SteelSeries Spectrum 5XB Headset Review

Posted on February 18, 2011
Overall Feeling:
The SteelSeries Spectrum 5XB is a headset for your Xbox 360 (and PC) that is built for the professional gamer. The headset lets you separate your online teammates’ voices from the sounds explosions, gunfire, planes flying overhead, the whole nine yards. So, if your teammate is barking orders your headset will turn down the games audio automatically through the LiveMix.
ShogunGamer.com Rating :
9

After years of perfecting their gear for the professional PC gamers over in their platform; SteelSeries has finally released a console entertainment headset with the Spectrum 5XB Xbox 360 Gaming Headset. SteelSeries has gained a reputation of creating nearly indestructible gaming hardware. From keyboards you can smash between a door to a gaming mouse you can throw against the wall and it will be ok. The 5XB is no exception to the reputation that the gear company has gained.

read more (Shogun Gamer)

iPhone review of the day: Legendary Wars – How do you improve Plants vs Zombies? Unicorns (Legendary Wars)

Posted on February 18, 2011

The modus operandi of Legendary Wars isn’t much different than that of hundreds of other castle vs. castle or tower defense games available in the App Store. Your castle is on one end of the side-scrolling battlefield, the enemy’s stronghold is on the other. You mine gems and then use the gems to create an army to defend your turf and raze the other guy’s to the ground. But Plants vs Zombies proved that adorable art and music combined with near-perfect gameplay can transcend this simple concept. And Legendary Wars was taking notes while reading Tolkien in the Ren Faire beer garden…

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Go to Source (GamesRadar)

Reviews: Marvel vs Capcom 3: Fate of Two Worlds Review Supplement

Posted on February 16, 2011

Our review of Marvel vs Capcom 3: Fate of Two Worlds.

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Go to Source (The Escapist – EscapistMagazine.com)

Review: Marvel vs Capcom 3: Fate of Two Worlds

Posted on February 16, 2011

Capcom delivers a game of heroic proportions.

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Go to Source (The Escapist – EscapistMagazine.com)

Marvel vs Capcom 3: Fate of Two Worlds (Review)

Posted on February 15, 2011

Marvel vs Capcom 3 is a celebration of everything that makes videogames great. It’s a celebration of Capcom’s heritage. Of comic books and super heroes. Of laser beams, celestial brush strokes and grenade launchers. A celebration of button mashing and obscene complexity of control. Of combos, juggling and finishing moves. But most of all, it’s a celebration of everything that makes the very word ‘videogame’ excite our minds. And it’s time you joined the party.

Go to Source (GamesRadar)

You Don’t Know Jack [Review]

Posted on February 13, 2011
Overall Feeling:
Buy You Don’t Know Jack. It doesn’t matter what platform you’re buying it on its a good solid enjoyable game that you can go back to time and time again.
ShogunGamer.com Rating : 8

It has been quite some time since the purple jewel case containing my copy of You Don’t Know Jack: The Ride, has left its shelf.  That particular copy has seen a large majority of my computer systems.  Looking back I can still see myself sitting in my computer cubby, playing the game over and over again for hours.  By the time it hit its final resting place on my game shelf, I wouldn’t be surprised if I knew all the answers to all the questions in the game.

read more (Shogun Gamer)

Escape to the Movies: The Eagle

Posted on February 12, 2011

This week, MovieBob is bored stupid by The Eagle.

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Go to Source (The Escapist – EscapistMagazine.com)

Reviews: Mario Sports Mix Review Supplement

Posted on February 11, 2011

Greg Tito reviews Mario Sports Mix.


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Go to Source (The Escapist – EscapistMagazine.com)

You Don’t Know Jack (2011) Review

Posted on February 10, 2011

The brash trivia franchise returns to the stage for a successful new outing.

Score: 7.0 / good

Get the full article at GameSpot


You Don’t Know Jack (2011) Review” was posted by Chris Watters on Wed, 09 Feb 2011 18:25:00 -0800

Stacking review: All dolled up

Posted on February 10, 2011

Double Fine has finally shaken off its chronic case of “If Only.” As in, “Costume Quest is adorable, if only the combat wasn’t so repetitive,” or, “Brütal Legend is such a fun world, if only the mechanics worked better.”

With Stacking, the developer’s new downloadable puzzler, Double Fine has delivered a well-rounded game that’s drenched in as much charm as you’d expect. But’s it’s been married to a great gameplay conceit that could more than stand on its own.

Gallery: Stacking

Continue reading Stacking review: All dolled up

JoystiqStacking review: All dolled up originally appeared on Joystiq on Wed, 09 Feb 2011 19:15:00 EST. Please see our terms for use of feeds.

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Mario Sports Mix

Posted on February 10, 2011

REVIEW: Despite it’s bare-bones single-player and wonky AI, this flawed but fun sports compilation is sure to be a hit with Mario diehards. Find out why in our review.

