Nintendo’s encapsulated warrior creatures return to North America in a new adventure with Pokémon Black and Pokemon White on March 6, 2011. The two versions of the game continue the tradition of being slightly different (this time, slightly more than usual) with different locations, creatures and seasons available. The Black version will offer the Pokémon Reshiram and a setting called Black City, while White will contain the “lush, green area” of White Forest and let you capture Zekrom.
The game will also feature seasons this time around, with certain areas only becoming accessible during specific times of the year and several creatures — of the 150 new ones in the game — appearing more frequently at specific periods. Nintendo of America has made no mention of those classy Pokémon Black and White DSis with regards to a stateside release.
Pokemon Black and White dated March 6 for North America originally appeared on Joystiq on Mon, 27 Dec 2010 09:25:00 EST. Please see our terms for use of feeds.
Dissidia 012 [duodecim] trailer full of feats (also, some feet) originally appeared on Joystiq on Fri, 24 Dec 2010 20:30:00 EST. Please see our terms for use of feeds.
Power Play attempted to join the crowded Wiimote accessory market, and had designs on expanding to other consoles, with the intention of creating products of a higher quality than the usual cheap items — “even if it meant a higher price point,” according to Power Play CEO Paul Holcomb.
The company’s first release, the “Riiflex” dumbbells for Wii Remotes, came out in 2009. The Riiflex is an only child: Power Play shut down before any more products could be put out. According to Holcomb, “In the end, this proved to be the company’s downfall because retailers and distributors gravitate towards cheap plastic novelties rather than high end products,” due to the high margins of those cheap items.
In addition, existing relationships between some peripheral companies, distributors, and retail buyers make it surprisingly hard to break into what seems like a wide-open market. Holcomb said that some companies are “joined at the hip” with distributors, and “entrenched in almost every major retail chain.”
Holcomb sent Joystiq designs for what were to be Power Play’s future products, including adjustable Riiflex dumbbells designed by Holcomb himself, the “Riiflex Kick,” designed by Creature and Enguinuity Works, a step attachment for the Wii Balance Board that also included storage and acted as a carrying case, and some interesting iPhone controllers, including a gamepad designed by Greg Aper with Enguinuity Works and a gun shell designed by Holcomb (which was intended either to interface with an iPad or iPod — or include its own secondary screen!) Check our gallery to see the premium accessories that won’t ever find their way onto or around your consoles or controllers.
Gallery: Power Play peripheral designs
Peripheral company ‘Power Play’ shares accessories that will never be originally appeared on Joystiq on Thu, 23 Dec 2010 16:20:00 EST. Please see our terms for use of feeds.
Full-body mapping isn’t new to Kinect — not even hacking it to control the MikuMikuDance is new. But this isn’t the apparent innovation put on display by a Kinect tinkerer known as “Nao_u.” The adventurous programmer combines Microsoft’s camera sensor with a pair of Vuzix VR920 LCD glasses, allowing a player to see through Miku’s eyes (projected in the VR920 head-mounted display), while controlling her in-game actions with body movements registered by Kinect. It’s total first-person VR — J-pop style — with a $400 add-on!
Feeling confident in his new body, Nao_u steps out onto a precariously placed i-beam (just where did that come from?). High above the sim city, he takes his first, wobbly steps. You can see where this is going (after the break) …
Ken Block’s Gymkhana antics are well documented, but when Dirt 3 launches next year, it’ll be new to franchise vets. Thus, Block and Codemasters have provided a primer video where the pro driver not only gives some background on Gymkhana’s rise to prominence but, more importantly, its inclusion in Dirt 3.
The Independent Games Festival has announced the nominees for the 2011 Nuovo Award, a special category within the IGF for “abstract, short-form, and unconventional game development.” In other words, weird art games!
“I think what we’ve decided now is that even more light needs to be shed on this particular sub-section of the ever-growing sub-section that indie games already occupy in the wider gaming sphere,” IGF chair Brandon Boyer told Joystiq, “the bit where developers are truly pushing at the edges and limits of what games can and probably should grow to encompass, whether that’s videogames that move off the screen and into the playspace of the participants themselves, or games that tackle documentary, more personal and otherwise autobiographical subjects, or games that simply tonally run counterintuitive to the kinds of emotions games usually elicit.”
The eight nominees include the following:
- Monobanda’s Bohm, a game in which you control the life of a tree.
- A House in California by Cardboard Computer, a “surreal” adventure game about four characters exploring a house.
- Nidhogg, Messhof’s two-player, side-scrolling versus fencing game.
- Dinner Date by Stout Games, in which you listen in on Julian Luxemburg’s thoughts as you follow him through the agonizing wait for his date to show.
- Loop Raccord by UFO on Tape creator Nicolai Troshinsky, a game based on video editing — you have to create “continuous movement” by stringing together clips from archive.org.
