NGP Wishlist

Posted on February 05, 2011

Sony’s NGP (Next-Generation Portable) was recently announced in Tokyo with great fanfare at the PlayStation Meeting. Once unveiled, the folks at Sony broke down some of the system’s features including front and rear touch screens, two cameras for the possibility of augmented reality, dual analog sticks, gyroscope, accelerometer, graphics on par with the PS3, and more. Still, what good is an impressive feature set without the software to back it up? Though the original PSP was fine multimedia machine, it only had a few winners in its game library, which was not nearly enough to compete with Nintendo’s DS. Not to mention that the PSPgo was DOA. Can Sony make amends with its upcoming handheld?

According to Sony, 82 publishers have already signed on to support the NGP with franchises like Call of Duty, Resistance, LittleBigPlanet, Wipeout, Uncharted, and Killzone. Here are some other titles we’d like to see on the NGP.

Non-stop Action

Something like the PS3-exclusive thriller Heavy Rain would be entirely welcome on Sony’s NGP. QTEs could be executed using standard buttons, the touch screens, and in more intense scenarios, shake off an offender thanks to the system’s accelerometer. Quick time combos could also easily be executed in a new God of War game for NGP. Hit the appropriate buttons then execute a swipe using one of the NGP’s touch screens for a satisfying (and bloody) beheading. For even more slicing action, take a concept like the one from Metal Gear Solid Rising and bring the franchise to the NGP using both multitouch pads to cut through enemies like butter.

Vehicular Mayhem

The NGP stands a good chance to deliver a gorgeous-looking racing title, preferably Burnout or a portable Gran Turismo. With true dual analog sticks (by far the system’s most exciting feature) and the option of accelerometer technology, this would make for the ideal portable racing experience if done right. For even more vehicular antics, the PSP was home to a number of Grand Theft Auto titles, but the nub made it a pain to cruise through Liberty City. The thought of terrorizing Vice City, San Andreas, or maybe an entirely new location on the go using the portable’s twin thumbsticks sounds enticing. It would also be great to engage in vehicular combat on the NGP with a Twisted Metal title.

PlayStation Network

Of course you can’t forget Sony’s other revenue stream, PlayStation Network. If the cloud-saving rumors are true, I envision a world where you can download a game off PSN that can be played on both the PS3 and NGP. Saves could be delivered to a server that can be accessed on either console so you’re always making progress regardless of where you play your games. With two touch screens, the NGP could capitalize on the iPhone marketplace with games like Angry Birds or Cut the Rope. Sony could also bring Flower over to the system and use the accelerometer to steer flower petals across the game’s gorgeous landscapes. Or bring something like Echochrome to NGP that could use the gyroscope function in a way that will change the view of the game based on how the handheld is tilted.

Keeping Our Options Open

Probably the most important thing to note, however, is though the NGP’s functionality is intriguing, developers will hopefully make these functions optional. Taking in-game environmental photos in Uncharted by moving the NGP around in real time may work in the privacy of your living room, however it’s not quite as practical on a crowded bus. Also, you’ll look a little weird and will require more than your fair share of elbow room.

Reader’s Choice

We put the question out to you all in a recent reader discussion asking what games you’d make for NGP. The overwhelming response was Final Fantasy VII (no big surprise there). There were also requests for Sly Cooper, InFamous, Jak & Daxter, and Ratchet & Clank, and we couldn’t agree more. Can you think up some cool ways to apply the NGP’s technology to these or other games?

Go to Source (Game Informer)

Sony open to expanding PlayStation Suite to additional platforms

Posted on February 01, 2011

Sony’s PlayStation Suite service will have somewhat humble beginnings as a delivery system for PSOne Classics on Android and will, of course, be supported on the NGP, but Sony is looking to cast a wide net with the program over time. The first step to bringing the PlayStation brand out into the world is to open it up to as many Android users as possible.

“We have a completely open stance,” Hirai said (translated by Andriasang), “With carriers and with handset makers.” Which means it’s not just phones like Sony Ericsson’s ephemeral Xperia Play that will benefit from the PlayStation Suite, but other, buttonless Android phones that people … probably shouldn’t try to play PlayStation games on.

After Android phones, Hirai is looking to move to Android tablets. Following that, he said, “We’re not ruling out PSS even on products like Sony Internet TV Powered by Google (Google TV) if adoption rate increases, or if it will help push adoption greatly.” Sony is “focusing first” on Android, with an eye toward other operating systems including iOS and Windows at a later date, because “we don’t have the resources to make it compatible with everything from the start.”

That’s a lot of things that aren’t PlayStations running PlayStation games!

JoystiqSony open to expanding PlayStation Suite to additional platforms originally appeared on Joystiq on Mon, 31 Jan 2011 20:00:00 EST. Please see our terms for use of feeds.

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NGP: The Official PlayStation Magazine’s hands-on verdict (PSP2)

Posted on January 31, 2011

OPM’s man in Tokyo has played Sony’s sexy handheld. Hear his opinions in a special podcast.


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TalkRadar 136 – NextGenPodcast (Dead Space 2)

Posted on January 30, 2011

Dead Space 2, PSP2 news, horrible tales of poorly researched horseshit from the mainstream media, Marcus Fenix, and a community infused glitch-tacular!

Go to Source (GamesRadar)

Game Scoop!: The Next-generation Podcast

Posted on January 30, 2011

The NGP, Conduit 2, and a super secret 3DS game.

