Guild Wars 2 Reveals Thief Class

Posted on March 06, 2011

Guild Wars 2 Reveals Thief Class

Every time we see Guild Wars 2 we come away a bit more impressed than the previous time, and this time was no different. Check out our GDC 2011 Guild Wars 2 pr …

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Guild Wars 2 beta events to run later this year. “We want players to be absolutely blown away”

Posted on February 14, 2011

ArenaNet have updated their Guild Wars 2 FAQ, mentioning that they will be running closed alpha and beta events later this year. The success of the closed testing events will decide when a public beta will go live, and will be used to nail down a release date for the game.

ArenaNet posted the news on the Guild Wars 2 FAQ “We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it.”

Posting on the Guild Wars 2 Guru forums, ArenaNet’s Regina Buenaobra said that “the existence of friends and family closed alpha and closed beta this year has changed nothing about the release date. The release date continues to be: when the game is ready.” There’s currently no way to sign up for the Guild Wars 2 beta, in spite of a series of scam sites claiming that there is. We’ll let you know when ArenaNet start offering beta invites.

ArenaNet have recently revealed the Guardian profession, and have been talking about how combat will work in Guild Wars 2. We’ve had some first hand experience with Guild Wars 2’s scraps. Read our preview for a taste of ArenaNet’s refreshing take on MMO combat.

[via Massively]

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ArenaNet want Guild Wars 2 combat to be “more like a first person shooter”

Posted on February 03, 2011

Arenanet designer Jon Peters has been talking about combat in Guild Wars 2, specifically about how Guild Wars 2 plans to reject the traditional MMO damage dealer, tank and healer roles in favour of something new. He explains that “holy trinity” of combat roles won’t be a part of Guild Wars 2, saying “frankly, we built a combat system that just doesn’t allow it.”

Peters shared his thoughts on Guild Wars 2’s combat on the ArenaNet blog. In the place of typical MMO classes, there are professions. Each will have their own play-style, but won’t fit into a typical DPS, tank or healer role. Each profession will be able to do a little bit of everything. As Peters explains: “Everyone has a dedicated slot on their skill bar where they must place a healing skill. These vary greatly and are an intimate part of the Guild Wars 2 build-making process, but ultimately they are your most efficient and reliable way to sustain yourself in battle. Why did we do this? Because we think it is a more interesting way to create sustained encounters for solo players AND groups while keeping players focused on themselves and their surroundings.”

This extends to reviving players, too. “From level 1, every profession has the ability to revive everyone else. This means that players don’t have to rely on one profession in case someone is defeated both during and after combat.”

There are a few other key differences between Guild Wars 2’s combat system and other MMOs. One is a lack of any allied targeting. Typically you’d expect to be able to target a healing spell or buff by clicking on an ally in the world, his health bar in the group section of the HUD. In Guild Wars 2, all friendly abilities must be aimed. “Everything must be done using positioning, ground targeting or other unconventional methods.”

“Instead of watching red bars, we want you to watch your allies in the world.”

With player positioning playing such an important role in combat, player mobility is even more important. Arrows can be dodged, double tapping on a key will cause your character to roll, and spells can be cast on the move. Peters says Arenanet’s aim is to “create a combat system that is more like a first person shooter where finding real cover, flanking and other more realistic fighting techniques find a lot more use.”

“In a first person shooter there can be a variety of weapons, from sniper rifles to rocket launchers to machine guns and shotguns. No one looks at these weapons and says, “They’re all the same, they all just do DPS.” Why should an MMO be any different?”

For more on Guild Wars 2, check out details on the recently revealed Guardian class, and our Guild Wars 2 preview, or check out the official Guild Wars 2 site.

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New Guild Wars 2 profession revealed, meet the Guardian

Posted on January 29, 2011

ArenaNet have just revealed the fifth profession in Guild Wars 2, the Guardian. The Guardian is a master warrior who can summon spiritual weapons to devastate his enemies, or employ a variety of virtues to protect his allies. Read on for a summary of the Guardian’s skills, and videos of a few of them in action.

Like all of Guild Wars 2’s professions, the Guardian is multi-talented. He can protect himself and his friends with special wards that can freeze foes in place, and can use his Aegis ability to block incoming attacks. He can also throw down arcane symbols that can be triggered by allies or enemies, healing and protecting brothers in arms and blowing up monsters. He can wield a variety of weapons, too, from staffs to huge double handed hammers and greatswords.

Here’s a summary of the Guardian’s skills and specialties. You’ll find full details over on the Guild Wars 2 site. Below you’ll also find four videos of the Guardian’s abilities.

Skills

  • Spirit Weapons—The guardian can summon spirit weapons to fight at his side for a limited time. Spirit weapons cannot be attacked by enemies and can be commanded to inflict a powerful attack before disappearing. For example, Hammer of Wisdom can be summoned to fight alongside a guardian, then commanded to knock down an enemy and vanish.
  • Symbols—The guardian places symbols on the ground, where they inflict damage to enemies or deliver a benefit to allies. Symbols persist for a few seconds and then go away. For instance, Symbol of Faith is a hammer attack that leaves a transient symbol on the ground, giving allies the Vigor boon.
  • Wards—A ward is a marked area on the ground that stops enemies from passing through while allowing allies to move freely. For example, a staff-wielding guardian can create a Line of Warding in front of him that keeps enemies from reaching the allies behind him.
  • Aegis—Guardians are adept in the use of Aegis, a removable boon that blocks the next attack. Guardians have access to this boon through the virtue of Courage.


Virtues
Guardians also have their own range of ‘virtue’ abilities which offer passive combat buffs. The benefits of these virtues can be exchanged for an area of affect ability that confers the effects of the skill onto the allies around the Guardian. The virtues come in three flavours, including:

  • Justice—Every fifth attack causes burning. Use this skill to make nearby allies’ next attacks cause burning. (This disables your Justice for 30 seconds.)
  • Courage—Every 30 seconds you are granted Aegis, blocking the next attack. Use this skill to apply Aegis to all nearby allies. (This disables your Courage for 120 seconds.)
  • Resolve—You regenerate health. Use this skill to remove conditions and apply Regeneration to all nearby allies. (This disables your Resolve for 120 seconds.)

Hammer of Wisdom

Shield of Absorption

Faithful Strike

Zealot’s Defence

For more Guild Wars 2 information check out our Guild Wars 2 preview.


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