- The Cat and the Coup by Peter Brinson and Kurosh VaiaNejad, a “documentary game” from the perspective of former Iranian Prime Minister Dr. Mohammed Mossadegh’s … cat.
- Copenhagen Game Collective’s Brutally Unfair Tactics Totally OK Now, a one-button game for up to eight players, with rules that players must enforce themselves (or choose not to).
- Hazard: The Journey of Life by Demruth, an abstract first-person puzzle game in which the world is constantly changing.
Nidhogg, Hazard, and more nominated for IGF Nuovo Award originally appeared on Joystiq on Mon, 20 Dec 2010 10:01:00 EST. Please see our terms for use of feeds.
To celebrate the holidays, we’re having twelve straight days of giveaways up through Christmas day. And while we say it’s to celebrate, really … we’re simply getting rid of some of the larger packages around the ol’ office.
Here on day five, it’s time to unload this gun-shaped Mafia 2 lamp. The more astute amongst you may be thinking, “Hey Joystiq … didn’t we already do this one?” Well, yes. Four months ago. But we’ve got another lamp and, with only 200 made, that means ol’ Joystiq commanded a full 1% of the limited run. And like before, we’re giving this away to one of you, along with a copy of the game on either Xbox 360 or PlayStation 3. Find the full rules after the break, then make with the commenting. Capisce?
12 Days of Joyswag: Mafia 2 gun-shaped lamp and game originally appeared on Joystiq on Sun, 19 Dec 2010 02:00:00 EST. Please see our terms for use of feeds.
Two months from now, Sony will launch its latest salvo in the first-party, first-person shooter wars, Killzone 3. While we’ve already taken a look at the game’s single-player (in 3D) and multiplayer modes, we’ve previously only see a brief video demonstration of another one of its bullet-point features: PlayStation Move support.
I spent a good part of the past week playing the latest pre-release version of Killzone 3, examining the ups and downs of using Move (with the companion navigation controller) to do so in place of the standard DualShock 3 controller. After making the initial, somewhat awkward adjustment to literally pointing-and-shooting Helghast troopers, I can say that my experience has ultimately been a positive one.
Gallery: Killzone 3 (12/17/10)
As we approach the cusp of 2011, we find it appropriate to start reflecting about the events of the past 12 months — and start looking forward to what the next year will bring us. However, we find it even more appropriate to first look back at the PC gaming scene for the past seven days.
We’re writing this particular Webcomic Wrapup a few good hours before the airing of the 2010 Spike VGAs, so we have no way of knowing where the proceedings will fall on the scale of tastefulness. We just want you to know that, if it does end up being a two-hour-long cavalcade of embarrassment-inducing special guest appearances by reality television personalities, then … well, we’re here, if you need to talk about it.
Regardless of what mood you might be in tonight, our seven favorite gaming-themed webcomics from this past week should brighten your spirits. Check them out below, and vote for your favorite after the jump!
Left Behind (No Cash Value)
Goofy Camera (Nerf Now)
Commisery (Virtual Shackles)
Wolf of the Year (Penny Arcade)
Epic Mickey (GG Guys)
Snow Angels (Brawl in the Family)
Obsolete (Awkward Zombie)
Weekly Webcomic Wrapup is here for post-VGA support originally appeared on Joystiq on Sat, 11 Dec 2010 23:30:00 EST. Please see our terms for use of feeds.
Ever wonder what it’d be like if Sackboy and Sonic had a kid? Well, let your imagination take a break and check out the real deal past the jump — complete with instructions on how to make one of your own!.
The latest trailer for Deus Ex: Human Revolution may be five minutes of pure cinematic CGI, but we’ll take something like this over that worthless Batman: Arkham City trailer anytime. It may not be in-game footage, but it is gorgeous.
If you were one of the charitable souls who purchased the Humble Indie Bundle earlier this year, donating an amount of your choosing to Child’s Play while also supporting independent game development — or, if you were one of those cretins who pirated the package instead of paying a penny for it — we’ve got good news. The Bundle’s creators have worked out a deal with Valve to allow the five games therein to be activated on the Steam platform. How convenient!
If you missed out on the choose-your-own-price collection when it was available this past summer, don’t get too glum — the Bundle’s official site has been updated with a teaser for a second dose of affordable indie games. We’ll let you know when we hear more about this collection, which we’re temporarily naming the “Presumably Even Humbler Indie Bundle.”
Humble Indie Bundle now Steam-compatible, second Bundle teased originally appeared on Joystiq on Thu, 09 Dec 2010 17:00:00 EST. Please see our terms for use of feeds.
