Serious Sam goes indie

Posted on March 20, 2011

Developers behind Grapple Buggy, Lame Castle, and Super Crate Box offering their own RPG and 2D side-scrolling takes on Croteam’s first-person shooter series.

For the upcoming Serious Sam 3: BFE, Croteam is entrusting its signature franchise to Austin, Texas-based developer Devolver Digital, the same outfit that handled the recent HD remakes of Sam’s first two adventures. That isn’t the full extent of the Croatia-based studio’s outsourcing, as Croteam and Devolver today jointly announced the Serious Sam Indie Series, three stand-alone games allowing independent developers to offer their own takes on the first-person shooter series.

The indie teams participating include Mommy’s Best Games (Grapple Buggy and Weapon of Choice), Be-Rad Entertainment (Lame Castle), and Vlambeer (Super Crate Box, Radical Fishing). Mommy’s Best Games will be making Serious Sam: Double D, a side-scrolling two-dimensional shooter for PCs and consoles. Be-Rad will continue to explore the auto-running genre of mobile phone games with Serious Sam: Kamikaze Attack, which has players guide one of the series’ ever-sprinting, headless, bomb-handed grunts to his appointed target by dodging obstacles.

Finally, Vlambeer is adapting Sam into a “seriously frantic” turn-based role-playing game with Serious Sam: The Random Encounter. The game will feature fast-paced fights pitting Sam and his party against hordes of Mental’s minions. No platforms were announced, but Vlambeer’s previous games debuted on the PC.

The Serious Sam Indie Series games are set to launch in the months preceding this summer’s launch of Serious Sam 3.

Read and Post Comments | Get the full article at GameSpot


Serious Sam goes indie” was posted by Brendan Sinclair on Wed, 09 Mar 2011 11:34:48 -0800

Spotlight On – Prius Online, Iris Online (updates), and Allods Online (Launch)

Posted on March 10, 2011

We take a look at a trio of free-to-play online games in the upcoming Prius Online (formerly known as Anima Online), along with the recently-launched Iris and Allods.

Get the full article at GameSpot


Spotlight On – Prius Online, Iris Online (updates), and Allods Online (Launch)” was posted by Andrew Park on Mon, 07 Mar 2011 18:32:39 -0800

GDC 2011 Panel: Pitfall Classic PostMortem with David Crane

Posted on March 06, 2011

Famed game designer David Crane talks about his design challenges creating Pitfall for the Atari 2600.


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GDC 2011 Panel: Pitfall Classic PostMortem with David Crane” was posted by Tyler on Fri, 04 Mar 2011 21:06:12 -0800

Start/Select – Call of Juarez: The Cartel, GDC 2011, Rollergirls fitness game group test

Posted on March 05, 2011

What does a “gritty”, modern Call of Juarez reboot look like? What do fighting fit roller derby players make of recent fitness games? What is Guy up to in San Fransisco? Find out now! And win Black Ops codes!


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Start/Select – Call of Juarez: The Cartel, GDC 2011, Rollergirls fitness game group test” was posted by sebF on Fri, 04 Mar 2011 03:49:34 -0800

Call of Juarez: The Cartel – Announcement Trailer

Posted on March 04, 2011

Call of Juarez The Cartel introduces gamers to the new Wild West as they fight to bring down a violent drug cartel.


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Call of Juarez: The Cartel – Announcement Trailer” was posted by MikeTao on Thu, 03 Mar 2011 10:42:14 -0800

Rift -The Defiants Character Customization Gameplay Movie

Posted on March 04, 2011

Defiants harness the power of the planes to fuel magical technologies to defend Telara, take a look at the races and some customization options you will have if you choose to create a Bahmi, Kelari, or an Eth.


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Rift -The Defiants Character Customization Gameplay Movie” was posted by JimM on Tue, 01 Mar 2011 17:53:31 -0800

Black Prophecy Screens

Posted on March 03, 2011

4 new shots posted.

