Marvel vs Capcom 3 Character Strategy Guide (Marvel vs Capcom 3: Fate of Two Worlds)

Posted on March 03, 2011

So you picked up MvC3 and you’re wondering “Who should I play?” Answer:  Whoever you like. While, over time, certain characters might prove themselves to be better than others, *cough* Sentinel *cough* the game is still new and everyone should be more focused on having fun and learning rather than waiting for a tier list. We’ve compiled a guide that gives a quick rundown of every character for players trying to get a feel for who they want to main.

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Dead Space 2 Necromorph Guide — Slashers, Infectors, Pukers, Crawlers And More

Posted on January 29, 2011

Your Face And Melee Attack Could Appear In Dead Space 2

The main baddies in Dead Space 2 are an alien recombinant virus called Necromorphs. For the necro-newbs out there, Necromorphs reproduce by reanimating dead flesh, acting as a virus by mutating bodies into different types of Necromorphs. They are definitely a narcissistic bunch of aliens as their only goal is to simply make more of themselves, but they’ll scare the poop out of you while they do it.

While playing Dead Space 2 you’ll encounter many of the same enemies you met on the Ishimura in the original Dead Space, but DS2 wouldn’t be a very good sequel if there weren’t a plethora of new Necromorphs hell-bent on killing you. The best thing about Necromorphs is that while they’re like snowflakes, unique in their own special way, they have weaknesses as well. Like heat. You know, because heat melts snowflakes. Luckily, there’s also a flamethrower in DS2.

Infectors

Infectors are winged Necromorphs, they use their wings to hover and to hold down their victims. As their name suggests they enjoy spreading the necromorph virus and infecting dead bodies. The good news is that they tend to avoid living flesh unless they detect that a threat, but the bad news is that they make more Necromorphs out of dead tissue. Word to the wise: shoot off the mosquito-like proboscis to kill them.

In order to survive you’re going to want to become familiar with all the Necromorphs, so read on for our guide to the creepy, virus-borne baddies that are these walking dead mutations.

Dead Space 2 Necromorphs Guide -- Infecetors, Pukers, And CrawlersSlashers

Slashers might be the first Necromorph you come across. They have razor sharp scyth-like arms that come in handy when ripping through human flesh, or any kind of flesh for that matter. With the kinesis module I highly suggest sending a few metal rods through their chests. With the stasis module, put them in pause and take off their limbs shot by shot. Slashers are fast; no matter your weapon of choice make sure to take out their arms first, because even without the legs they’ll keep crawling after you. The good news: you can uses those arms as powerful weapons via kinesis.

Cysts

Cysts look like gigantic, infected pimples, and are activated when you’re close to them. Once you’re within proximity a sack will open and send out short tentacles, and if you get much closer it will shoot an explosive pod out at you. If the sack is on the floor, shoot it from a distance (or kinesis an object at it) or get close enough to activate it and then haul ass out of there, as the pod it shoots up in the air will plummet down and kill it. But if it’s on a wall or ceiling, you may have to take it out with ammunition as the explosion might not reach wherever it’s anchored.

Dead Space 2 Necromorphs Guide -- Infecetors, Pukers, And CrawlersLeapers

Instead of legs Leapers have a long tail with a stinger at the end. They can crawl up walls and across ceilings, which means you could come across one at the most inopportune times. Plus, they move very quickly so you’ll have to nail them with stasis quickly to keep them from slithering. Leapers and Infectors are both vulnerable to stomps when they’re on the ground, so keep your boots handy. Watch out for these guys in zero gravity, because their wall-crawling abilities make it possible to drop in from anywhere.

Pregnants

As you may have guessed. the Pregnants have a sack belly. Don’t shoot it in the belly unless you want to release the Swarm (Hint: you don’t) because then you’ll have to deal with the Swarm as well as a crawling Pregnant. It’s probably best to just shop off their head, which is best done by putting them in stasis and removing their blades first.

Packs

If you’re only dealing with a two or three Packs a few melee attacks should take care of them. But if there are a lot of them, or If they begin surrounding you, kill them, kill them fast. A good tactic for this is to run away in a straight line so they’ll follow you, then quickly stasis the lead Pack, then hit him with a Javelin shot. Switch to alt-fire immediately, and you should chain-fry them with lightning. The Line Gun also works well here, chopping them up like weeds, or even fire. Yeah, fire is definitely good in this situation. You don’t want these little guys swarming you.

