Some PSN services to return this week, full services ‘within this month’

Posted on May 01, 2011

Sony’s US PlayStation blog tonight announced that “some PlayStation Network and Qriocity services” will become available this week as the company scrambles to build a new server home in the wake of a security breach earlier this month. Though no specific time or date is named, the post lays out a plan to “begin a phased restoration by region” of services “shortly,” alongside a mandatory system update for all consoles forcing a change in password, before the full return of services “within this month.”

With the return of services will also come a new position at Sony Corporation: chief information security officer, a position that will report to current chief information officer Shinji Hasejima. Additionally, the company says it is expediting an “already planned move” of its data center — a data center the post claims to have been “under construction and development for several months,” despite the attacks having only occurred within the past few weeks. Sony also detailed its “Welcome Back” appreciation program a bit more thoroughly, though it still remains unclear what content the company will be offering in various regions as an apology. The list of known services returning to PSN this week are listed after the break.

Continue reading Some PSN services to return this week, full services ‘within this month’

JoystiqSome PSN services to return this week, full services ‘within this month’ originally appeared on Joystiq on Sun, 01 May 2011 01:35:00 EST. Please see our terms for use of feeds.

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Shift 2 ‘Legends’ DLC brings some classic cars out of the garage

Posted on April 21, 2011

Are the newfangled autocontraptions in Shift 2 Unleashed a little too modern for you? Not a fan of all the vehicular bells and whistles fastened to your 21st Century whips? EA has announced a DLC pack that should give you the sweet, nostalgic release you crave. On April 24, the game will receive 14 retro cars and five equally retro tracks — most of which hail from the 1960s and ’70s.

You can pick up the new rides and venues for 800 Microsoft Points ($10). Check out the full list of new-old content included in the “Legends” pack after the jump — and while you’re back there, why not check out the DLC’s announcement trailer?

Continue reading Shift 2 ‘Legends’ DLC brings some classic cars out of the garage

JoystiqShift 2 ‘Legends’ DLC brings some classic cars out of the garage originally appeared on Joystiq on Thu, 21 Apr 2011 22:00:00 EST. Please see our terms for use of feeds.

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MDK 2 parachuting onto WiiWare May 9

Posted on April 20, 2011

Raise a (radioactive) toast, as a release date has finally been set for the WiiWare version of MDK 2. Nintendo’s website lists the title for a May 9 launch at a price of 1000 Wii Points ($10).

We checked with Trent Oster, head of developer IdeaSpark Labs, who confirmed both the date and price. Remember, be mindful of the pumpernickel. It tends to explode.

JoystiqMDK 2 parachuting onto WiiWare May 9 originally appeared on Joystiq on Tue, 19 Apr 2011 22:00:00 EST. Please see our terms for use of feeds.

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Smithsonian extends voting on Art of Video Games exhibit through April 17

Posted on April 06, 2011

We know — you were going to vote for the Smithsonian’s Art of Video Games exhibit, but then your cat got lost, you had extra homework to do and your collection of various Mario figurines needed organizing. But just in case you hadn’t made plans to get your vote in by Thursday, you’re in luck: the voting deadline has been extended to April 17, through the third Sunday of this month.

The vote is trying to narrow down the list to just 80 games set to be featured in an exhibition at the famed museum right around this time next year, so you’ll be helping to make history with your choices. Joining in to vote also sets you up to get advance notification about the winning games, as well as behind-the-scenes information about the exhibit as it’s shown off at the Smithsonian and then toured around the country. So go, vote now – Chrono Trigger isn’t going to pick itself!

JoystiqSmithsonian extends voting on Art of Video Games exhibit through April 17 originally appeared on Joystiq on Wed, 06 Apr 2011 08:45:00 EST. Please see our terms for use of feeds.