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Black Prophecy Screens” was posted on Mon, 28 Feb 2011 12:42:01 -0800

Shippin’ Out Feb. 27-Mar. 5: Fight Night Champion, Black Ops PS3 DLC

Posted on February 28, 2011

New release slate highlighted by first M-rated franchise entry and First Strike add-on content for Sony’s console; Beyond Good & Evil HD, Rift, Warhammer 40k: Dawn of War II: Retribution also out.

The splendid shooter Killzone 3 and the foul-mouthed Bulletstorm led all releases last week, but this week’s focus shifts to hand-to-hand fighting, Call of Duty multiplayer, and a revival of Beyond Good & Evil.

Leading the pack this week is EA Sports’ Fight Night Champion for the Xbox 360 and PlayStation 3. Champion is the first Fight Night game to be rated M for Mature. The game is being billed as one that is “gritty” and “dark,” with animations and player damage that “truly conveys the brutality of the sport of boxing.”

EA is promising a refined physics-based animation system and a new “Full Spectrum Punch Control” scheme. The title will focus on a single-player mode intended to re-create the dramatic and emotional aspects of the sport.

PlayStation 3 gamers looking to add to their copy of Call of Duty: Black Ops can pick up the $15 First Strike downloadable content this week via the PlayStation Network. As for the content, the map pack includes four new multiplayer environments ranging in locale from the Berlin Wall in Germany to a North American hockey rink. The add-on also bundles one environment for the game’s zombie mode dubbed Ascension.

While Beyond Good & Evil 2 is still far off, fans of the series can pick up an updated version of the well-received original this week on Xbox Live. Beyond Good & Evil HD will feature 1080p graphics, including enhanced character models and upgraded textures, and Ubisoft has also remastered the game’s musical score.

Also out this week is Trion Worlds’ massively multiplayer online game Rift for PC. As its title might suggest, the game’s premise is that of “rifts” in space time that are playing havoc with the land of Telara and threatening to tear the fabric of the universe. The world will be highly malleable, as these rifts can be triggered by players or the development team, and they can also occur spontaneously. Their arrival will apparently alter the landscape, as well as open up new areas for exploration.

Those who would rather add to an existing game than pick up a new one can grab Warhammer 40,000: Dawn of War II: Retribution for the PC. Retribution follows on from the events that transpired in Dawn of War II’s first expansion, Chaos Rising. Set 10 years later, the game sees the Imperium reeling after an apparent betrayal by Gabriel Angelos’ Space Marines. Gamers will be able to assume command of their chosen faction to experience the events of the game as they play out.

Gamers looking for something a little lighter this week can pick up Rango The Video Game. It will be released the Tuesday before the Johnny Depp-voiced animated Western releases in theaters on Friday, March 4. Like its film inspiration, the action adventure game will follow the travails of its titular out-of-his-element lizard. The game will be set in the Wild West town of Dirt, and gamers will find themselves meeting quirky characters, as well as engaging in shoot-outs and other old-timey activities.

For further details on the week’s games, visit GameSpot’s New Releases page. The full list of downloadable games on the PlayStation Store, Xbox Live Marketplace, and Wii Shop Channel will be revealed later this week. Release dates are based on retailer listings and are subject to change.

MONDAY, FEBRUARY 28

Fate of the World–PC–Red Redemption

Martial Empires: The Catastrophe of Babylon–PC–gamigo

TUESDAY, MARCH 1

Chuck E. Cheese’s Sports Games–Wii–UFO Interactive

Fight Night Champion–PS3, X360–EA Sports

Rango: The Video Game–PS3, X360, Wii, DS–Paramount Digital Entertainment

Rift–PC–Trion Worlds

Warhammer 40,000: Dawn of War II: Retribution–PC–THQ

WEDNESDAY, MARCH 2

Beyond Good & Evil HD–X360–Ubisoft

Call of Duty: Black Ops: First Strike–PS3–Activision

Perfect World International: Genesis–PC–Perfect World Entertainment

Read and Post Comments | Get the full article at GameSpot


Shippin’ Out Feb. 27-Mar. 5: Fight Night Champion, Black Ops PS3 DLC” was posted by Eddie Makuch on Sun, 27 Feb 2011 08:55:27 -0800

Ghostbusters: Sanctum of Slime Impressions

Posted on February 27, 2011

Giancarlo Varanini gives his hands-on impressions of Ghostbusters: Sanctum of Slime.