Dead Space 2 Necromorphs Guide -- Infecetors, Pukers, And CrawlersPuker

If you see a Puker, keep your distance. This is generally a good rule for anything or anyone who fancies projectile vomiting. Pukers have two attacks, the standard puke attack works from a few a feet away and does damage to you, while the second is sticky will slow you down tremendously. Luckily, they telegraph this attack with a big inhale, so if you’re keeping watch you’re probably notice it. Be careful though, the liquid it spurts out upon death can hurt you too. Lovely. So keep a close enough distance to keep it from launching the slow attack, put it in stasis and then kill it while making sure you aren’t too close.

Swarm

The Swam are very diminutive in size, so one or two might not be a problem. But as the name suggests there tend to be many of them. To defeat them use area attacks with weapons like the flamethrower, or the alt-attacks provided by the Pulse Rifle, Line Gun, Contact Beam, or Javelin Gun. If there’s only a couple of these little things around, just let them crawl up your body and then pound the action button to squash them.

Dead Space 2 Necromorphs Guide -- Infecetors, Pukers, And CrawlersSpitters

The Spitter is a type of Slasher and can be killed using the same methods. Unlike Slashers they also have a projectile attack that you can send hurtling back at their faces with kinesis. Otherwise, treat them like standard Slashers and chop off those sharp limbs.

Lurkers

Lurkers are infected babies who has three tentacles that emerge from their backs which are used for hurling barbs at you. Their bodies can handle a lot of damage so don’t waste your bullets shooting them. Instead, focus on dismembering it, tentacle by tentacle. Line guns and plasma cutters work best for this, and keep a sharp eye out for them in zero-g as they can adhere to any surface. They’ll also reposition themselves to get a better shot at you, so take them out early.

Guardians

These are humanoids which look like they’ve been glued onto walls, and have multiple tentacles emerging from their middles. Guardians can kill you with one hit, which means you can’t simply run past them. Plus it will shoot pods out of its stomach which will skitter across the ground and launch projectiles at you from a single tentacle. Ignore the pods if you can and take out all of the tentacles to kill it. Explosive canisters work well with kinesis, or stasis them and blast the tentacles one by one so they can’t retract.

Exploder

These guys look like they’re lugging a gigantic, glowing, yellow sack, which will explode if you shoot it. Unfortunately, they are often at close quarters, and the resulting explosion will result in immense injuries for you. If it’s far away, pop that sack with a projectile weapon. But if it’s nearby, stasis it and run, or just run. Shooting that sack at close range is a very, very bad idea.

Dead Space 2 Necromorphs Guide -- Infecetors, Pukers, And CrawlersCrawlers

These are mutated dead babies who walk upside down on their hands and feet with swollen bellies full of explosive goo. Just about every part of the Crawler’s body can trigger an explosion so keep a safe distance. If you can, lure it close to other enemies before blowing it up, or grab it with kinesis then toss it into another enemy. Two Necromorphs with one stone.

Dividers

When attacked Dividers break into smaller parts, and then each of those parts will attack you. Use stasis while these parts are close together to kill them. If they manage to separate, get your back up against a wall as fast as possible so you can see where they are coming from. You’ll often hear these things before you see them, so keep your ears open for their eerie groans and then don’t let them divide.

Nests

Nests are immense Necromorphs with three waving arms that have yellow vulnerable spots on them, but they will also hurl projectiles out at you. Nests can be killed with a single shot from the Line Gun’s alt-fire, but if you aren’t carrying one or are out of ammo for it, then you’ll have to take it down arm by arm while avoiding the projectiles. It will stop moving for a bit after releasing projectiles, so take your time and watch your air meter as you encounter these guys in space where breathing air is in extremely short supply.

Dead Space 2 Necromorphs Guide -- Infecetors, Pukers, And CrawlersBrutes

Brutes might be intimidating but as long as you remember their shoulders and knees are their weak spots you’ll be okay. You’ll also want plenty of stasis with these guys, and they’ll track you pretty well so don’t think you can just walk up to them and fire away while they’re frozen. They have a nasty projectile attack that shoots out of its belly, and with practice you catch that via kinesis and lob it back at them. Handy if you’re low on ammo.

You’ll encounter other types of Necromorphs throughout the game, and as a general rule any glowing body parts are indicators of weakness. Stasis won’t work against all of them, but it’s always worth trying against the larger and more powerful Necromorphs, since you won’t last against most of their attacks for more than a couple of hits.