Great, as if we’re not already jealous of Entertainment Weekly for the easy access to the hunkiest actors and sexiest starlets of today and tomorrow, now we have to hate them because they’ve seen Uncharted 3: Drake’s Deception. The game, due in 2011, will feature Drake and partner Sully on a hunt for a lost city, a journey that leads them to the Arabian Peninsula and Rub’ al Khali Desert. (Note the sandy “Exhibit A” above.) The story not only lifts from the life of Sir Francis Drake but also British Army officer and archeologist T.E. Lawrence (yes, as in “of Arabia”).
EW’s preview later reveals a few new gameplay tweaks, most notably the ability to fight several enemies at once, and an expanded multiplayer offering. They’ve even got the teaseriest of teaser trailers, the practical upshot of which is that we’ll have to wait until Saturday’s VGAs to get a good look at the thing.
We can’t wait.
Gallery: Uncharted 3: Drake’s Deception
As part of an initiative involving the Insomniac Games Facebook page, the studio has revealed new screens for Resistance 3, which you can see in our gallery past the jump. In addition to that, you can also grab a custom PS3 theme, free of charge.
In the galaxy you currently reside in, LucasArts plans on hocking more digital Star Wars wares. On Thursday, avatars can tap into whichever side of The Force their inner fashionista prefers on both Xbox Live and PlayStation Home.
Force Unleashed 2 items hit Avatar Marketplace, PS Home Dec. 9 originally appeared on Joystiq on Wed, 08 Dec 2010 07:00:00 EST. Please see our terms for use of feeds.
Sackboy’s Prehistoric Moves is available to PlayStation Plus members this week for free. The Move-required, three DualShock-supporting LittleBigPlanet spin-off will be available to regularLittleBigPlanet 2 disc when that hits retail on January 18. Check out the full PSN update after the break. folk beginning next week for $6. Or, if you can wait, the game will be included on the
(Note: Continue past the break to view both release lists.)
Gallery: Sackboy’s Prehistoric Moves
Ngmoco’s freemium Star Wars: Imperial Academy is available now on the iPhone and iPod Touch. The four-player deathmatch arena shooter has players leveling up to outfit their clones with the latest (addendum: a long time ago, in a galaxy far, far away) in Stormtrooper weapons and armor. Of course, this being a freemium title, one can also just pay their way to fame. We hear Jabba the Hutt has reasonable interest rates on loans.
The controls for the game are certainly an acquired taste, but at an initial cost of “free,” it won’t cost anything to see if they work for you. For us, that thing went on and off the iPhone faster than an ice cube’s lifespan at midday on Tatooine — with both suns out.
Star Wars: Imperial Academy seeks recruits on iPhone originally appeared on Joystiq on Tue, 07 Dec 2010 05:00:00 EST. Please see our terms for use of feeds.
As we theorized last month, the January issue of Game Informer will, indeed, be showing off the latest iteration in the Tomb Raider series called, simply, Tomb Raider. Details are scarce, but we know it features Lara’s first adventure in which she must struggle to stay alive (hence “A Survivor is Born,” the tag line used to tease the release). You can see the rough-looking Lara after the break.
Though Darrell Gallagher, head of Crystal Dynamics, says we should “forget everything you knew about Tomb Raider” and that this is “an origins story that creates Lara Croft and takes her on a character defining journey like no other,” it’s not clear if this is a relaunch or just an origin story that takes place in the series’ already pretty convoluted time line. Heck, we don’t even know platforms, though PC, PS3 and 360 seem like safe bets. Soon as we all get our hands on the new GI, we’ll hopefully all know much more.
As for the new, stripped down title, Gallagher said “We know there is a blog that has a significant games database that relies on individual tags for each game title, and we like making things hard on them.” … OK, he didn’t say that. But you know he was thinking it.
Tomb Raider revealed by Square Enix in Game Informer originally appeared on Joystiq on Mon, 06 Dec 2010 08:53:00 EST. Please see our terms for use of feeds.
Team Meat has cheekily responded to yesterday’s PETA Super Tofu Boy parody by announcing that it will add the soy-based protagonist as a downloadable character in the next Super Meat Boy PC patch. The character will only be available on PC, since the XBLA can’t be patched in the same fashion.
In a blog post, Team Meat’s Edmund McMillen said he “repeatedly made fake user names” in PETA’s forums, trying to push the game in hopes of a response. Well, he got one — and so did they.
McMillen added that the parody was “beyond flattering and amazingly helpful,” but also had some harsh words for PETA’s stance on animal testing. He also reiterated, just in case some folks weren’t aware, that Meat Boy isn’t actually made of animal meat, “he’s simply a boy without skin.”
And here come the Robbie Williams “Rock DJ” flashbacks again.
Tofu Boy being added to Super Meat Boy PC in next patch originally appeared on Joystiq on Thu, 02 Dec 2010 10:07:00 EST. Please see our terms for use of feeds.
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