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Ghostbusters: Sanctum of Slime Impressions” was posted by Tyler on Thu, 24 Feb 2011 19:26:46 -0800

A Mystical Land Teaser Trailer

Posted on February 25, 2011

Check out the teaser trailer for A Mystical Land.


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A Mystical Land Teaser Trailer” was posted by MikeTao on Wed, 23 Feb 2011 15:20:58 -0800

Dreamcast Collection Launch Trailer

Posted on February 24, 2011

Check out what games are included in the Dreamcast Collection.


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Dreamcast Collection Launch Trailer” was posted by marcom on Tue, 22 Feb 2011 15:51:36 -0800

UK Chart: Black Ops retakes the top

Posted on February 22, 2011

Latest Call of Duty battles back to the number one spot as sales treble; Marvel vs Capcom 3: Fate of Two Worlds brawls into second place, TDU2 slips back to four.

Get the full article at GameSpot


UK Chart: Black Ops retakes the top” was posted by Alex Sassoon Coby on Mon, 21 Feb 2011 05:38:33 -0800

Molyneux gets BAFTA honour

Posted on February 21, 2011

Creator of Fable, Populous and Theme Park to receive Fellowship at the March ceremony.

While the British Academy of Film and Television Arts has been honouring video games and their developers since 1998, it was not until 2007 that leading game creators were put on the same level as leading lights in the other creative arts. This was marked by Will Wright receiving a BAFTA fellowship–the highest honour the Academy can bestow.

After the awards’ hiatus in 2008 the next developer to be inducted was Nolan Bushnell in 2009, followed by Shigeru Miyamoto in 2010. This year, the honour is to be bestowed on Peter Molyneux. The 51-year-old founder of Bullfrog and current head of Fable studio Lionhead is the first British developer to receive the honour.

“We are delighted to be honouring Peter at this point in his long and successful career in video games. He is one of the leading figures in the development of video games as an art form and an inspiration to the next generation of creative minds,” said BAFTA’s chief executive, Amanda Berry.

Molyneux’s credits include games such as Populous–which popularised the God Game genre–and Dungeon Keeper, as well as Theme Park and more recently Microsoft’s Fable series. He is also to receive a lifetime achievement award at the Game Developers Choice Awards, which are set to happen alongside GDC in San Francisco next week.


Read and Post Comments | Get the full article at GameSpot


Molyneux gets BAFTA honour” was posted by Alex Sassoon Coby on Mon, 21 Feb 2011 03:53:39 -0800

Shippin’ Out February 20-26: Killzone 3, Bulletstorm

Posted on February 20, 2011

New release slate led by Guerrilla Games’ third Helghan title, People Can Fly’s shooter; Knights Contract, de Blob 2 also out.

Last week Marvel vs. Capcom 3: Fate of Two Worlds led all new releases, but this week’s focus replaces fighting with first-person shooting.

Leading the pack this week is Killzone 3. Due out on Tuesday exclusively for the PlayStation 3, the title is the second Killzone title to debut on Sony’s high definition console, following 2009’s adored Killzone 2.

Killzone 3 will be available in two versions, a standard $60 release and a $130 limited-edition package with a replica mask and helmet of the series’ signature Helghast armies. While the headgear is the centerpiece of the extra goodies, the collector’s edition will also include a 6.5-inch articulated cloaking Helghast marksman action figure, an art book, and a voucher to download multiplayer maps, the game’s soundtrack, and more.

Out this week for the Xbox 360, PlayStation 3, and PC is People Can Fly’s controversial first-person shooter/kicker Bulletstorm. Developed by Epic subsidiary People Can Fly, Bulletstorm is built around a skillshot system that rewards players for dispatching enemies in creative and often gory ways.

Those who purchase the Epic Edition of Bulletstorm will earn access to the multiplayer beta for Epic Games’ Gears of War 3, which will most likely kick off in April.

