Warner Brothers Appears To Be Making A New Multiplayer Focused Batman Game

Posted on April 11, 2011


Warner Brothers could be doing what may be considered blasphemy amongst gamers: they could be making a comic book inspired Batman game without Rocksteady at the helm. Yes, I know such a thing may be shocking enough that you either lost your breath or performed a Batman style falcon punch to your computer monitor, but just stay with me for a bit before you go into gamer rage mode so I can fill you in on the details.

read more (Shogun Gamer)

A Bloody Romp Through The Gears Of War 3 Multiplayer Beta

Posted on February 27, 2011

Last night I got my hands on the Gears of War 3 mutliplayer beta, and let me tell you, chainsawing guys in half is still a blast. The experience has improved dramatically from Gears of War 2 while still retaining the heavy, dramatic feel the series’ multiplayer is known for. Strap on your Cog armor and grab your lancer, here’s what you have to look forward to in Gears of War 3’s multiplayer.

One of the most important improvements to Gears of War’s multiplayer is also the least noticeable. Epic is addressing connectivity issues that fans complained about with Gears of War 2 by incorporating dedicated servers to the third entry. You no longer have to worry about rage quitters, imbalanced latency, or long waits in the match-making lobby.

The feel of Gears of War 3’s multiplayer gameplay has also been tweaked to shave off some of the sluggishness of the past games. By speeding up players, the gameplay feels more on par with reflex-based shooters, but without sacrificing the satisfying weight the Gears name is known for. Rolling in and out of cover, spinning to blast a foe with the gnasher shotgun, and navigating the maps feels a lot smoother than past iterations.

Grisly Arsenal

Several new toys join the reliable gnasher and lancer. The brand new sawed-off shotgun requires you to creep in twice as close to the opposition, but the reward is an instant kill that can reduce a pair of enemies to chunks with one shot. The sawed-off’s excruciatingly long reload time and inaccuracy balance out what would otherwise be an unfair weapon.

The retro lancer is an older model of the trusty chainsaw machine gun. It’s slightly less accurate than the modern lancer at medium to long range, but the deadly bowie knife bayonet makes up for it. Holding down the melee button with this weapon equipped makes your character break into a mad dash with the sharp steel aimed ahead of them, allowing you to instantly impale unaware enemies. The result was immensely satisfying each time I made this execution connect.

If you’re into gigantic, hip-slung weapons that reward patience and precision, the oneshot is for you. This huge cannon emits a yellow beam onto the battlefield, allowing you to draw a bead on the competition. A pull of the trigger turns the beam red and emits an ominous, high-pitched noise which signals that some unlucky fool will soon by liquefied. The oneshot can usually be found at high points on maps, and is well worth the climb.

Gears of War’s weapons have always been uniquely useful, but I’ve always felt it lacked an all-purpose tool. Thankfully, the semi-automatic hammerburst rifle is now equipped with iron sights, which makes it a handy firearm in almost any situation. Being able to zoom in with it on some of Gears 3’s larger maps is a godsend.

Beautiful Battlegrounds

Six multiplayer maps were available for play – Checkout, Thrashball, Mercy, Trenches, Overpass, and Old Town. Checkout and Thrashball are to be included in the multiplayer beta for sure, but the other two are up to you, so pay attention to the following descriptions. Also, keep in mind that at any point you can now access an overhead view of a map, allowing you to see the positions of your allies and weapon spawn points. This enhancement is perfect for players who don’t play enough to memorize each map.


A decrepit, bombed-out supermarket is the setting for this multiplayer map. Overturned shelves create an obstacle in the center, and scattered boxes and displays create varying lines of sight throughout the map. Though some long distance firing is possible if given a good angle, you’ll want to go with a personal weapon like the sawed-off or retro lancer here. A handful of offshoot rooms make the action even more claustrophobic.


Fight for your life on Cole’s old stomping grounds – a derelict Thrashball court. Tons of waist-high cover is littered throughout this athletic field, creating a map that mirrors the “battle of inches” feel of football. Smart players will duck into the hallways leading along the sides of the map to attempt to flank their foes. Given the map’s large amount of chokepoints, a few incendiary grenades could be deadly. Remember to aim for the huge, dangling scoreboard in the middle to squash your enemies into paste.


This map is a gigantic, symmetrical arena with a stretch of highway across the middle. Burnt out school bus carcasses and road signs litter the roads, and the area floods late in the match for a dramatic effect. You’ll want to bust out the hammerburst or lonshot sniper rifle for this big map, but keep the gnasher handy for a couple tight intersections. A deadly mulcher turret is perched at the top of the map, and if you allow the enemy to dig their heels in, you’ll be in for the fight of your life. Unfortunately, more than once I found myself spawning in the middle of a hail of gunfire, which never happened on the other maps.


Reminiscent of Spanish church’s courtyard, this beautiful map is the other large one in the bunch. A huge open area in the center is accented with a fountain, creating a great focal point for the map. Ruins are scattered along the sides of the map, forming broken hallways where things get up close and personal. There are several blind corners which are perfect for the sawed-off or a well timed retro lancer charge. Between the two larger maps – Mercy and Overpass – this one was much more enjoyable.