Go to Source (

PSP 2, PSP, PSP Go, NGP: A History of Sony’s PlayStation Portables

Posted on January 30, 2011
In the wake of last night’s Next Generation Portable announcement, otherwise known as the PSP2, it’s time we brushed up on the rocky history of Sony’s journey through handheld systems. The PSP never quite gained the steam Sony imagined it would, selling 62 million units as of September 2010 – less than half of Nintendo’s figures for its own handheld, the DS. And although games like Monster Hunter Freedom and Crisis Core: Final Fantasy VII have helped the system keep a foothold in the Japanese marketplace, Sony needs to make an undeniably strong showing with the NGP in order to keep up with its competitors.
The PSP has gone through four different incarnations over the past half-decade. Read on for a look at all of them, in our history of the PlayStation Portable. It’s just beyond the break.
PSP Original
PlayStation Portable
Launched: March 24, 2005 (U.S.)
Under the hood: 32MB RAM, 480×272 TFT LCD, 802.11b WiFi connection, 4.3 inch screen
When the PSP first launched, there were many reasons to be impressed. It was a powerful machine, capable of the same graphic processing as the PlayStation 2 – a previously unimaginable feat for a handheld. The screen was glossy and gorgeous. Critics praised the PSP’s media capabilities and handy analog stick, as well as its built-in WiFi and slick aesthetics.
Not all was perfect in PSP-land, though. Disc load times were significant for some customers and many critics complained when some PSP exclusives – like Grand Theft Auto: Liberty City Stories – were later ported to the PlayStation 2. Would people really buy an expensive new piece of hardware if they could just buy the same games on a different system? It remained to be seen.
  • VIDEO: Sony Introduces The PlayStation Portable
PSP Slim
Launched: September 6, 2007 (U.S.)
Under the hood: 64MB RAM, 480×272 TFT LCD, 802.11b WiFi connection, 4.3 inch screen
Much like Nintendo’s DS Lite, the “PSP Lite” or “PSP Slim” was a vast improvement over the original PSP, offering a significantly smaller, less weighty version of the handheld. Although it didn’t completely fix UMD loading times, it did speed them up a little bit. It had more tactile feedback, double the memory, and even the same level of battery life as the original PSP despite the size cut.
Still, Nintendo was dominating. By the end of 2007, the PSP had sold 10 million units in the U.S. – seven million less than the Nintendo DS. Between Nintendo’s massive third-party support and all-encompassing demographic, the DS seemed impossible to beat.

PSP 3000
Launched: October 14, 2008 (U.S.)
Under the hood: 64MB RAM, 480×272 TFT LCD, 802.11b WiFi connection, 4.3 inch screen
Imagine the PSP-2000. Now add a microphone, an anti-reflective screen, and a few technical improvements. Congratulations – you’ve got a PSP-3000!
NPD reported that Sony sold 3.8 million PSPs in North America through 2008. Meanwhile, Nintendo – with no new hardware updates since the DS Lite in 2006 – shipped almost 10 million systems in the U.S.
Launched: October 1, 2009 (U.S.)
Under the hood: 64MB RAM, 480×272 TFT LCD, 802.11b WiFi connection, 3.8 inch screen
I like to picture a bunch of Sony executives sitting in a room somewhere, trying to figure out their next move for the PSP. “Steam and the Apple Store are doing so well,” they must have said. “Let’s go digital.” So they released the PSP Go, a sleek, shiny, comfortable new model of the PSP with a sliding screen, Bluetooth and SD support, and some other neat features. Best of all, it supported digital downloads.
There was just one problem: The PSP Go couldn’t play disc games – like, at all. So all of the PSP games that fans had horded since 2005 were suddenly obsolete. Since nobody wanted to buy old games a second time, especially if they’d have to dish out $250 for the system itself, PSP Go didn’t do too well. Months after its release, Sony started packaging free games with the Go and eventually lowered the price, but it was too little, too late.
PSP2, PSP, PSP Go, NGP: A History of Sony's PlayStation Portables
Launches: TBA – Holiday 2011
Under the hood: 960 x 544 OLED multi-touch screen, 802.11 b/n/g WIfi, Bluetooth, 3G, front and rear cameras, rear multi-touch pad, gyroscope, accelerometer, compass
Sony announced the “Next Generation Portable” Thursday morning in Tokyo. Its array of features included two touch-screens, a gorgeous 5-inch OLED screen, 3G, dual analog sticks, and a six-axis motion sensor. Although we don’t know exactly when the new handheld will launch, how much it will cost, or how it will handle digital distribution, we do know that Sony has a tough challenge ahead if the company hopes to keep pace with Nintendo’s 3DS (coming to the U.S. March 27) and Apple’s iPhone/iPad.
It will be essential for Sony to incorporate digital distribution without ditching retail products entirely. Sony will also have to maintain a library of exclusive titles that gamers views as must-own products, especially if the NGP costs over $350. Can the system deliver more than just some pretty graphics and PlayStation 3 ports? We’ll just have to wait and see.

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Next Generation Portable hands-on

Posted on January 30, 2011

NEWS: GamePro got some face time with Sony’s sleek new handheld. We take a look at what makes the Next Generation Portable tick, and how it stacks up against the PSP.


Go to Source (GamePro)

Sony’s PSP2: Do we love it? Do we hate it? GamesRadar Editors get opinionated (PSP)

Posted on January 29, 2011

So the PSP2 (sorry, NGP) has been unveiled and opinions are rife. The office air is fair thick with them in fact, to the point that we’re now standing on our chairs and using snorkels to avoid drowning in them. Some of us are skipping with excitement while others are dripping with bile, but all of us have something to say about it. So we’re going to.

So won’t you listen, and then tell us where on the scale your own feelings lie?


Go to Source (GamesRadar)

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