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Gamers Heart Japan: Donate to the Red Cross earthquake and tsunami relief efforts

Posted on April 04, 2011
Gamers Heart Japan

If you’ve been looking for an excuse to finally donate to the Red Cross’ earthquake and tsunami relief efforts in Japan, consider this your lucky day. The hard-working team at Greedy Productions (see: Electric Playground) organized the following production, coordinating game journos, game developers, and other gaming industry so-and-sos to solicit contributions to help the Red Cross’ work in Japan. The angle: The importance of the Japanese gaming industry in all of our lives. Set aside an hour of your time to watch the below video, learn something about your favorite game industry personalities and find yourself compelled to donate.

Which, incidentally, you can do directly from the below Source link.

Continue reading Gamers Heart Japan: Donate to the Red Cross earthquake and tsunami relief efforts

JoystiqGamers Heart Japan: Donate to the Red Cross earthquake and tsunami relief efforts originally appeared on Joystiq on Sun, 03 Apr 2011 20:30:00 EST. Please see our terms for use of feeds.

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Uncharted 3(D) preview: Drake Drop Distance

Posted on March 20, 2011

When I say Uncharted 3: Drake’s Deception has the best stereoscopic 3D presentation I’ve seen so far, I don’t mean to imply that I’ll shut my laptop after I complete this sentence and dash out the door to buy a 3DTV (an inconsiderate and fatal idea, given that I’m writing this from inside an airplane). The work done by Naughty Dog, with 3D incorporated from an early stage of development, is not an effective sales pitch for the technology — and that’s why it’s good. The effect is subtle, unobtrusive, useful, and very distant from the eye-blasting nonsense of what you would derisively label a “sales pitch.”

Kneeling on the floor in front of a large 3D television, Naughty Dog co-founder Evan Wells appears childlike and completely involved as he marches Nathan Drake through the burning chateau, a now-familiar venue for Uncharted 3 gameplay demos. As Drake and stubborn sidekick Sully attempt to escape, the heat of the flames racing them to the top of the building, they’re forced across a wooden beam that’s fallen between the crumbling remnants of a floor. “This an inner ear thing?! Let’s go!” Drake yells from the other side, firing at thugs as Sully slowly — like, slowly — walks and wobbles to the end of the beam. This is an interesting, tense scene regardless of your television, and in 3D it’s very easy to gauge Sully’s distance at a glance. That’s not exactly mind blowing, I know, but I’d rather take a sliver of contextual usefulness over an in-your-face cheese slap.

Continue reading Uncharted 3(D) preview: Drake Drop Distance

JoystiqUncharted 3(D) preview: Drake Drop Distance originally appeared on Joystiq on Tue, 08 Mar 2011 16:30:00 EST. Please see our terms for use of feeds.

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Double Dragon punches iOS in the gut

Posted on March 10, 2011

Beat-‘em-ups are woefully under-represented on the App Store, but one of the genre’s earliest classics has arrived to help fill the void. Enter the … Double Dragon. Aksys Games has released Taito’s seminal scrapper in updated form, compliments of developer Brizo Interactive, for an “introductory price” of $3.99 — steep, yes, but set to increase to $7.99 at an unspecified point.

App Store reviews of the game — which is ported from the Zeebo platform — are mixed so far, with most complaints focused on the unnecessarily large (and opaque) “control panel.” Still, it’s said to be faithful to the original’s gameplay and features multiple unlockable characters. See Billy and Jimmy get their clobber on after the break.

Continue reading Double Dragon punches iOS in the gut

JoystiqDouble Dragon punches iOS in the gut originally appeared on Joystiq on Mon, 07 Mar 2011 23:59:00 EST. Please see our terms for use of feeds.

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EDF Insect Armageddon preview: Bug spray

Posted on March 08, 2011

 

It’s natural to worry about the new Earth Defense Force game, Insect Armageddon. D3 has taken the series away from developer Sandlot and handed it to a Western team, its own Vicious Cycle, best known for the Matt Hazard series. However — and this works out in the new game’s favor — the EDF games were never technically good to start with. So if Vicious Cycle designed it too well, it would feel inauthentic.

 

So far, it seems that the team has been good to the source material, making worthwhile changes and keeping what works, all in an engine that can actually keep up.

