20:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Diablo III is still a 2011 possibility

Posted on February 10, 2011

Don’t panic! Contrary to reports coming out of today’s Activision earnings report call, Blizzard has not ruled out a 2011 release for Diablo III. “We have not announced a release date for Diablo III,” says Ryan Arbogast of Blizzard PR. So there’s still nothing to circle on our calendars, but it’s not yet time to abandon hope.


Go to Source (PC Gamer)


Blizzard to Release ‘Minimum’ of 2 Games in 2012, if None in 2011

Posted on February 10, 2011

If you’ve been saving up your pennies for Diablo 3 or StarCraft 2: Heart of the Swarm, don’t smash the piggy bank just yet. At its Q4 2010 earnings call, Activision said it is unable to confirm the release of any Blizzard titles this year, but that could mean two or more for 2012.

“Because Blizzard Entertainment has not yet confirmed the launch date for its next global release,” said CFO Thomas Tippl, “our outlook at this time does not include a new game from Blizzard in 2011. Should we not release a major title from Blizzard this year,…


Go to Source (ShackNews)

Diablo 3 PvP Preview

Posted on February 08, 2011

'Diablo III'

There are a few things that PC gamers get to look forward to in life. One is a comfy chair, another is taking that brand new mouse or keyboard out of the box, and the third is getting to play Diablo 3. Kevin Kelly recently went to Blizzard’s HQ in Irvine to try out Diablo 3’s PvP mode, and let’s just say I’m a little bit jealous.

“While the build was the same as it was at BlizzCon last year, seeing it up close and personal shows the potential of putting the Arena system into the game. Toiling and grinding through the realms of Diablo can become pretty tedious, and sometimes you’ll need a place to vent that frustration. This is perfect for that outlet, and it trains you in the effective use of your skills and abilities as well. Think of it as the X-Men’s Danger Room or the training simulation from the Matrix, without all the holograms and fakery.”

For more info behind Diablo 3’s PvP arena mode, check out our in depth preview.

Go to Source (G4TV.com)


The Future of RPGs: Looking Forward At Diablo 3, Star Wars: The Old Republic, Mass Effect 3 And More

Posted on January 01, 2011

The Future of RPGs: Looking Forward At Diablo 3, Star Wars: The Old Republic, Mass Effect 3 And More

We looked to the future as part of Epictober back in, er … October, but suffice it to say, we’re still looking forward to 2011. We’ve updated these posts with the games that were announced since then, and here’s what you can start looking forward to in 2011 and beyond. Just as a friendly reminder, 2011 starts in less than a week. So start your anticipating right now.

As we look ahead to what lies in store for lovers of quests, booty, dialogue trees, and dozens upon dozens of hours of character progression and inventory management, the forecast for the future of role-playing games is whatever the video game equivalent of 72 degrees and sunny is.

Obviously, you have your heavy hitters like BioWare and Blizzard, who will be delivering some of the most highly sought after games of this generation (Mass Effect 3, Star Wars: The Old Republic, Diablo 3, etc.). However, for as much innovation as these developers are trying to cram into these titles, there is still something relatively “old-school” about them; especially when you consider what the folks at inXile entertainment are doing with their co-op focused Hunted: The Demon’s Forge, or the lengths to which Eidos is going with Deus Ex: Human Revolution to create the kind of RPG-shooter experience that fans of the franchise have been dreaming about for many years.

Still, whether you’re talking about traditional RPGs or RPG hybrids, the future has never been brighter for this time-intensive yet deeply rewarding genre. And on that note, we present to you our list of the top eight RPGs on the horizon that have us +45 excited.

The Elder Scrolls 5: Skyrim

Release Date: 11/11/11

We don’t know much about The Elder Scrolls 5, except that it’s finally actually coming out, and will arrive on 11/11/11. Perhaps the best news of all around the announcement of the game was the fact that it would be using an entirely new engine, rather than the beginning-to-show-its-age Gamebryo engine. Plus, when you have Max von Sydow narrating your game trailer, you don’t really need that many details about your game.