This map looks like ground zero of the Locust invasion. Unlike the other vibrant maps, it’s dirty and brown, giving it a classic Gears of War feel. Several narrow pathways are broken up with a few tight corners, so using cover is a constant necessity. A retro lancer or gnasher is ideal for this mid-sized map, and incendiary grenades are a great way to keep your foes at bay.

Old Town

This map contains many long stretches of road which twist and turn leading towards the center. The middle of the map is a close-quarters affair, which you’ll want to bust out your shotgun for. There aren’t many leverage points, so expect to grenade and pick away at your enemies while they dig in behind cover. This was the most aesthetically pleasing map, as it’s evocative of an old Spanish village which hasn’t been completely ravaged by the war.

Manic Modes

You’ll be playing a variety of modes across the many maps of Gears of War 3. Guardian and Submission modes have been combined to form Capture the Leader, which endows one player on each team with the ability to see the enemy. Opposing factions strive to incapacitate and take the enemy leader hostage. Now the kidnapped leader can struggle at opportune times to throw off their captor’s aim, or break free altogether if their keeper takes enough damage. The concussion of smoke grenades can also be used to free the hostage, so keep one handy in this mode.

Team Deathmatch is the bread and butter of the Gears 3 experience, in which two teams are allotted 20 spawns. Each team attempts to whittle the opposition’s remaining lives to zero, and the last team standing wins the round. The first side to win two rounds takes the prize.

King of the Hill is back as well, and it’s basically unchanged. Teams traverse the map looking for zones to control, which they then milk for points until they reappear elsewhere. This is a terrific way to learn which sections of maps make for good fortifications, and which leave you exposed.

Deadly Experience

Late after Gears of War 2’s launch Epic released a leveling system, but it was little more than a number. In Gears of War 3, Epic wants to reward you tangibly. In that familiar arcade feel, players will see points pop up after killing foes, indicating the experience gained. Frequently using executions will net big points, and unlocks even more devastating finishers. Players can earn character variants like the Cole Train by playing a certain number of matches, or unlock weapon skins by becoming proficient with certain firearms. The incentive to keep playing is increased from Gears 2, and I can’t wait to see what other perks lay ahead.

This year Gears of War 3’s release date was pushed back until September 20, and the extra time means that Epic can take feedback from this multiplayer beta into deeper consideration. My time with the beta preview indicates that the developer isn’t satisfied with resting on its laurels, and that it’s starving for community feedback. Soon it’ll be your turn to suit up, ship out, and help Epic build a better game by blasting through this beta.

Go to Source (Game Informer)

Multiplayer war in Total War: Shogun 2 encapsulates nearly everything

Posted on February 20, 2011

Sega has released a multiplayer trailer for Total War: Shogun 2. The war does appear large, though we’re not so sure it’s total. There are clearly some empty spots on the battlefield, and they’re not even filled with corpses! Then again, we suppose “Substantial War” doesn’t have the same ring to it.

Continue reading Multiplayer war in Total War: Shogun 2 encapsulates nearly everything

JoystiqMultiplayer war in Total War: Shogun 2 encapsulates nearly everything originally appeared on Joystiq on Fri, 18 Feb 2011 08:00:00 EST. Please see our terms for use of feeds.

Permalink Email this | Comments

Crysis 2

Posted on January 26, 2011

Check out this new “Crysis 2: Multiplayer Demo Tutorial” video. Wow.

If there is one thing I liked most about the first Crysis it was the gorgeous graphics. (There is a quick video I took of the graphics in the first Crysis on the videos page.) Looking to me like Crysis 2 will have definite improvements on that aspect.

Looks like there are some definite improvements in other areas as well. I think I might have to add this one to my list of must haves.


Dead Space 2 Outbreak Mode Multiplayer Trailer

Posted on January 19, 2011

Get ready for some strategic dismemberment in Dead Space 2 multiplayer!

Read and Post Comments | Get the full article at GameSpot

Dead Space 2 Outbreak Mode Multiplayer Trailer” was posted by DanM on Tue, 18 Jan 2011 17:36:03 -0800

Trailers: Bulletstorm Weapons + Echoes and Anarchy Modes

Posted on January 16, 2011

Members of the production and design team behind Bulletstorm discuss a few of the weapons and two of the games multiplayer modes.


Go to Source (The Escapist – EscapistMagazine.com)

THQ Using Online Pass for Homefront Multiplayer

Posted on January 07, 2011

Anyone can play Homefront online, but not everyone is going to be able to rise through the ranks.


View Article (The Escapist – EscapistMagazine.com)

GamesRadar guides: Halo: Reach, Black Ops, and Ass Creed: Brotherhood Multiplayer (Halo: Reach)

Posted on December 20, 2010

When you wake up on the 25th there’s a good chance one of the following games is gonna be under your tree; unless you’re not Christian, in which case you already bought and beat it. Either way, you’re gonna want some tips in your never-ending quest to humiliate all the scrubs online who keep getting lucky and embarrassing you. Good news, we’ve got a huge batch of multiplayer tips and strategies for Assassin’s Creed: Brotherhood, Halo: Reach and Black Ops right here, including a cool new Achievement video guide for Black Ops. So sit back, pour some Egg Nog (or other non-holiday related beverage) and read up, because the only thing worse than coal in your stocking is an embarrassing kill/death ratio.


