Reviews: LittleBigPlanet 2 Review Supplement

Posted on January 29, 2011

Susan Arendt reviews LittleBigPlanet 2.


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Feedback — LittleBigPlanet 2 Delights, THQ Informs, And WoW Claims Another Free Soul

Posted on January 20, 2011

We know you are all super swamped crafting, molding, fine tuning your fantabulous imaginarious creations in Media Molecule’s LittleBigPlanet 2 at the moment, but we thought you’d like to know that the latest edition of your favorite video game webshow Feedback has arrived!

On this week’s episode, Adam Sessler welcomes Rob Manuel, Chris Monfette, and myself to discuss this week’s hottest game news, including THQ’s big gamer’s day that was held last week in New York City, LBP2, and why we fear we might never see Adam again (Yes. It’s WoW related).

Using some of the amazing new tools in LBP2, we were actually able to create a discussion around the following topics:

  • The PS3 version of Portal 2 includes a Steam “copy” of the game for either PC or Mac. It also features cross-platform co-op and chat. Does Valve know how to make nice, or what?
  • Epic Games will release the Gears of War Triple Pack on February 15 for those gamers who just came out of a five-year coma, or are a sucker for a great deal.
  • Natural disasters, political turmoil, troubled economic times, AND Nintendo has stopped making DSi’s? Coincidence? You be the judge.
  • THQ showed off a bunch of upcoming titles at a press event last week. Get the latest info on Homefront, Stacking, and WWE All-Stars in our even roundup.
  • LittleBigPlanet 2 dazzles and delights, and the gang tosses in their two handcrafted cents about Media Molecule’s latest brain-blasting title.

Feedback: Made from scratch every week by an underground dungeon full of Sackbots since 2011.

The AUDIO MP3 of this episode of FEEDBACK is available here. Right click to download.


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The Future of Platformers: Looking Forward At Portal 2, LittleBigPlanet 2 And More

Posted on December 30, 2010

The Future of Platformers: Looking Forward At Portal 2, Disney Epic Mickey, LittleBigPlanet 2 And More

We looked to the future as part of Epictober back in, er … October, but suffice it to say, we’re still looking forward to 2011. We’ve updated these posts with the games that were announced since then, and here’s what you can start looking forward to in 2011 and beyond. Just as a friendly reminder, 2011 starts in less than a week. So start your anticipating right now.

It’s a good time for platformers. Old school XBLA/PSN redo’s and next-gen, grand-scale adventures are filling our calendars with little beacons of side-scrolling hope over the next few weeks and months. As FPS titles and third-person action/stealth games continue to dominate the market — spreading a vague sense of sameness from game-to-game — the classic platformer is rapidly evolving and adapting for modern audiences.

Pulled from 1980s ooze by new millennia nostalgia, the next-gen platformer is still a fledging property, still trying to carve out its niche while paying homage to its roots. Kept alive largely by handheld consoles like the Nintendo DS, it’s been a tricky road attempting to translate the plat-formula into this console era, and services like Xbox Live and PSN have certainly provided an excellent arena in which to re-release and re-imagine our favorites.

But which games are likely to propel the trend forward and keep the torch lit as we move steadily from left to right? And which of the upcoming titles will introduce the idea that’ll keep platformers on the radar for years to come? We looked ahead into the next few months to bring back a sense of which platform titles you should be watching…

LittleBigPlanet 2
Release Date: January 18, 2011

Sure, the original LittleBigPlanet is a play on the traditional platformer, and so is the upcoming sequel…but only if you want it to be. With all the new user-creation modes, the ability to transform this loveable Sackboy adventure into an RTS, an FPS or an arcade-style shooter – hell, pretty much any genre you could take the time to re-create – is poised to make LittleBigPlanet 2 into the ultimate meta-game.

Thankfully, however, all the familiar side-scrolling whimsy of the first title returns for the single-player campaign in the sequel…with just a few splashes of extra-genre creativity to keep things interesting. Regardless, we can’t wait to explore one of the cutest damn worlds in all of gaming, and hopefully we can overcome our epic laziness in order to build a few levels of our own. And add to this latest announcement that our Sackboys can now use a grapple gun, and we’re there.

Defining Feature: Adorable little Sackboys in fully customizable levels of any conceivable genre? Yes, please!