We’re sure that more information will be forthcoming in the new year, but we do know that the game will feature Dragonborne characters. The name Skyrim refers to the northernmost provence in Tamriel, which is snowy and mountainous. Five of the world’s highest peaks are located here, and it’s been the site of many previous battles. It’s not new to the Elder Scrolls universe of course, but it sounds like the conflict that’s brewing there will be, dare we say, epic? Snow, mountains, dragons …. new engine? Count us in.

Mass Effect 3

Release Date: TBA Q4 2011

The second BioWare offering on the list carries some added weight because it will (likely) be the first title in the developer’s critically acclaimed sci-fi RPG franchise to launch on the PlayStation 3 and the Xbox 360. We honestly couldn’t be happier that PS3 owners will finally have the chance to experience the brilliance that is Mass Effect 2 when the game makes its way to Sony’s console in January, and having everyone able to share the love on day one for the highly awaited trilogy-ender would be a harmonious conclusion indeed (even if the narrative’s conclusion ends up being anything but).

We finally have to wonder about Mass Effect 3 no longer, as the recent debut trailer gave us some insight, like the fact that Shepard will be watching London burn at some point. Plus BioWare’s on site had this blurb:

Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth.

We also know that players can expect an even deeper character/save file transfer system, more sophisticated enemies and combat, and, sadly, more mining, albeit via a more streamlined version of it. While it will most likely be a little less than a year before ME3 hits our disc trays, BioWare will be bridging the gap between ME2 and ME3 through DLC. The recently released Lair of the Shadowbroker was the first of an unknown number of DLC packs in the works, so ME fans will have plenty to keep them busy until Commander Shepard’s epic journey comes to an end.

Defining Feature: Seeing how player choices from the first Mass Effect influence events in the final chapter will represent a true milestone for the genre.

Watch Larger Version | Watch HD Version

Diablo 3

Release Date: TBA 2011

No one knows how to jerk around with PC gamers’ emotions like Blizzard, and now that StarCraft 2: Wings of Liberty is out, and World of Warcraft: Cataclysm is coming in December, all eyes, ears, and index fingers are focused entirely on the uber-awaited threequel Diablo 3. This year’s BlizzCon is expected to the “biggest yet” in terms of Diablo 3 news, which leads me to believe we’ll finally hear a release date and the last class will be revealed. Fingers crossed. When they aren’t clicking the left mouse button.

Until then though, visions of the game’s countless new features including the Artisan system, which gives you access to traveling craftsmen (blacksmith, mystic, or a jeweler), or the new Skill Runes system, which lets you fundamentally change skills in a variety of ways depending on the rune you use (i.e. acid-spewing poison Hydra heads vs. chain lighting powered Hydra heads). In short, Diablo fans are in for an experience that should feel simultaneously familiar yet fresh and exciting. If you know a better combination, I’d love to hear it.

Defining Feature: The Artisan system adds logical depth to character development and class management, and means more time spent battling and less time traveling to towns.

Guild Wars 2

Release Date: TBA 2011

ArenaNet has every intention of giving fans of its hit MMORPG franchise everything they’ve come to expect from the series (an expansive, co-op focused, subscription-less, graphically impressive MMO experience ) while also providing many compelling reasons for newcomers to the genre to finally take the plunge. Consider the Mad Libs-inspired character creation system, which lets players not only select a race for their character but also establish a rich back story that factors into the events of the game. It’s a lot more intimate than just rolling up a Fighter with a blank slate.

Or the fact that the events in the game unfold dynamically based on your actions in the world. You’ll still encounter NPCs who will provide you with quests, but the system is designed to make the process feel much more natural than in typical RPGs. Players can also, like some of the other games on this list, mix and match class attributes to make the hero that fits your personal style. Want to be a run and gunner, or a ranged attacker? You can combine talents and attributes to make that work. And really, in the end, isn’t that what a great RPG should be all about?

Defining Feature: Character bios that influence the narrative and dynamic event chains create unique experiences for every player.

Dragon Age 2

Release Date: March 8, 2011

BioWare came right out and asked gamers, “What didn’t work?” in Dragon Age: Origins when it started development on Dragon Age II, and the feedback the team received from this question directly influenced how they approached every aspect of the sequel. For starters, the game sports an improved graphics engine and art style that will give the game a much grittier tone. The controls for consoles have been reworked to take full advantage of the controller. Combat will be more fluid and put a premium on thinking tactically during battles.