..

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GamesRadar guides: Halo: Reach, Black Ops, and Ass Creed: Brotherhood Multiplayer (Halo: Reach)

Posted on December 20, 2010

When you wake up on the 25th there’s a good chance one of the following games is gonna be under your tree; unless you’re not Christian, in which case you already bought and beat it. Either way, you’re gonna want some tips in your never-ending quest to humiliate all the scrubs online who keep getting lucky and embarrassing you. Good news, we’ve got a huge batch of multiplayer tips and strategies for Assassin’s Creed: Brotherhood, Halo: Reach and Black Ops right here, including a cool new Achievement video guide for Black Ops. So sit back, pour some Egg Nog (or other non-holiday related beverage) and read up, because the only thing worse than coal in your stocking is an embarrassing kill/death ratio.

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GamesRadar guides: Black Ops Intel and cheats, Assassin's Creed Brotherhood guides (Assassin's Creed: Brotherhood)

Posted on December 06, 2010

December isn’t just physically cold, its game release schedule is pretty chilly as well. With the major studios having squeezed out most of their collective 2010 load, we’re left with only a few choice corn nuggets to remove from the brown. It’s a good thing October and November we’re so packed to the brim with good stuff that you can spend the rest of the year burning through the pile of early holiday presents you got yourself. So enjoy even more guides for Assassin’s Creed: Brotherhood, Call of Duty: Black Ops and Fallout: New Vegas. I’ve linked to each game’s cheats and hints page as well, where you can find a plethora of user generated help like FAQs, easter eggs and much more.

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Fallout: New Vegas Hardcore mode survival guide

Posted on October 19, 2010

When you fire up Fallout: New Vegas and create a character, before it lets you out into the world the game will ask you one very simple question: are you a man, or are you a little baby who needs his mommy to save him from the big bad game? More diplomatically put, you’ll be given the option of playing in Hardcore mode.

What’s Hardcore mode, and are you hardcore enough to play it? Don’t jump in blind: read our guide to the five big differences, and tips for how to survive the increased deadliness of the Hardcore Nevada wastes.

More like “HELL Yes!”

1: Stimpacks don’t heal instantly

This is the biggie – all the rest of the changes combined won’t affect you as much as one. In normal mode, you’re basically invulnerable until you run out of stimpacks. Those syringes full of magical juice, both the normal and super varieties, can stimulate your body from battered bones and shredded flesh back to Isaiah Mustafa-like condition in the blink of an eye, meaning that your health bar is basically infinite until you’ve exhausted your supply. But Hardcore mode changes all that: now a stimpack will take several seconds so to work its magic, and in the heat of battle you’re almost certainly going to take damage faster than you’re healing. In effect, your health bar is diminished from near-immortality to frighteningly finite.

Apply directly to eyeball.

What to do about it

First off, when you’re creating your character, you might want to crank up your endurance to increase your health point pool. Every extra point you put into this stat means you’ll start with more HP and gain more every time you level up.

Second, don’t wait until you’re almost dead to start healing! You can’t use a stim when you’re at full health, but the moment you take a hit in what looks to be a rough fight, start pumping stims into your system. That way you’ll be healing for the entire fight, before it’s too late to do any good.

Above all, pick your fights carefully. You might laugh in the face of a Deathclaw in normal mode, but in Hardcore you’ll want to make sure you’re tough enough to survive a couple of whacks before you venture into the beasts’ territory.

Recommended Perks: Toughness (x2), Lifegiver

2: Crippled limbs require a doctor to heal

In the normal game, shooting a stimpack directly into a broken limb or concussed skull will fix it on the spot. In Hardcore, you’ll have to either travel to a doctor’s office, use a doctor’s bag or shoot up some Hydra (a new drug) to restore your busted bodyparts to working order.

Fixing a broken limb is still instantaneous, if you’ve got a doctor’s bag.

What to do about it

This isn’t as big a deal as you’d think. Thanks to fast travel, a crippled character can be back in the Goodsprings doctor’s office with no wait, and for 50 to 100 caps, you’re patched up good as new. However, to avoid frequent trips, and when entering an indoor area full of enemies where fast travel is blocked, it’s a good idea to pack some doctor’s bags and Hydra. Pick those up wherever you find them.