Continue reading EDF Insect Armageddon preview: Bug spray

JoystiqEDF Insect Armageddon preview: Bug spray originally appeared on Joystiq on Mon, 07 Mar 2011 06:00:00 EST. Please see our terms for use of feeds.

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Bangai-O HD Missile Fury preview: Co-overboard

Posted on March 08, 2011
Bangai-O HD: Missile Fury

Bangai-O HD: Missile Fury feels a lot more like an Xbox 360 successor to Bangai-O Spirits than it did when I played it at TGS. The demo available in Tokyo seemed a lot more straightforward, more “here are a bunch of enemies for you to shoot” — in other words, more original Bangai-O — than the cleverly-designed, semi-puzzle stage design that the DS game brought.

But that was just the TGS demo. Most of the elements that made Bangai-O Spirits what it was have carried over into the XBLA game, with a few important changes. Perhaps the most notable change is the addition of multiplayer. You might not think putting one more thing (another player) on the screen in a game about filling the screen with objects would be a big deal, but it doubles the unfathomable insanity.

Continue reading Bangai-O HD Missile Fury preview: Co-overboard

JoystiqBangai-O HD Missile Fury preview: Co-overboard originally appeared on Joystiq on Sun, 06 Mar 2011 11:30:00 EST. Please see our terms for use of feeds.

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NCAA Football 12 cover athlete determined by fan vote

Posted on March 06, 2011

Cover athletes for EA Sports’ NCAA Football series may not get the same attention as Madden’s leading men — but hey, at least they’re not cursed. In fact, you can help the next young star get “lucky” by voting him onto the cover of NCAA Football 12.


Continue reading NCAA Football 12 cover athlete determined by fan vote

JoystiqNCAA Football 12 cover athlete determined by fan vote originally appeared on Joystiq on Fri, 04 Mar 2011 23:30:00 EST. Please see our terms for use of feeds.

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Rock Band Weekly: Depeche Mode, Death Cab For Cutie

Posted on March 06, 2011

Find your “Personal Jesus” in next week’s Rock Band DLC, featuring three tracks from iconic electronic music band Depeche Mode. If you’re not in the mood to declare your “Policy of Truth,” there will also be a single number from Death Cab For Cutie available.

Check out the full DLC details after the break.

[Pictured: Screencap of “Personal Jesus” music video; source: YouTube / WMG]

Continue reading Rock Band Weekly: Depeche Mode, Death Cab For Cutie

JoystiqRock Band Weekly: Depeche Mode, Death Cab For Cutie originally appeared on Joystiq on Fri, 04 Mar 2011 10:40:00 EST. Please see our terms for use of feeds.

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Fruit Ninja surpasses 20 million total downloads

Posted on March 04, 2011

At this point, Halfbrick’s gotta be in talks for a major motion picture deal, action figures, a television show, lunchboxes — all of it. To say Fruit Ninja is a “success” is an understatement:

Halfbrick’s Phil Larsen revealed to us during GDC that the game has reached a ridiculous 20 million downloads across all platforms, including iOS (iPhone, iPad and iPod Touch), Android and Windows Phone 7. The figure includes downloads of the free “lite” versions, but Larsen reminded us that the paid iPhone app has been purchased by 6 million players, accounting for a huge bushel of the total downloads.

So, where does the game go from here? Well, disregarding the aforementioned move and action figures, might we suggest making a Facebook game? Oh, right.

JoystiqFruit Ninja surpasses 20 million total downloads originally appeared on Joystiq on Thu, 03 Mar 2011 18:30:00 EST. Please see our terms for use of feeds.

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Massively Speaking Episode 138: GDC 2011, day 3

Posted on March 04, 2011

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Massively Speaking Episode 138 returns today with the second installment of our daily GDC 2011 updates. Shawn and Rubi run through their day 3 interviews and appointments, including their impressions of what they saw along the way. Plus, firetrucks are loud.

Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:

Read below the cut for the full show notes.

Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week’s biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we’ll say next!

