SOCOM 4 hands-on multiplayer preview: new mode, beta plans revealed (SOCOM 4)

Posted on March 08, 2011

Back in January, we got what we thought was a pretty comprehensive look at what’s in store for SOCOM 4’s multiplayer. We saw the new additions, like cover, regenerating health and airstrikes; we leveled up our weapons to unlock new mods; and we quickly learned that, regenerating health or no, one or two well-aimed shots are usually enough to make you dead. But as we found out during GDC, there were two things developer Zipper was holding back from us…

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Go to Source (GamesRadar)

Video Preview: Deus Ex

Posted on March 06, 2011

VIDEO: We talk with the game director of Deus Ex about the real science behind the game and how the myth of Icarus adds to the overall philosophy of the game design.

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Go to Source (GamePro)

Battlefield 3 first-look preview (Battlefield 3)

Posted on March 04, 2011

Let’s not beat around the bush here: Battlefield 3 looks freaking amazing. At their GDC preview event, the folks at DICE showed off a PC version of the title and did their best to blow the collective minds of everyone present. We can’t really say to what extent they succeeded, but we will say this: They certainly brought their A game…

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Go to Source (GamesRadar)

InFamous 2 preview: User-generated chaos

Posted on March 04, 2011

Before presenting the latest milestone in the development of InFamous 2 at GDC today, Sucker Punch Productions development director Chris Zimmerman told his captive audience, “What we saw as the biggest problem with InFamous was that, at some point, it ended.” That won’t be an issue in this sequel, thanks to user-generated content.

Zimmerman says that the developer has planned to integrate user-created missions from the outset, keeping the feature secret for two years. “That’s hard to do,” he said with laugh.

Players will have access to “All of the good guys, all of the bad guys, all of the props that we built for the game — vehicles, weapons and other stuff — and then a whole bunch of special stuff we built just for making user-generated content,” he confirmed. “

We figured we’d throw that all out there and let people create, because we think there are lots of people out there that dream of being a game designer, and this is our opportunity to give them the opportunity to share what they can do. To take all of this content we’ve built over the past two years and putting it together to make something we never thought possible.”

Continue reading InFamous 2 preview: User-generated chaos

JoystiqInFamous 2 preview: User-generated chaos originally appeared on Joystiq on Tue, 01 Mar 2011 23:30:00 EST. Please see our terms for use of feeds.

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Video Preview: Dead Space 2 Severed

Posted on February 27, 2011

VIDEO: Play as an all new character in a parallel storyline intersecting Isaac Clarke’s as you navigate the infected sprawl of Dead Space 2 Severed.

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Deus Ex: Human Revolution Hands-On Preview

Posted on February 27, 2011

Viva la Revolution!

Go to Source (The Escapist – EscapistMagazine.com)

The Witcher 2 preview: Cause and effect

Posted on February 24, 2011

Polish developer CD Projekt charmed a lot of PC-playing RPG fans with its first game, The Witcher, and now the studio is using that solid foundation to build the sequel, subtitled Assassins of Kings. The first game used a heavily modified Aurora Engine (from BioWare’s Neverwinter Nights series), but The Witcher 2 runs on a new graphical engine of CD Projekt’s own design and features a revamped combat system.

At a recent meeting with the developer, I played through one of The Witcher 2’s sidequests, which amounted to roughly an hour’s worth of gametime. It was enough of an introduction to convince me that if you liked the first game, you’ll enjoy the second. There’s not a lot of innovation in the sequel, but CD Projekt again proves itself to be a skilled developer of the PC RPG.

Continue reading The Witcher 2 preview: Cause and effect

JoystiqThe Witcher 2 preview: Cause and effect originally appeared on Joystiq on Wed, 23 Feb 2011 00:00:00 EST. Please see our terms for use of feeds.

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Hands-on Preview: Jurassic Park

Posted on February 20, 2011

Press that button or the dinosaur wins!

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Go to Source (The Escapist – EscapistMagazine.com)

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Knights Contract Preview

Posted on February 20, 2011

Namco Bandai’s Knights Contract comes out on the 22, but do you know if the game is right for you? Maybe a gameplay clip would help educate you in your decision, but if one gameplay video isn’t enough, how about six?

Knights Contract is about an experienced witch hunter named Heinrich Hofmann who becomes cursed with immortality. When Hofmann meets Gretchen – a young woman who is the reincarnation of a witch Hofmann once killed – the gentle giant decides to protect the young woman, and turn against his former commander.

Watch Heinrich get torn to shreds before stitching himself back together, run from a monster with a whale-sized mouth, and eviscerate like a hundred doodz in the following videos.

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Game Informer Video Preview: Our Insight Into Bulletstorm

Posted on February 10, 2011

Bulletstorm, the controversially violent collaboration between Epic Games and People Can Fly, is looming on the horizon. Now is the perfect time to take a crash course about the game’s crazy weapons, skillshots, and gameplay.

Join two bearded fellows, Adam Biessener and I, as we casually chat about horrendous acts of sadism and bodily mutilation.