Also out this week is Knights Contract for the Xbox 360, PlayStation 3, and PC. Knights Contract sees players following the unlikely duo of the witch Gretchen and the immortal executioner Heinrich. Though Gretchen actually died at Heinrich’s hands, she has been resurrected and now controls the scythe-wielding warrior. Together the pair struggles to save the world from a “black spell of death” and a supernatural army called the Harmonculous.

As Heinrich, gamers string together appendage-dismembering combos while the computer-controlled Gretchen uses her magic in a supporting role. Players will also be able to coordinate the pair’s attacks by issuing mid-melee commands to Gretchen, as well as executing finishing moves. While Heinrich is invincible, players will need to protect the vulnerable Gretchen if they want to complete their quest.

Gamers looking to get messy can pick up de Blob 2 this week. Unlike its predecessor, which debuted only on the Wii, the sequel hits the Xbox 360, PlayStation 3, Wii, and DS on Tuesday.

In the console versions of de Blob 2, antagonist Comrade Black returns to suck the vivacity out of Prisma City, rigging an election to regain control of the commonwealth. As de Blob, players platform their way through the mired Prisma City, spreading color and restoring the city to its once-vibrant nature. de Blob will have a number of new moves and upgradable abilities, as well as a robot sidekick named Pinky. In addition to free-roaming levels, the console versions will feature a 2D underground component.

The DS version will feature exclusively 2D side-scrolling play. The handheld installment sees de Blob lounging in the tropics after having reclaimed Chroma City from the clutches of Comrade Black. In said jungle, however, the evil machinations of Comrade Black collaborator Dr. Von Bolt continue. He is conducting nefarious experiments on woodland creatures. New moves, compatriots, and enemies await de Blob in the DS adventure game.

For further details on the week’s games, visit GameSpot’s New Releases page. The full list of downloadable games on the PlayStation Store, Xbox Live Marketplace, and Wii Shop Channel will be revealed later this week. Release dates are based on retailer listings and are subject to change.

MONDAY, FEBRUARY 21

Ys I and II Chronicles–PSP–Xseed Entertainment

TUESDAY, FEBRUARY 22

Bulletstorm–PC, X360, PS3–Electronic Arts

de Blob 2–DS, Wii, X360, PS3–THQ

The Dreamcast Collection–PC, 360–Sega

Fallout: New Vegas: Dead Money–PC, PS3–Bethesda Softworks

Gray Matter–PC–Viva Media

Knights Contract–PS3, 360–Namco Bandai Games

Radiant Historia–DS–DS–Atlus U.S.A. Inc.

Rec Room Games–DS–Destineer

Trackmania–Wii–Dreamcatcher

Trackmania Turbo–DS–Dreamcatcher

WEDNESDAY, FEBRUARY 23

Bejeweled Blitz Live–X360–PopCap

THURSDAY, FEBRUARY 24

Gemini Rue–PC–Wadjet Eye Games

FRIDAY, FEBRUARY 25

Painkiller: Redemption–PC–DreamCatcher Interactive

Trapped Dead–PC–Iceberg Interactive


Read and Post Comments | Get the full article at GameSpot


Shippin’ Out February 20-26: Killzone 3, Bulletstorm” was posted by Eddie Makuch on Sun, 20 Feb 2011 04:40:25 -0800

Diablo III Q&A – Inside the Demon Hunter

Posted on February 20, 2011

We chat with Diablo III art director Christian Lichtner and senior game designer Jason Bender about the design of the demon hunter class and how it handles in combat.

At BlizzCon 2010, the final player class for Diablo III was revealed to be the demon hunter, a high-powered, ranged class sporting dual crossbow-pistols, with a seething hatred for its infernal prey. During our hands-on time with the class, we were impressed by its speed and mobility and were big fans of the bola shot, an entangling projectile that wraps itself around the target before blowing it to bits moments later. But our time hunting demons was cut short, leaving us with plenty of unanswered questions. With the reveal of the male-version demon hunter, we took the opportunity to appease our curiosity and quiz Christian Lichtner, art director on Diablo III, and Jason Bender, senior game designer on Diablo III, on the finer points of this fifth class.

GameSpot: Describe the look of the demon hunter; paint a picture in our minds.