Mega Man Universe
Release Date: Unknown 2011

Your world. Megaifed…Mega Man Universe is everything you’d expect from a Mega Man game. In fact, it’s not just what you’d expect, it’s what you’ve played before. The core of the game will be a re-imagined Mega Man 2. Stages from Mega Man 2 are being recreated in this new, crisper art style.

This doesn’t mean you’ll be playing Mega Man 2 all over again though. You’ll have the ability to customize these stages however you want. The level of creativity you want to express is up to you. Leave the stage alone and play through as is, tweak it slightly or even start from scratch. It’s your call. Players will be able to trade their customized levels with their friends online. Mega Man Universe will also have guest appearances by other Capcom stars. Early trailers indicate Street Fighter‘s Ryu and Ghost ‘n Goblins’ Arthur will be playable but we’re not sure at this time since the game is still in its early stages of development. If you have any doubts that this game will be able to deliver in the way previous titles did rest assured, there are many members from the original Mega Man 1 and 2 team working on this title. Don’t get too excited for this game though, development just started this past May.

Defining Feature: Now we finally have the freedom to make Mega Man even more difficult and insane! Oh, wait…Did we ever ask for that?

Ratchet and Clank: All 4 One
Release Date: Late 2011

Insomniac has been slaving away on another installment in the Ratchet & Clank franchise. This time they’ve got something new up their sleeves with Ratchet and Clank: All 4 One. It will be the first in the series to offer up to 4-player co-op. The co-op will support online/offline, drop-in/drop-out gameplay.

Gamers will be able to jump and kick through the Ratchet Universe as Ratchet, Clank, Captain Qwark and Nefarious. These characters don’t always get along and have different personalities so you can bet the humor you’re used to will be prevalent. Like a typical platformer the levels will have plenty to explore but unlike some platformers you have to rely heavily on your teammates. This game is definitely about cooperative play. Even the weapons, like the elasta shock need two players to properly use.

Defining Feature: Ratchet and Clank in co-op! ‘Nuff said!

Bionic Commando Rearmed 2
Release Date: February 28, 2011

By now, Bionic Commando has been invented, re-invented and re-imagined to the point where swinging gleefully from one platform to another is now an obvious genre staple. Which is why we were thrilled when the original title was revamped for XBLA in all its high-def, left-to-right glory, and it’s the same reason why we can’t wait to play the newest, wholly original adventure in the series, Rearmed 2.

Sure, purists can argue all they want about the added ability to jump, but the prospect of leaping back into the world of classic Bionic Commando with all the trimmings of modern-day game design and all the surprises of a new adventure is a promising prospect, indeed…New weapons, new enemies, new levels, and the same old kick-ass grapple mechanic. Yeah, our triggers are twitching already.

Defining Feature: Jumping? Who cares! More grapple arm STAT!

Release Date: Spring 2011

Announced at this year’s New York Comic-Con as a 2011 PSN exclusive, Sideway is an intriguing, visually unique platformer set amongst the stylized streets of New York City. A graphical homage to NYC graffiti culture, Sideway will follow the adventures of a character known as Noz as he journeys through the city itself and the 2-D worlds painted on the city’s walls and exteriors.

Developer Playbrains hasn’t yet pulled back the curtain on the full title and all its features, but from the screenshots alone and the core concept, we’re plenty excited to hear more about this one moving forward into 2011.

Defining Feature: A cartoonish, stylized adventure set in New York City with a mysterious graffiti mechanic? Count us in!

The Future of Platformers: Looking Forward At Portal 2, Disney Epic Mickey, LittleBigPlanet 2 And More

ICO / Shadow of the Colossus Collection
Release Date: April 2011

Perhaps two of the most beloved games of the last generation of gaming are currently slated for an HD redux on the Playstation 3 sometime in the spring of 2011. The celebrated platformer ICO and its critically lauded follow-up Shadow of Colossus are poised to return to game consoles to ensare a new generation of gamers. Where the first is perhaps the finest example of a companion-quest and the second a ground-breaking (and oft-copied) examination of scale in the fantasy universe — read: giant, kick-ass bosses — both games offer beautifully told and emotionally gripping stories.

Experience them again…for the first time. Or something. Either way, you need to play ‘em.

Defining Feature: Engrossing stories with epic gameplay hooks are a must-purchase for 2011.