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Go to Source (GamePro)

Breach Review

Posted on February 10, 2011

There’s an M60 machinegunner on the floor above me that’s ruining my team’s kill/death ratio. I’m carrying a sniper rifle, so storming up the stairs (which might be mined with tripwire explosives) into close-quarters combat won’t end well. I check my bag of tricks for a solution, and bingo: breaching charges! I look up and tap Q to strap a gift-wrapped chunk of C4 to the ceiling. Five seconds later the section of ceiling is reduced to a hailstorm of falling rubble, spilling bricks and a player’s corpse—still clutching his M60—through to the floor in front of me.

Nearly everything can be blown apart brick-by-brick.

Breach handles anti-architecture warfare similarly to the way Battlefield: Bad Company 2 does it—RPGs and other bombs take bites out of bridges, wooden terraces and houses to terrify and reveal those inside. The biggest difference here is that there’s more incidental cover to explode (like rows of sandbags), and Breach’s latch-on cover system.

But Breach isn’t just a cover-based game about killing walls—it feels more like a Battlefield from a parallel universe (which I like). Its four all-outdoor levels resemble BFBC2 design—each has a main path dotted with breakable shacks and walled in by mountains. They’re great layouts, and they encourage firefights with a pace slow enough to let teams build momentum, but fast enough to keep the action hot.

Tactical traffic

Like shooting heavily armored fish in a barrel.

Convoy mode is the best of Breach. Here, attackers try to disable two slow-moving, AI-driven vans that snake through the level by hitting them with explosives; defenders man turrets mounted on the vans, repairing the vehicles and blowing barricades that block their path. It paces just as brilliantly as Team Fortress 2’s Payload mode: picking off a defender who steps away from repairing the convoy or plowing the road so the vehicles can move feels like tug-of-war with assault rifles.

The holes in Breach’s design are mostly graphical. Other than the destruction physics, it feels like it’s built on tech that’s three or four years old—mixed texture quality and odd details like shooting a truck’s tires sounding like bullets pinging against metal clash with the fidelity of blowing pinpoint-accurate holes in walls and rooftops for a clear shot. The upside, of course, is that it’ll run well on most systems.

These ain’t Megatextures.

I hope Breach doesn’t end up as this year’s Lead and Gold. Both games are outstanding multiplayer experiences for their price, with novel bits of design that many triple-A shooters wouldn’t attempt. But L&G has been abandoned due to its limited content, and Breach is similarly lean. It may not be enough to woo large populations away from the other FPSes where they’ve entrenched—but if you try it, it’s a blast.

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Magicka review

Posted on February 09, 2011

In Magicka, you’re a wizard. You’ve got eight elements that you can stack up, mix, multiply, and unleash. You can cast them at goblins, cast them at anything next to you, cast them at your specially blunted sword, cast them at your own face.

Singleplayer mode is a light comic fantasy, narrated by your dodgy mentor, Vlad. The black-clad Romanian wizard keeps pointing out that he’s not a vampire, and making bad puns about sinking his teeth into things. It’s a mix of satire and pop culture references that’ll have you smirking dangerously throughout.

Unlike at urinals, it’s okay to cross the streams.

Lots of care has gone into the way the elements combine and contort in your spells. Combinations shape the form (Missile? Beam? Cone? Wall?) and function (Healing? Burning? Shielding? Exploding? Freezing? Drenching? Zapping?) of each glorious experiment. There’s enough variety for every wizard to have his or her own favourite attack style. Mine is a steamy lightning beam that scalds you before dealing bonus lightning damage from the water element in steam. See ‘A wizard did it’ for more.

Concocting these spells is a little confusing at first, as you’re commanding eight elements across eight keys, but you’re rarely faced with enemies that can’t be killed by particular elements. Button mashing will get you far, and a mistake might just surprise you.

Pop culture references are sprinkled throughout.

The environments are top-down, linear jaunts through bright and breezy fantasy tropes: forests full of goblins, orcish trenches, swamps, mines, the land of the dead. Wander off the beaten path, and you can find powerful equipment and new magic spell recipes that reach beyond the scope of your regular elemental concoctions – spells such as Revive and Teleport.

Singleplayer will soon wear thin, sadly. It’s not that you can’t beat it with the right spells and an awful lot of goes – it’s that if you make a mistake and burst like a sticky water balloon, you get chucked back to the last checkpoint you reached. In once case, that involves fighting three big groups of face-pounding orcs and one-hit-smash-to-deathing ogres, in a row, before you hit another checkpoint. If you quit before you complete that level (perhaps out of, ooh, say, frustration), you’ll have to start it all over again when you boot up the game again. Ultimately, you’ll hit this annoying boss or that overpowered yeti thing or this boring underworld level and you’ll just give up on singleplayer. Then you’ll turn to multiplayer.

Combing elements can create deadly new ones.