Continue reading Massively Speaking Episode 138: GDC 2011, day 3

MassivelyMassively Speaking Episode 138: GDC 2011, day 3 originally appeared on Massively on Thu, 03 Mar 2011 13:45:00 EST. Please see our terms for use of feeds.

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InFamous 2 preview: User-generated chaos

Posted on March 04, 2011

Before presenting the latest milestone in the development of InFamous 2 at GDC today, Sucker Punch Productions development director Chris Zimmerman told his captive audience, “What we saw as the biggest problem with InFamous was that, at some point, it ended.” That won’t be an issue in this sequel, thanks to user-generated content.

Zimmerman says that the developer has planned to integrate user-created missions from the outset, keeping the feature secret for two years. “That’s hard to do,” he said with laugh.

Players will have access to “All of the good guys, all of the bad guys, all of the props that we built for the game — vehicles, weapons and other stuff — and then a whole bunch of special stuff we built just for making user-generated content,” he confirmed. “

We figured we’d throw that all out there and let people create, because we think there are lots of people out there that dream of being a game designer, and this is our opportunity to give them the opportunity to share what they can do. To take all of this content we’ve built over the past two years and putting it together to make something we never thought possible.”

Continue reading InFamous 2 preview: User-generated chaos

JoystiqInFamous 2 preview: User-generated chaos originally appeared on Joystiq on Tue, 01 Mar 2011 23:30:00 EST. Please see our terms for use of feeds.

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Devil May Cry movie rights acquired by Screen Gems

Posted on March 03, 2011

Screen Gems’ last partnership with Capcom was a resounding success: the Resident Evil films have grossed over $580 million worldwide. It is undoubtedly looking to replicate that success with its latest acquisition, Devil May Cry.

Kyle Ward has been hired to write the script. Ward is currently unproven; his first feature-length script, Fiasco Heights, will debut later this year. In addition to Devil May Cry, Ward is also signed for another video game adaptation: Kane & Lynch. According to Variety, the film will feature Dante on a quest to “avenge his mother’s murder by killing off demons.”

Given the early status of the project, it’s unclear if the film will be based on the classic games, or on Ninja Theory’s upcoming reboot. Given Paul Anderson’s creative freedom on the Resident Evil franchise, it’s entirely possible that the Hollywood Dante will be an entirely original one, as well.

[Image credit: Jo Chen]

JoystiqDevil May Cry movie rights acquired by Screen Gems originally appeared on Joystiq on Mon, 28 Feb 2011 20:45:00 EST. Please see our terms for use of feeds.

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Japanese hardware sales, Feb. 14 – Feb. 20: Shot in 3D edition

Posted on March 03, 2011

We really feel sorry for all the suckers who decided to get involved with us in this year’s Oscars prediction pool. While it’s true we haven’t seen many (see: more than two) films during this past year, nor are we familiar with who is actually nominated for what, we feel like we have our finger on the pulse of the industry of celluloid and stars. (Which is what we call the film industry. You’d know that, if you were closer friends with us.)

Anyways, by the time this this edition of the Japanese hardware sales goes up, the winners should be revealed — you’ll just have to trust that we made these totally dead-on predictions long, long before the accolades were distributed:

  • Actor in a Leading Role: Nicolas Cage in Drive Angry: Shot in 3D
  • Actor in a Supporting Role: Nicolas Cage in Drive Angry: Shot in 3D
  • Actress in a Leading Role: Amber Heard in Drive Angry: Shot in 3D
  • Actress in a Supporting Role: Nicolas Cage in Drive Angry: Shot in 3D
  • Animated Feature Film: Drive Angry: Shot in 3D
  • Art Direction: Drive Angry: Shot in 3D
  • Cinematography: Drive Angry: Shot in 3D
  • Documentary Feature: The Making of Drive Angry: Shot in 3D
  • Foreign Language Film: Lecteur de Tir: En 3D en Colère
  • Music (Original Song): “Bat Out of Hell (Drive Angry: Shot in 3D Remix)” by Meatloaf
  • Best Picture: Toy Story 3

Continue reading Japanese hardware sales, Feb. 14 – Feb. 20: Shot in 3D edition

JoystiqJapanese hardware sales, Feb. 14 – Feb. 20: Shot in 3D edition originally appeared on Joystiq on Sun, 27 Feb 2011 22:30:00 EST. Please see our terms for use of feeds.