Christian Lichtner: The male demon hunter is very similar to the female demon hunter in that we tried to keep their flavors very similar. We tried to make sure they looked alike in some ways, so that you have that nice distinction between the other five classes, but we also wanted to make sure that they were definitely different [from each other]. We didn’t want just a male or female model swap; we wanted to make sure they had enough flavor in and of themselves. In the case of the male demon hunter, you’re looking at a guy that has a dark and mysterious vibe [and whose design has] a lot of sharp edges in terms of the armor, which sort of looks like demon armor or the trophies of demons he has slain. He’s got the cloak, the glowing eyes…but he’s also a much more wiry guy than our previous classes. He’s a little bit on the thinner side, is a little more agile and lean looking, and definitely looks like a guy who’s a ranged class and could take on the worst of them.

GS: What were your artistic inspirations for the design of the male hunter?

CL: I think for us the inspiration was to make sure it really reads as a dark class. [The demon hunter] was one of those classes that really came across as being on the edgier side, and the way we did that is by basically looking at other influences, such as what you would expect to see in Van Hellsing where there are a lot of gadgetry and tools that they use to fight the demon hordes. Visually, it’s not that much in that sense; visually, it’s really sort of an amalgam of things that we feel really pushes him apart from the other classes. Even the most basic designs try to push him apart, such as [how] the runes and glyphs he uses are sharp and aggressive looking. His skills oftentimes have a lot of black, red, and dark purple in them. Things like that have a more ominous feel to them and contrast well against, say, the monk who is very rounded and focuses more on lighter colors, such as yellows and light oranges. There’s a very, very distinct visual language here that we established for the male demon hunter to really push the idea that this is a badass.

Jason Bender: That’s something we wanted to do for gameplay reasons, too. We want to make sure that when you’re playing cooperatively…if you’re playing the barbarian, you want to be able to see the other classes around you and make meaningful decisions [based on who’s nearby.] Because the demon hunter is a light, quick-moving, and highly accurate weapon-based ranged character, that behavior is very important when you’re trying to play epically at higher difficulty levels.

GS: What types of skill trees are available to the hunter and what do they specialize in?

JB: The demon hunter is interesting in that it’s the class with the most sort of duality. The fiction behind the demon hunter is that they’re a little bit crazy about hunting demons–they’re obsessed. But at the same time, they’re really calculating and really precise, and they plan. So with their resources and their skill trees, we split their skills into the categories of discipline, including traps, preparation, things that take a lot of forethought, and hatred, which is the red-eyes insanity the fuels their high-powered burst attacks, alpha strikes, multishots, flame arrows, and things like that. [The demon hunter] really feels more visceral, and there’s some interesting interplay in the resource system that allows you to switch back and forth between your discipline abilities and your hatred abilities. It’s a little more complex and nuanced than some of the other classes; it’s a class about precision and playing [one skill set] off the other.

GS: How does the demon hunter differ from the rogue and amazon classes from previous Diablo games?

JB: The demon hunter has some similarities with the amazon, with the bow and whatnot, but focuses a lot more on traps. It goes back and forth between the mainstay of ranged attacks–dual crossbow-pistols and flipping through the air…highly mobile stuff–and control. [The control aspect] is a little bit more like the assassin’s traps. To manipulate where the monsters are, you might set a spike trap in one area and then backflip out away and multishot into that area while the [enemies] are trying to get through it. It takes a little bit from both styles and combines them into something that’s completely different with the way the skills and resources interact.

GS: Is a melee build of the demon hunter a viable option, or is it purely a ranged class?

JB: A lot of our classes are versatile between [ranged] and [melee]. The barbarian is very focused on melee with a little bit of range if you need it, whereas the demon hunter is epically focused on ranged. But, in order to give a melee feel, we’ve given him some abilities that work in melee. Things like the ability to jump out of or into close range. [The demon hunter] plays with long and short range a lot but definitely synergizes best with a bow or crossbow-pistol.

GS: What sort of rune skill combinations are there for the demon hunter?