Your character is fully voiced this time around as well, which will help to flesh out the new 10-year timeframe that serves as the backdrop for the overall narrative. Toss in a Mass Effect-inspired dialogue system just for good measure, and you have a recipe for one meaty sequel that should provide PC and console players alike with a fantasy RPG experience that’s shaping up to be second to none.

Defining Feature: Setting the narrative over 10 years means player actions and decisions will have far reaching implications over the course of the game.

Star Wars: The Old Republic

Release Date: TBA 2011

A fully-voiced MMORPG is something that might have seemed damn near impossible a few years back, but leave it up to BioWare to actually make this absurdly ambitious prospect a reality. This also happens to be the first Star Wars-based title from the developer since it unleashed one of the greatest games of all time, RPG or otherwise, Star Wars: Knights of the Old Republic, so it has that going for it, which is nice.

Throw in branching storylines for each character and the fact that you get your own spacecraft (which can then be used to blast space fools out of their space-fool rides), and it’s easy to understand why gamers are chomping at their bantha bits to get their hands on this game. Also, as we recently learned, Smugglers get their own personal Wookie, which just sounds so badass. Guard your arm sockets, suckers. Me and my Wookie don’t take no guff.

Defining Feature: I’ll say it again: the first fully voiced MMORPG. The script is estimated to be as long as 40+ novels. Simply. Ridiculous.

Hunted: The Demon’s Forge

Release Date: TBA 2011

The “Gears of WarCraft” descriptor that the developers at inXile Entertainmnet have applied to their fantasy RPG makes much more sense when you see the game in action. The two-player co-op-centric gameplay lets players assume the role of two distinct characters: the brutish, hack-n-slasher Caddoc, and the impulsive, bow-toting vixen of violence E’lara. Not only does the game support jump in/jump out co-op, but players can switch between both characters in single-player as well, just in case you want to mix things up.

And while you’d expect a fantasy RPG to feature spells, what has us particularly excited is to see how each character and their spells interact with each other on the battlefield, as there are going to be various ways for players to combine their skills to create devastating attacks. There will also be a fair bit of exploration and puzzle solving thrown in to vary things up even more and lead you to bigger and better weapons. Again, it’s the way the two characters combine their abilities to solve problems that has us most looking forward to seeing more of what Hunted has to offer.

Defining Feature: Co-op spell casting and combat abilities will reward teamwork and add a distinct depth to the gameplay.

Deus Ex: Human Revolution

Release Date: February 2011

Eidos’ cyber-punky, Blade Runner-ish techno-thriller brings the acclaimed RPG-shooter series to the next generation with a visual style perfectly suited for its exploration of a world in which bionic augmentation is threatening to tear humanity apart. The Deus Ex franchise has always been known for offering players tremendous freedom in the way they played the game (focusing on stealth, action, hacking, etc.). Human Revolution takes this philosophy even further by ensuring that, not only are all playstyles supported, but those playstyles can be mixed and matched freely throughout the game.

Want to go guns blazing for a little and then do some stealth? Go for it. Hack a little here, convince someone to share a password there. It’s up to you. This kind of freedom will ultimately create an experience that is different every time, which has quickly become a staple of modern RPGs. How Human Revolution will differentiate itself in this regards remains to be seen, but you can bet we’re going to be there to find out when the game releases early next year.

Defining Feature: Being able to mix and match playstyles on the fly means every moment is a chance to experience something new gameplay-wise.

CD Projekt’s long-awaited sequel has us excited for a couple of reasons. For one, beneath the painfully long load screens and somewhat unsatisfying combat of the original game was an expansive and rewarding RPG that, among other things, taught us just how sleazy fantasy realms can be (should a developer decide to populate the world with an endless array of fast and loose damsels in undress). For the sequel, the developers have focused a lot of attention on the non-linearity of the experience by giving players an absurd number of ways to progress through the game. For expample, one jailbreak sequence has over 600 possible variations!

The game’s combat has also been ramped up and is now bloodier and more visceral than ever. And if you thought the first game was massive, you’ll want to start getting into shape, because the game world is expected to be absurdly huge. As far as adult RPGs go, The Witcher 2 proudly asserts itself as one of the leading contenders, and we, as adults, can’t wait to embark on this dark and mature adventure.