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Inevitable We Dare backlash comes from Daily Mail

Posted on February 28, 2011

Well, the backlash we all knew was coming over Ubisoft’s totally mega-sexy We Dare trailer came from the place we all knew it was going to come from. Yes, The Daily Mail (via CVG) recently published some concerns from parents like Laura Pearson, who said “I have a 13-year-old daughter and if I knew she was playing such a highly charged sexual game with boys, I would be appalled.” There’s also George Hardy, who said, “No wonder we have problems in society with unsafe sex and under-age sex when kids can get hold of games like this.”

Leicaster East MP (and frequent video game detractor) Keith Vaz also chimed in, telling the Daily, “The new ‘We Dare’ game has clearly been wrongly marked as a 12 plus. As a family friendly console, Wii must ensure that there are proper checks and a full consultation before games are graded for use by children. This game should not be released until these checks are made.” Based solely on the quality of the game presented in the trailer, we’re going to say that last sentence was about five words too long.

JoystiqInevitable We Dare backlash comes from Daily Mail originally appeared on Joystiq on Sat, 26 Feb 2011 21:30:00 EST. Please see our terms for use of feeds.

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FEAR 3 behind-the-scenes shows where the spooky comes from

Posted on February 27, 2011

Why is FEAR 3 so damn scary? Well, the obvious answer is “because of all the blood and monsters and stuff,” but the latest behind-the-scenes video shows that there’s a little more to it than that. Well, a lot more to it than that, actually. Like, a whole universe of stuff to it than that.


Continue reading FEAR 3 behind-the-scenes shows where the spooky comes from

JoystiqFEAR 3 behind-the-scenes shows where the spooky comes from originally appeared on Joystiq on Sat, 26 Feb 2011 06:00:00 EST. Please see our terms for use of feeds.

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Crysis 2 multiplayer demo also coming to PS3

Posted on February 27, 2011

Looks like Crytek’s planning to pull a nanomechanically-engineered hat trick with its multiplayer demo for Crysis 2 — it’s out already on 360, it’s coming to PC on March 1, and according to the game’s latest official trailer (posted after the jump), the demo is “coming soon” to the PS3 as well.

We’ve contacted EA to get a more specific timeframe for the demo’s arrival. For now, check out the video after the jump to see exactly how the game looks on Sony’s home console. Actually, you could just go read the back-and-forth in these YouTube comments between PS3 and 360 fanboys — it’s just as entertaining as the trailer itself.

Continue reading Crysis 2 multiplayer demo also coming to PS3

JoystiqCrysis 2 multiplayer demo also coming to PS3 originally appeared on Joystiq on Thu, 24 Feb 2011 23:45:00 EST. Please see our terms for use of feeds.

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Massively Speaking Episode 136

Posted on February 25, 2011

Filed under: , , , , , ,

Massively Speaking Episode 136 returns this week with Shawn and Rubi being joined by SWTOR columnist and Contributing Editor Larry Everett. Topics include the new Norn race details for Guild Wars 2, EverQuest II‘s newest expansion launch, DCUO‘s first patch, Xsyon‘s postponed release date and more!

Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

Get the podcast:

[iTunes] Subscribe to Massively Speaking directly in iTunes.

[RSS] Add Massively Speaking to your RSS aggregator.

[MP3] Download the MP3 directly.

Listen here on the page:

Read below the cut for the full show notes.

Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week’s biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we’ll say next!

Continue reading Massively Speaking Episode 136

MassivelyMassively Speaking Episode 136 originally appeared on Massively on Wed, 23 Feb 2011 19:00:00 EST. Please see our terms for use of feeds.

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