Recommended Perks: Adamantium Skeleton

3: Ammo has weight

In the normal game you’re a walking ammo supply depot. Every bullet, flamethrower gas canister, energy pack and missile you pick up gets thrown into a magical bag that weighs nothing, so a well-prepared character might never run out of ammo. In Hardcore, each and every bullet has mass, and your character can only carry so much before being weighed down.

3lbs per missile? Heavy weapons are heavy.

What to do about it

To avoid the problem entirely, create a melee character. If you’re using a power fist or a super sledge, you’ll never have to worry about ammo at all. However, if you like to kill things far away, you’ll want to be discriminating about what you pick up. Choose a favorite weapon and only pick up ammo that works with it (or be ready to discard incompatible rounds). If you have an affinity for rocket launchers, though, you’re in a lot of trouble: rockets weigh three pounds each, so carrying a handful will really eat into your carrying weight capacity quickly. There’s also the Recharger Rifle, a low-powered energy weapon that regenerates ammo.

Recharger Rifle: batteries not included (because it doesn’t need any).

Naturally, you’ll also want to increase your character’s strength as much as possible to increase your carrying capacity, and have two companions with you to carry non-essential belongings so that you can fill your pockets with ammo.

Recommended Perks: Strong Back, Pack Rat

4: Dehydration, starvation and sleep deprivation

In the normal game, food, water and sleep only serve to heal HP, and give a few temporary stat boosts here and there. In Hardcore, going without any of them for long enough will cause your stats to degrade, and eventually you’ll die a nonviolent but terrible death.

Mmm…iguana on a stick.

What to do about it

You don’t have to do much. This aspect of Hardcore mode is disappointingly un-hardcore due to the abundance of tasty food, fresh water and comfy mattresses. You can’t swing a dead iguana without hitting something to eat – and even if you could, you could eat the iguana. Whenever you get a notification that you’re suffering from minor starvation, just eat something. The worst that’s likely to happen to you is getting irradiated due to drinking dirty water and eating too much Radroach meat, but a quick fast-travel trip to the doctor’s office will fix you up lickity split. As for sleep, you don’t exactly need the recommended eight hours a night. Just an hour or two of shut-eye every day or so keeps you bright-eyed and bushy-tailed as you can be.

Recommended Perks: Cannibal, Ghastly Scavenger

5: Companions stay dead

In normal, your companions might get knocked out in a fight, but they’ll get back up again once combat’s over (assuming you survived). Hardcore reverts back to Fallout 3’s harsh system, in which a Deathclaw’s first swipe will send your beloved companion’s head sailing – and it’s not as funny when happens to one of your guys.

Companions get dead real quick if you’re not watching.

What to do about it

Get a good grief counsellor. If you take your companions into combat, unless you’re very, very careful, they gonna die. Their AI isn’t smart enough to turn tail and run when in trouble, so most fights are going to be to the death. If you’re not into quick-saving before every significant fight and reloading until everyone makes it through alive, your best course of action is to park them somewhere safe by telling them to “Wait here,”  go into battle solo and then return to collect them when the coast is clear.

Recommended Perks: Spray & Pray

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Dead Rising 2 Game Guide

Posted on October 10, 2010

There is trouble in Fortune City and Chuck Greene is the only one who can save the day. Our Dead Rising 2 Game Guide will show you how to complete all cases, rescue survivors, and defeat psychopaths.

Get the full article at GameSpot


Dead Rising 2 Game Guide” was posted by Kurtis Seid on Fri, 08 Oct 2010 14:10:53 -0700

Dead Rising 2 Survival Guide

Posted on September 28, 2010

Dead Rising 2 can be pretty tough at times. Aside from the legions
of undead, Chuck Greene (and players) have to contend with a ticking
clock, survivors and psychopaths. Fortunately, we’re here to help.
While we’re not going to spoil everything, we’ve compiled a few tips
that are sure to make your life in Fortune City longer and more
enjoyable.