Defining Feature: An ever branching adventure that should satisfy our craving for a mature fantasy experience.

Looking Beyond…To The Future!

No list of this kind would be complete without some mention of the titles that we expect are in development but that have yet to be officially announced. You just know BioWare has at least a couple new epic franchises in the works, and their aspirations on the MMO front suggest many more happy years for RPG fans ahead. And if pencil and paper RPGs are more your speed, Wizards of the Coast just re-released the classic Dungeons & Dragons Red Box, giving you a completely packaged D&D experience, ready for some hot, D20-rolling action.




Go to Source (G4TV.com)

A Few Things About The Diablo 3 Wizard Skill Tree

Posted on December 05, 2010

Anyone that wants to know about the Diablo 3 Wizard skill tree of the long waited game can find some helpful info here. There’s a few characters in the game Diablo 3, but one stands out from all the others that is the Wizard. This character has many special spells and abilities in the epic game of Diablo. When you move up the tree you can find new skills and talents as you gain experience killing monsters. Those that are starting out on the journey of fun and adventure in this game playing as a Wizard will certainly like the game play and what awaits them.

The skill tree that is in Diablo 3 has a lot of different tiers that you go through during the game play. Each one of these tiers possess skills that have their own different defense and attack. One of the first skills is called the magic missile then the charged bolt and then the Spectral Blade. When you use the charged bolt you can see it attacks enemies in multiple directions to hit nearby enemies. This is a sure way to cause some good damage to any nearby monsters that have a weakness to electricity, that is effective for hitting a large number of enemies at once.

As you move through the game play you will see there are a few tiers per skill. Many of the characteristics of these spells differ from each other in their own way. The electrocution attack in tier 3 sends out a concentrated bolt to a specific monster that may avoiding your missile attacks. This way you can hit those that dodge your attacks and eliminate them with cold damage.

When you do move through the Skills one by one gaining strength and skill points, the monsters become harder to eliminate. While during play you do increase in skill, it’s a wise idea to save some skill points for later for those more powerful spells. Even though you can apply these points to any skill you want to increase your attack power, there are still more powerful talents to be unleashed in the skill tree.

Once you reach level 4 you will see that like the prior versions of Diablo there is a blizzard skill. This causes a rain of ice shards to come from the sky causing cold damage to those vulnerable. The damage per second increases as you gain more skill points and apply them helping you turn your enemies to ice.

Each of the games of Diablo have proven to be fun and provide each player a lot of adventure. Moving through the Diablo 3 Wizard skill tree unleashes a vast number of various skills as you play Diablo. Each one of these skills has it’s own unique characteristics that can be mastered to make the Wizard a force to be reckoned with. The latest awaited game of Diablo 3 is sure to prove a worthy fun packed game with characters like the master of magic, the Wizard.

Get the ultimate low down on the Diablo 3 Wizard Skill Tree now in our super online guide to Diablo 3 Wizard games.


Go to Source (Diablo3Wizard.com)

Diablo 3 Wizard 2010 Updates From Blizzcon

Posted on November 15, 2010

The third installment of the incredibly popular role playing game called Diablo is due out soon. The latest version of this game is going to feature a wide range of changes and new classes of players are expected to be added. If you are looking for information on the Diablo 3 wizard 2010 updates from Blizzcon, this article can help.

Diablo 3 is going to have many changes in terms of the available player classes. For example, the wizard class will be added as well as the demon hunter and monk classes. At Blizzcon, it was revealed that the female wizard will be from Xiansai and has an anarchic spirit.

Wizards will be quite similar to sorcerers and they will be able to cast spells. It was originally thought that the wizard’s resource for casting spells would be a feature called instability, rather than mana. However, this has since been replaced with arcane power, since the game’s developers were unable to successfully incorporate instability.

Arcane power has many similar features to mana. There will be a limited amount of power to draw from, but it should refill fairly quickly. When it comes to using low level spells, there should be no waiting time and the resource will not be drained very much. High level spells, on the other hand, will be very draining.