Go to Source (GamesRadar)

How To Be A Stone Cold Killer In Assassin’s Creed Multiplayer

Posted on November 29, 2010

These ten tips and strategies for Brotherhood’s multiplayer game will have you winning matches in no time.

We’ve been exploring Brotherhood’s multiplayer for a while now, and we’ve seen some awesome players and some terrible ones. If you’d rather be in the former camp than the latter, consider enacting a few of these ideas into your approach to the game.

Stop With the Running Already!

There are several instances where running in AC multiplayer is worthwhile, but it’s much less frequent than most players seem to realize. Unless you’re really, really good, it’s very hard to garner enough kills while running around to match your opponents who are making careful, silent kills. You’d have to kill at least three times as many targets, and in many cases, far more.

So take a deep breath, and slow down. Running attracts the attention of your pursuer, alerts your target to your presence, and lowers your kill value if you actually manage to catch him/her. If you must speed your movement, try holding down the Fast Walk button to gain a little boost.

Now that you’re walking, take time to observe your location and the likely location of your target. How can you choreograph the coolest kill between where you are and they are? If you think it’s cool, there are likely bonuses attached to it. Try to get that incredibly sweet, silent, discreet kill, and you’ll be well rewarded.

Run! Yes, Now!

So, when should you run? Well, there are exceptions to every rule, but here are some good times to start sprinting.

1. Your target has spotted you, and is definitely on your tail. Start running. Turn corners as much as possible to break line of sight, and thereby lower the chase meter. Change elevations if you see a fast way to do so. Drop smoke bombs in narrow passages. Move through chase breakers, like gates that lock behind you.

2. Your target is really far away. If your target cone is a tiny little sliver, it might be worth it to risk a quick run to cross the level faster. But once that cone starts to widen significantly, stop running and start stalking.

3. You’re on the rooftops. You’re already out of place and extremely visible on the rooftops. If you’re going to run, now is a good time to do it.

4. Your target won’t stop running. Sometimes, you’re just not going to catch your target by walking, because the opposing player is moving around the board so fast. You can’t drop your target for another, so you’ll have to finish him/her off before a new target is assigned, even if it’s not going to get you a lot of points. You may have to run for a while, just to keep up. If you see where he’s headed, try to get ahead of him/her (or above him/her) rather than chase, and you might still garner a nice point total.

Quality Over Quantity

This one ties back into the no running thing, but it bears repeating. This is not Call of Duty or Halo. Kill count means next to nothing by itself, and deaths don’t really penalize you, except that they give your opponents more points, and take you out of the match for a few seconds.

Instead of shooting for a bunch of kills, get a few awesome kills. Stab a target while sitting on a bench. Leap down on them from a roof. Stab them while they’re running straight at you without beginning to run yourself. A really excellent kill will, on average, get you three to eight times the value of a chase kill. String a few of those together and you’re looking at a top three finish and a lot of points to go towards level progression.

Oh, and if you’re wise you’ll take a few minutes to peruse the bonus list in the main multiplayer menu. You may not realize the things you could be doing to get those extra points. Memorize a few of them, and shoot for those bonuses during a match.

Know Your Cone

The cone that indicates your target’s distance can offer a lot of clues, if you know what to look for. When you acquire a new target, stop moving for just a few seconds, and look at the cone. If it’s widening, that means your prey is coming towards you. Consider finding a hiding spot, and seeing if they’ll come right to you. Hidden kill bonuses can be huge.

If they’re going away from you, or parallel to you, what direction are they going? If you know the map, try to think about where their path will eventually lead, rather than where they’re standing at any one moment. Move to a bottleneck along their path and wait for them to fall onto your blade.

Build a Better Profile Set

If you’re not using your abilities at least once or twice per round, you’re probably doing something wrong, or at least equipping an ability that doesn’t match your playstyle. Once you unlock a couple of profile sets, consider the following setup.

Set one profile as your default approach for playing Wanted/Alliance mode, and get good at deploying those abilities on a regular basis during a match. You’ll probably want one primarily defensive ability (like Morph, Smoke Bomb, or Disguise) and one good offensive ability (like Firecrackers, Hidden Gun, or Throwing Knives).

Set your second profile for use in Manhunt, and apply only defensive abilities. Your third profile should be offensive abilities. You’ll switch between these two sets between Manhunt rounds. Remember that if you’re on Team 1 you’ll start on offense.

Finally, for each profile, consider the streak bonuses and when they trigger. Choose streak bonuses that match your style of play.

Next up:When to use Stun, and how to read minds


Go to Source (Game Informer)

 Powered by Max Banner Ads 

Random Quote

Close block
Object moved

Object moved to here.


Close block


Close block

Legal Stuff

Close block