The Future of Platformers: Looking Forward At Portal 2, LittleBigPlanet 2 And More

Lost in Shadow
Release Date: January 4, 2011

The tale of a boy and his shadow, Lost in Shadow for the Wii promises to deliver on some of the most basic platforming principles in one simple, creative premise. A lone shadow separated from its master, you must traverse the layers of a sprawling castle, manipulating light sources in order to climb your way up the tower’s shadow-structure.

You’ll use the various objects in the environment to bridge the divide between the real world and the shadow world – opening gates, dropping platforms and elongating the shadows to make your way forward. Scattered gates will transport you the shadow realm where the puzzles become a bit more metaphysical. Simple mechanics, stylized graphics and an innovative premise make Lost in Shadow one of the more intriguing platformers of 2011.

Defining Feature: A simple, creative, artistic endeavor. Sign us up!

Portal 2
Release Date: February 9, 2011

Valve’s contribution to platformers is a good one, maybe you’ve heard of it?. Portal 2 is easily one of the most anticipated games of 2011. Like Portal before it,  Portal 2 can be described as a first-person puzzler platformer, FPPP? Players of the original Portal will recognize the game’s setting. Hundreds of years have gone by since GLaDOS and the rest of Aperture Science met their demise. You awaken as Chell, who has been frozen in stasis and is awoken by GLaDOS’ reactivation. GLaDOS is once again up to her old tricks, testing you as you try to get through the facility. “I think we can put our differences behind us. For science. You monster.” You’re armed with the portal gun, creating portals through flat surfaces.

Don’t be fooled by the similar plot line. That’s just what we know so far. Plus the are new game elements like weird goo, tractor beams, and laser redirection. Recently announced was a two-player co-op mode where you and a friend play as self-aware robots. Adorable self-aware robots.

Defining Feature: More GLaDOS insanity and hopefully another Jonathan Coulton tune.

Honorable Mention: And lastly, our honorable mention goes to a game we’re not even sure exists: Shadow Complex 2. Somewhere, in some secret hideout, a sequel to Chair’s Unreal Engine platformer simply must be in the works. Perhaps the best of the recent Metroidvania-style games, Shadow Complex was an incredibly fun, action-packed and clean-looking game that left us dying for further adventures. Given it’s relative success and overwhelming critical reception, we assume that it’s gotta be on the way. And as fans of both shadows and complexes, we certainly hope that’s true.

Additional reporting by Nikole Zivalich

For more Future of… Content, check out: Shooters | Action/Adventure | Platformers | Fighters


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Wolfenstein 3D Level Created In LittleBigPlanet 2 Beta

Posted on December 08, 2010

If you’re curious to see the true potential of LittleBigPlanet 2’s user creation tools, feast your eyes on this. Beta player “RAPHAEL” has created an impressive level of Wolfenstein 3D, and though a work in progress, seeing what players can do in LBP 2 makes us that more excited about the game’s public release.

Check out the level of “Sackenstein 3D” in motion below.

(Please visit the site to view this media)

(Via Ripten)


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LittleBigPlanet 2 demo announced plus a new LBP "spin-off"

Posted on November 19, 2010
Sony announces some LBP2 goodness set to drop next month.

Sony is giving gamers a LittleBigPlanet Christmas present of sorts next month as a LBP2 demo will be released on the PSN.  Set to drop in North America on December 21st and Dec. 22nd in Europe, the demo will give gamers a small sampling of LBP2’s story mode and the many new features that are available to Sackboy.  Exact details on how many stages will be included in the demo weren’t revealed, but at least we’re getting some LBP2 goodness for free.

read more (Shogun Gamer)

The Future of … Everything ! All of our Epictober Future of Posts

Posted on October 15, 2010

The Future of ... Everything ! All of our Epictober Future of Posts

This week during Epictober, we took a look at the future of the major game genres and highlighted what lies beyond the horizon in the storm of games that are approaching on an imminent tidal wave of inbound 2010 titles. What shooters should you be prepared for? What fighting games should be on your radar? If leaping and jumping is your thing, then what platformers should you start thinking about?

Keep reading to get an excerpt from each of our prognosticating posts, and then head on to read the full features. Thanks for helping us make everything all the more Epic!

The Future of Shooters: Looking Forward At Crysis 2, Gears of War 3, Duke Nukem Forever And More

The Future of Shooters

  • Duke Nukem Forever: So why are we looking forward to DNF? Because it’s Duke f*&$king Nukem and it’s actually happening. Before PAX, I would have been more willing to believe that my mother had taken up stripping at 60 than to believe that DNF would ever come out. You saw my mom naked on stage dancing to “ABC” by the Jackson 5? Sure. Duke Nukem is coming out? Go f&*k yourself.