Players will not be bored with the range of skills that have been assigned to the wizards in the game. They can do anything from protecting themselves with shields made of ice to summoning three-headed dragons that attack enemies with fire and the ability to create duplicates of themselves.

There may be even more changes in store for the wizard class as the release draws closer. It is possible that the Diablo 3 wizard 2010 updates from Blizzcon are not all that we can expect to see in the final version of the game.

Get the exclusive low down on fantastic Diablo 3 Wizard 2010 Blizzcon updates for pure spell casters now in our complete online overview of Diablo 3 Wizard 2010 .


Go to Source (Diablo3Wizard.com)

BlizzCon 2010: The Art and Design of Diablo III

Posted on November 06, 2010

The Art Director and Systems Designer of Diablo III sit down with The Escapist to chat about just what’s taking Blizzard so long making this game.

Go to Source (The Escapist – EscapistMagazine.com)

Diablo 3 trailer and footage shows Demon Hunter in action

Posted on October 25, 2010

Blizzard unveiled the final class for Diablo 3, the Demon Hunter at Blizzcon. They announced her arrival with a kick ass trailer and 20 minutes of brutal in-game footage. All of these videos can be found below, along with more information about Diablo 3’s shootiest class.

The Demon Hunter is a mysterious, plate armoured vixen in steel high heels. She dual wields crossbows, flings exploding bolas’ at the heads of her enemies and can take out an army of charging demons single handedly. I learned these things from the superb Blizzcon trailer, embedded below.

Too often we see spectacular trailers that show off a load of amazing abilities, only for them never to appear in the game itself. This definitely isn’t the case for the Demon Hunter. The exploding bolas, grenades, spread shot, and many more abilities besides can all be seen in the 20 minutes of in-game Diablo 3 footage from Blizzcon.

As well as the attacks we saw in the trailer, we see a huge fire shot ability that ignites the ground, causing burning damage to those standing on it. We also get to see a few of the Demon Hunter’s crowd control abilities, including the ability to tie her enemies together with chains of dark energy, and unleash a vicious 360 degree burst of darts that eviscerates demons foolish enough to get up close. Check it out.

Blizzard revealed at Blizzcon’s Diablo 3 panel that there will also be a male version of the Demon Hunter, but he hasn’t been shown yet. The Demon Hunter can specialise in her crossbows, grenades and traps, and on the surface seems to operate in a similar way to the Assassin class added by Diablo 2’s expansion, Lord of Destruction, who was often especially deadly when facing off with more powerful individual foes.

The Demon Hunter is also the last class to be revealed for Diablo 3. She’ll be fighting alongside the master of the elements, the Wizard, the poisonous, minion summoning Witch Doctor, the burly “me smash, you watch” Barbarian and the acrobatic martial arts master, the Monk. You can check out all of the classes in more detail on the characters page of the official Diablo 3 site.

I honestly can’t decide which one is the best. Which class is your favourite?

Go to Source (PC Gamer)

World of Warcraft: Cataclysm Video Feature: Day One Recap

Posted on October 24, 2010

Get a taste of what Blizzcon 2010 had in store for GameSpot in this Day One Recap video.

Read and Post Comments | Get the full article at GameSpot

World of Warcraft: Cataclysm Video Feature: Day One Recap” was posted by JimM on Sat, 23 Oct 2010 19:46:19 -0700

Trailers: Diablo 3: Demon Hunter

Posted on October 23, 2010

Blizzard reveals the 5th class for Diablo 3, the Demon Hunter.

Go to Source (The Escapist – EscapistMagazine.com)

Blizzard Details Diablo 3's Health System

Posted on September 13, 2010

Blizzard has updated its Diablo III page with some details on the game’s health system, which primarily utilizes health globes to restore the health of a player and his party without the use of potions or spells.

Dark enough for you, Internet?

While much of this has been known for years, the Blizzard post does offer some insight into how boss encounters may work given the game’s reduced focus on quaffing sweet potions.

Major boss fights make unique use of health globes. Each boss battle includes a custom-designed means of utilizing these globes to regain health

Go to Source (ShackNews)

 Powered by Max Banner Ads 

Random Quote

Close block
Object moved

Object moved to here.


Close block


Close block

Legal Stuff

Close block