  • Weapons, weapon components, and other items almost always spawn in
    reliable locations. If you pick up a sledgehammer in a store, for
    example, it’ll be back when you return from another area. The same goes
    for health items, too. With that in mind, you’d be a fool not to stock
    up on the best goodies.
  • As with the first game, orange juice is one of the best healing
    items. Not only does it replenish a good chunk of health, but it’s
    stashed all over the place. Coffee creamer is a slightly less effective
    (and palatable) alternative, but it’ll do in a pinch. To make healing
    items more effective, be sure to grab the magazine at the kiosk just to
    the left after you leave the safe house. It’ll take up a precious
    inventory slot, but it’s definitely a handy way to boost the
    effectiveness of even the weakest healing items.
  • After you get access to the game’s maintenance rooms, don’t pass up
    a chance to make new weapons. Using those combo weapons earns Chuck
    prestige points, which level him up. Higher levels mean more hit
    points, better attacks, more inventory space—things you’ll want. There
    are a lot of combo weapons out there, and you’ll earn cards
    (essentially recipes) for some of them as you escort survivors and
    level up. Even if you don’t have the official recipes, however, you can
    combine items. You won’t earn as much PPs, but something’s better than
    nothing.
  • There are a few components near the safe house that are reliably
    good, and useful from the beginning of the game to the end. I usually
    kept two or three spiked baseball bats with me at all times. The
    charged attack nets some decent PPs, and even the basic swipe knocks
    crowds back if it doesn’t necessarily kill enemies outright.
  • Two of the cardboard boxes near the lower stairs just before the
    maintenance room are worth checking out. They each contain cans of
    spray paint, which can be combined with traffic cones to create an air
    horn. It’s slow to kill, but it nets a hefty chuck of PPs with each
    kill. When you’re in the safe house proper, grab the vacuum cleaner and
    fire ax. Both of those items can be combined with items you can find
    right outside the vent. (Sawblades for the vaccuum, and a sledgehammer
    for the fire ax.) They’re also great weapons that you can make early on.

  • Another one of the easiest weapons to acquire is also one of the
    most effective. Early in the game, the Royal Flush area is infested
    with groups of looters. You’ll know you’re close by them when you hear
    their whiny voices. They typically hang out in groups of three, and you
    can easily take them on at once. In addition to the 500 PPs you get
    from killing each one, one of them is equipped with a flashlight.
    Combine it with gems—easily found in one of the Royal Flush’s jewelry
    stores—and you’ve got yourself a lightsaber-type weapon that kills
    zombies in one shot. Make a couple of those things, hang out at a
    crowded casino exit and go to town.
  • As I said in my review, the AI survivors are a lot more effective
    in Dead Rising 2 than in the first game. There are a few tricks you can
    use to make life even easier. Some come armed with weapons, which is
    handy. Chuck can give unarmed survivors weapons and healing items, or
    even trade weapons with those who are armed. A lot of the survivors
    aren’t interested in some of the crazier combo weapons, so I just stuck
    with the basics. Crowbars and bats are a good choice, and handguns are
    generally better still. As good as it is, survivor AI still does some
    annoying things from time to time, particularly when a large group of
    survivors is surrounded. To minimize collateral damage I avoided
    extremely large swinging weapons, like picket signs, or weapons that
    have a large area of effect, like shotguns
  • You’ll be going to the safehouse a lot during the game, and you’ll
    eventually learn the route. Until then, when you’re lost and you have
    survivors with you, there’s a better way to get back than popping into
    the map every few steps. There’s almost always a mission that involves
    talking to a friend at the safehouse. Set a waypoint to that one, and
    follow the beacon home.
  • Reading is FUNdamental. Inventory space is limited when you’re starting out, but once you have a little room you might want to start picking up some magazines. There are lots of them scattered throughout Fortune City, but a few worthwhile reads are found in the Royal Flush casino area. When you exit the maintenance room area, there’s a kiosk called Yesterday, Today, and Tomorrow just to your left. There are a few magazines there, which increase the effectiveness of healing items and the amount of PP you get from weapon kills. Upstairs, there’s a bookstore named Ragazines. Scour its shelves and you can find periodicals that give you a 25 percent PP boost for slaying the undead and make you a much more effective gambler. There’s also a book that makes your hand-to-hand attacks deadlier, but if you’re wandering around without a weapon you’re doing something wrong.
  • The last tip I’ll offer is a simple one: be on the lookout for
    interesting weapon components when you’re near a maintenance room.
    There are almost always a couple of items around the workbench that can
    be combined for a quick combo weapon. If you don’t see anything useful,
    walk around the immediate area for a while. For instance, outside the
    Yucatan Casino there are a few tiki torches laying on the ground.
    Combine one of them with the maintenance room’s spitball gun and you’ve
    got yourself a sweet weapon. A weapon, by the way, that’s quite useful
    against one of the last bosses, who just so happens to be a short walk
    away…

Go to Source (Game Informer)

GameSpot?s Guide to 3D Gaming

Posted on September 23, 2010

We take a look at how 3D gaming works and which platforms support it.