The Future of Action / Adventure Games: Looking Forward At Bioshock: Infinite, L.A. Noire, The Last Guardian And More

The Future of Action / Adventure

  • Batman: Arkham City: Arkham City refers to a section of Gotham which newly elected mayor Quincy Sharp has ordained as “no man’s land.” Sharp takes all the citiy’s various criminals and locks them in a slum, with no supervision. The rest of Gotham is kept safe by armed guards who patrol the perimeter. When Two-Face brings Catwoman into Arkham City with the intention of murdering her, Batman is forced to swing into action, save the day and crack some skulls along the way.

The Future of Platformers: Looking Forward At Portal 2, Disney Epic Mickey, LittleBigPlanet 2 And More

The Future of Platformers

  • LittleBigPlanet2: Sure, the original LittleBigPlanet is a play on the traditional platformer, and so is the upcoming sequel…but only if you want it to be. With all the new user-creation modes, the ability to transform this loveable Sackboy adventure into an RTS, an FPS or an arcade-style shooter – hell, pretty much any genre you could take the time to re-create – is poised to make LittleBigPlanet 2 into the ultimate meta-game.

The Future of ... Everything ! All of our Epictober Future of Posts

The Future of Fighters

  • Marvel vs. Capcom 3: Fate of Two Worlds: Definitely one of the most eagerly anticipated fighters in years, MvC3 seems hell-bent on dribbling out information about the game, one character at a time. Could you ever have imagined that we would have Arthur from Ghosts ‘n Goblins and M.O.D.O.K. from the Marvel Universe in the game? I mean, the guy is just a giant head in a floating chair. Gimme some Captain Britain or The Beyonder or something. I just can’t rally behind bighead.

The Future of ... Everything ! All of our Epictober Future of Posts

The Future of RPGs

  • Star Wars: The Old Republic: A fully-voiced MMORPG is something that might have seemed damn near impossible a few years back, but leave it up to BioWare to actually make this absurdly ambitious prospect a reality. This also happens to be the first Star Wars-based title from the developer since it unleashed one of the greatest games of all time, RPG or otherwise, Star Wars: Knights of the Old Republic, so it has that going for it, which is nice.

The Future of ... Everything ! All of our Epictober Future of Posts

The Future of Strategy Games

  • Rock of Ages: Of all the strategy games on this list, it’s nearly impossible not to be the most excited about Rock of Ages, and that is due in no small part to the fact that it is entirely off the wall. In this game, you use a giant boulder to blow through 30 different unit types in an effort to destroy your enemy. But, these unit types are meant to stop your big, giant, rolling, round rock. It’s just that simple. You set up your ball and try to squash your opponent and pound his castle into splinters, while he sets up obstacles in your bath to throw your ball off course.

The Future of ... Everything ! All of our Epictober Future of Posts

The Future of Motion Control

  • Sorcery: Finally, a game that lets you use the Move for something that makes perfect sense. Without trying to shove it in somewhere it doesn’t necessarily belong, Sorcery allows you to play as a wizard with a magic wand. This isn’t wimpy s@%t, though. You’ll use your wand to hurl magic missiles and do other awesome wizard stuff. Out of all the upcoming PlayStation Move titles, Sorcery excites us the most. It might seem a little on the head to use the Move as a wand, but why fight it? Being a wizard sounds good to us.

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LittleBigPlanet 2: Catching Up With Media Molecule

Posted on October 15, 2010

There are so many things to be impressed by when you talking about Media Molecule’s recently/sadly delayed sequel LittleBigPlanet 2. Like, for instance, the fact that the developers accidentally stumbled across the idea of using the game’s new music sequencer to build entire levels. Or that the developers built LBP2 using just LittleBigPlanet. Oh, and the fact that instead of limiting yourself to levels, you can now create fully realized games of all genres and styles. You know. No big deal.

To fill the adorable hole in our hearts left by the game’s delay, we present our latest Epictober-fied look at LBP2 straight from the mouths of the folks behind one of our most anticipated games of next year.

And for even more LittleBigPlanet, check out 10 of Our Favorite LittleBigPlanet Levels, or the rest of our Epictober content below:

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