JB: Oh yeah, there’s a bunch we’ve been playing with lately. With the runes, we always like to think about where the energy comes from. With the wizard, for example, you may have some runes that tend toward lighting or tend toward ice, and we try to do it that way in an elemental energy sense. But with the demon hunter, it has been interesting because we get to play off the backstory of him being obsessed with learning everything there is to know about demons and finding ways to use their own strengths against them. So we have some [runes] that focus on shadow and play with how the demon hunter adds shadow magic into certain [attacks], making them hone in, split into two when they hit a target, or bounce from one target to the next. Traps are also really fun. When you lay out a spike trap, there are a lot of different things you can do with runes, such as have shadow creatures or tendrils come out of them. You’ll see a lot of really nasty and painful-looking attacks coming out of this character; he’s pretty wicked.

GS: How does playing the demon hunter differ from the other classes?

JB: We try to fulfill a different gameplay fantasy and flavor with every class. Compared with the wizard, who is just raw power, the demon hunter is a little more agile and doesn’t mind getting a little closer and a little dirtier to maximize the effectiveness of his abilities. There’s a lot of quick movement [and] a lot of nuance in the demon hunter; everything you’d imagine you’d be able to do with a bow and arrow while also having all these tricks and traps at your fingertips when you need them.

CL: When we’re designing the classes, we really want to make sure there’s a wide variety of choices for the player. We want to make sure that every player who plays Diablo III has a choice between the things that most relate to them, not just in gameplay with ranged versus melee, but in the storytelling sense, such as “Hey, I want to be the character who’s on the edge of society and knows more than everyone else about this struggle between Heaven and Hell,” and the demon hunter is that character. He gets it and wants to let everyone else know, but they’re just not listening.

GS: How does the demon hunter’s energy differ from traditional mana?

JB: [This system is] still in development…we’re still tuning it. But in theory, we want the demon hunter to have some highly regenerative, more accessible hatred abilities that he always has up and can use to zip around and keep the pace [of combat] up. But then the discipline side tends to be a more precious resource that you have to manage a lot more carefully. You really pick and choose when you want to use your discipline abilities because they make a big difference in how you escape, how you set up an attack…things like that.

Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.

GS: Any other thoughts you’d like to add about the demon hunter?

JB: The demon hunter fits in really well with the darker side of Diablo. We have a lot of games here at Blizzard that everyone loves and is familiar with, but with Diablo being a darker game, this is where we really get to indulge in the darker, grittier side. And the demon hunter really [embodies] that.

GS: One final thought: Traditionally, most ranged or ranger-type classes have some sort of pet accompaniment. Have you given any thought to giving the demon hunter a pet?

JB: We have thought about it, but I really can’t say more than we like the idea.

GS: We’ll just leave it at that then. Thanks, guys.

Read and Post Comments | Get the full article at GameSpot


Diablo III Q&A – Inside the Demon Hunter” was posted by Staff on Fri, 18 Feb 2011 00:09:24 -0800

Seal Online: Eternal Destiny Screens

Posted on February 18, 2011

4 new shots posted.

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Seal Online: Eternal Destiny Screens” was posted on Thu, 17 Feb 2011 16:54:01 -0800

Naval War: Arctic Circle Screens

Posted on February 17, 2011

19 new shots posted.

Get the full article at GameSpot


Naval War: Arctic Circle Screens” was posted on Wed, 16 Feb 2011 14:48:00 -0800

AI War: Light of the Spire Screens

Posted on February 16, 2011

10 new shots posted.

Get the full article at GameSpot


AI War: Light of the Spire Screens” was posted on Tue, 15 Feb 2011 17:06:21 -0800

Alice: Madness Returns Final Teaser Trailer

Posted on February 16, 2011

In this trailer, experience the insanity as you travel with Alice to what was once her place of refuge in this dark and twisted iteration of the classic tale.


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Alice: Madness Returns Final Teaser Trailer” was posted by MikeTao on Tue, 15 Feb 2011 15:41:09 -0800

Top Korean StarCraft 2 player joins Team Razer

Posted on February 15, 2011

SlayerS_BoxeR to represent gaming peripheral team alongside other tournament players.

Get the full article at GameSpot


Top Korean StarCraft 2 player joins Team Razer” was posted by Jonathan Leo Toyad on Mon, 14 Feb 2011 21:29:32 -0800


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