Get the full article at GameSpot


GameSpot’s Guide to 3D Gamingwas posted by Mark Walton on Thu, 23 Sep 2010 02:27:15 -0700

Civilization V Official Strategy Guide

Posted on September 23, 2010

Play Civilization V to win! “The Civilization[registered] V Strategy Guide” from Brady Games will help you learn how to follow the most efficient paths and how to deal with City-States, new for Civ 5. Includes maps that pinpoint critical locations for you along the way.

Get the guide today!

Click the graphic below or click HERE


Guide to Optimizing Oblivion for Performance and Quality

Posted on September 18, 2010

Below is the latest list of community submitted entries to our databases.Oblivion UtilitiesA Guide to Optimizing Oblivion for Performance and Quality….
Go to Source (Planet Elder Scrolls)

New Vegas: New Guide

Posted on September 15, 2010

David Hodgson talks about the New Vegas game guide at the Bethblog: Since I was lucky enough to…
Go to Source (Planet Fallout)

Secrets of Starcraft 2 – Must Have Mastery Guide

Posted on September 11, 2010
I highly recommend the must have Starcraft 2 Mastery Guide. Go to SecretsOfStarcraft2.com for more information.

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Morning Discussion

Posted on September 10, 2010

Over the next few days we have a handful of new features hitting the site. Make sure to keep your eyes on Shacknews for the latest PlayStation Move and Halo: Reach.

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A Beginner's Guide to Halo: Reach Multiplayer – Part Two

Posted on September 09, 2010

Yesterday, I presented some basic tips to get you started with Halo: Reach’s multiplayer. Now, it’s time to continue with a look at strategies for free-for-all and team games along with power weapon usage and some common mistakes new players make.

Also, remember: you’re going to die a lot. Don’t let it get you down. The matchmaking system should eventually (and hopefully) start matching you with similarly skilled players. The large population of players online at launch will help make this happen as well. Save your game films and watch them. Watch the winner’s perspective and see examine what he or she does….
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StarCraft 2 Official Custom Map 'Burning Tide' Arrives

Posted on September 08, 2010

Blizzard has released its first new official custom map for StarCraft II: Wings of Liberty, pitting teams against each other and lava floods in a resource-gathering race.


Fire. I’ll take you to burn.

Similar to the campaign map ‘The Devil’s Playground,’ the 3v3 multiplayer map ‘Burning Tide’ is a race between teams to reach a resource target. Throw in regular lava floods and enemy interference and it’s sure to make for heated competition, eh? Right? Eh?

Go to Source (ShackNews)

Get the Best StarCraft 2 Guide Out There!!

SecretsOfStarcraft2.com

A Beginner's Guide to Halo: Reach Multiplayer – Part One

Posted on September 08, 2010

With Halo: Reach coming up next week, I thought I would write up some mutliplayer tips to help out new or unskilled players. A large part of being good at Halo’s multiplayer is going to come down to physical skill–your accuracy and speed with the controller–but there are a lot of little tips to help improve your game.

In this first part, we’ll go over the controls, the motion sensor, and weapons. The second part will go into depth about strategies for free-for-all and team-based modes and common mistakes. After I get some extended time in with the full multiplayer game, I’ll probably end up writing something up on Reach’s armor abilities and maps. For the most part,…
Go to Source (ShackNews)

FarmVille Secrets Guide

Posted on September 04, 2010

The Ultimate FarmVille guru shares secret tactics and more in this guide.

Here are some of the things you will learn:

Why 99% of players are using the worst methods to build their farm and how to avoid making the same mistakes!

Essential tips to building the ultimate farm. Extremely effective ways for lower level players to earn money and points fast, even if you’re just getting started.

How he was able to get dozens of neighbors to join him in just 2 hours using these secret tactics!

The secrets pros use to track their crops. You can be guaranteed to never have to worry about your crops rotting again.

And much more.

For more information click HERE

Secrets Of Oblivion – Must Have Guide

Posted on September 02, 2010
http://secretsofoblivion.comAmaze your friends…

Defeat your enemies…

Make the most of The Elder Scrolls IV Oblivion!!

Get the guide (and more information about it) at http://secretsofoblivion.com

Brought to you by SecretsOfGames.com
See also SecretsOfStarcraft2.com

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