(Please visit the site to view this media)

Bulletstorm arrives on 360, PS3, and PC February 22. If you need more Bulletstorm info, check out our offical hub page. Also be sure to read our interview with producer Tanya Jessen.


Go to Source (Game Informer)

Diablo 3 PvP Preview

Posted on February 08, 2011

'Diablo III'

There are a few things that PC gamers get to look forward to in life. One is a comfy chair, another is taking that brand new mouse or keyboard out of the box, and the third is getting to play Diablo 3. Kevin Kelly recently went to Blizzard’s HQ in Irvine to try out Diablo 3’s PvP mode, and let’s just say I’m a little bit jealous.

“While the build was the same as it was at BlizzCon last year, seeing it up close and personal shows the potential of putting the Arena system into the game. Toiling and grinding through the realms of Diablo can become pretty tedious, and sometimes you’ll need a place to vent that frustration. This is perfect for that outlet, and it trains you in the effective use of your skills and abilities as well. Think of it as the X-Men’s Danger Room or the training simulation from the Matrix, without all the holograms and fakery.”

For more info behind Diablo 3’s PvP arena mode, check out our in depth preview.


Go to Source (G4TV.com)

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Video Preview: SSFIV 3DS

Posted on February 06, 2011

VIDEO: The prolific producer of Street Fighter IV talks about how the game will mix touchscreen and standard button control while also allowing for more 3D-friendly visuals.

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Yakuza 4 Gameplay Preview: Character’s Showing Off Their Moves

Posted on February 02, 2011

In Yakuza 4 you will meet a whole slew of new characters, visit new locations, play new mini-games, chat with sexier hostesses, and beat up foes to a pulp just like this gameplay video below, which displays some deadly moves.  Developed and published by SEGA and exclusively on the PS3, Yakuza 4 is set for a North America release on March 31, 2011.

The story continues as you play as Kazuma Kiryu from Yakuza, and as Kazuma you will once again roam the streets and be prepared to fight with honor at the same time strike fear into your enemies and brace yourself for a wild adventure.

Related: Yakuza 4 Preview: Tokyo in a Very Violent Box


Go to Source (G4TV.com)

Video Preview: Ninja Gaiden 3

Posted on January 29, 2011

VIDEO: We sit down with the main man behind Team Ninja to see how Ninja Gaiden 3 will be gutsier, bloodier, and better.

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Bulletstorm video – Full Access Preview (Bulletstorm)

Posted on January 27, 2011

Chris, Charlie and Matt load up the Bulletstorm demo and FAP ‘til their nuts explode…

Go to Source (GamesRadar)

Preview: Mount & Blade: With Fire and Sword

Posted on January 26, 2011

What are guns doing in my medieval war simulator?

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Go to Source (The Escapist – EscapistMagazine.com)

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Bionic Commando Rearmed 2 video: Full Access Preview (Bionic Commando Rearmed 2)

Posted on January 23, 2011

This episode: Brett and Chris are joined by Capcom reps Ray Jimenez and Mike Lunn, who were nice enough to show off some never-before-seen areas of Bionic Commando Rearmed 2. Brett and Name then engage in two-player co-op and talk about features new to Rearmed 2, all while Simon Viklund’s sure-to-be-amazing soundtrack pumps underneath.

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Games of 2011: Mortal Kombat

Posted on January 20, 2011

PREVIEW: Read on to learn how the creators of the influential Mortal Kombat series aim to resurrect it by returning to its darker roots in our latest “Games of 2011″ preview.

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The Legend of Zelda: Ocarina of Time 3D preview

Posted on January 20, 2011

Nothing does a better job of upgrading a game’s graphics than your memory. There’s something about the PS1/N64 era of games that makes us remember them better than they actually looked. The 3DS version of Ocarina of Time is unquestionably a better looking game than its predecessor, with new textures, new character models, better lighting, and a new widescreen aspect ratio. So, why does Ocarina of Time still look so dated?

Although Nintendo has updated the visuals of the N64 classic, it hasn’t changed enough to shake off the N64 origins — and the new sheen of paint can’t help it compete with the other games that were present at the 3DS preview event, like Resident Evil. The 3D effect also seems relatively muted, even with the toggle set to the maximum settings. Its shortcomings make me realize that I wouldn’t mind seeing a more thorough remake, one that truly pushes the 3DS’ graphical capabilities.

But for most, Zelda isn’t about the visuals, and the gameplay is just as you remember it.

Continue reading The Legend of Zelda: Ocarina of Time 3D preview

JoystiqThe Legend of Zelda: Ocarina of Time 3D preview originally appeared on Joystiq on Thu, 20 Jan 2011 09:32:00 EST. Please see our terms for use of feeds.

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Games of 2011: Bulletstorm

Posted on January 18, 2011

PREVIEW: Adrian Chmielarz, the creative director at People Can Fly, details the lighter side of the year’s most explosive, outlandish, and obscenely funny shooter–Bulletstorm.

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Go to Source (GamePro)

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