And multiplayer is good, when it works. If you’ve got a few networked computers and three eager friends with Magicka on their Steam accounts, you can enjoy the splendour of four death lasers combining neatly into a super-beam that bursts ogres in seconds. You can have tactics and gambits and laugh as they end with one wizard left, deciding if he wants your gear before he resurrects you.

The bulk of us, however, will be butting our heads against the brick wall of online multiplayer. At the time of writing, developers Arrowhead have been releasing patches every 24 hours, and they’re gradually improving on the terrible connectivity issues. Despite their efforts, you no sooner host a game than Steam Chat dies, Skype calls drop, and flatmates start inspecting the router for flashing lights. For a game so reliant on multiplayer to be fun, there are lots of missed opportunities. There’s no chapter select function, no joining mid-session for latecomers or disconnected players, no voice chat, no dedicated servers, and tons of lengthy, wordy cutscenes that only the host can skip.

I always cook my vegetables at Fire mark three.

Get it working, and it’s great. For £8, you’ll get your money’s worth before everyone forgets about it. But it could have been game of the year material! Silly wizards.

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Go to Source (PC Gamer)

Reviews: Dead Space 2 Review Supplement

Posted on February 08, 2011

Susan Arendt reviews Dead Space 2.

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Go to Source (The Escapist – EscapistMagazine.com)

Review: Dead Space 2

Posted on February 08, 2011

The first Dead Space was just a warm-up getting you ready for this.

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View Article (The Escapist – EscapistMagazine.com)

Dungeons Review

Posted on February 08, 2011

Dungeons’ mind-numbing, repetitive gameplay never reaches the greatness of Dungeon Keeper, its classic inspiration.


Score: 5.0 / mediocre

Get the full article at GameSpot


Dungeons Review” was posted by Mark Walton on Mon, 07 Feb 2011 17:55:16 -0800

Back to the Future: Episode One review

Posted on February 07, 2011

Back to the Future is about a young Michael J Fox accidentally going back in time to 1955 using a time-travelling DeLorean. While there, he threatens his own existence by altering history, and in trying to save himself gains a greater understanding of his parents, saves his friend Doc Brown from Libyan terrorists, and builds himself a better future. It still holds up today as a wonderfully written adventure film, filled with exciting set-pieces, funny dialogue and plenty of heart.

Near the start of this first chapter of the episodic Back to the Future: The Game, the DeLorean returns to Marty containing only Doc Brown’s dog Einstein, and a shoe. To find out what time period the car has come from, Marty Uses Shoe on Dog, and Einstein leads him to a little old lady’s house. Marty solves the mystery by having a chat, turning a radiator on, and hunting through some old newspapers.

Chris Lloyd reprises his role as the Doc.

It probably seemed like a good idea at the time. Back to the Future is a great film filled with thrilling adventure. Telltale make adventure games. The word ‘adventure’ is right there in the genre name, but Back to the Future is perhaps the least adventurous game I’ve ever played. Over the course of an easy 90-minute borefest you prop open a door, make some barrels roll around, and solve multiple puzzles using a tape recorder.

It’s not Back to the Future in spirit or style. It’s the same formula Telltale have been peddling since their first Sam & Max series, dressed up in a red life-preserver.

Young Doc helps you in 1931.

If all you’re looking for is nostalgia, maybe that’s enough. The story follows a familiar formula: the DeLorean has appeared back in 1986 because the Doc is in trouble. He’s been missing for months, trapped in prohibition-era Hill Valley and accused of burning down a speakeasy belonging to Kid Tannen, another relative of the original movie’s villain, Biff. You travel to 1931 to rescue him.

Ah, memories

Plot aside, there are plenty of winks and nods to the original films, as when the game intro lets you play a twist on the original film’s first time travel experiment. Or when the old lady you meet turns out to be Edna Strickland, a relation to the screaming, bald vice-principal from the original film. Or when you get to Use Marty’s Guitar on Doc’s Giant Amp. If you loved the original films, you’ll play it and say, “Oh, yeah, I remember that,” while wondering when you’re going to get to the exciting skateboard chases and the flying trains.

No Tannen sidekick can beat Flea in BttF2.

Bullet time

When the action does pick up the pace in this chapter’s high-speed finale, it serves only to underline why this shouldn’t have been a point-andclick adventure in the first place. There’s an enemy who fires a gun at you repeatedly at near point-blank range and misses every time. Pointand- click is a format that can’t cope with putting you in genuine physical peril, and so any moment of danger deflates instantly.

Those who want more than faint reminders of better entertainment are only going to feel cheated by this game, which is too easy and too rushed. The complexity of the puzzles has been dialled back to aid casual gamers attracted by the licence, the environments feel small and empty, the lip-synching is nonexistent and there are multiple lines of dialogue that are completely missing. It’s a mess.

The dialogue is entirely forgettable.

There are four more episodes of Back to the Future: The Game planned, shifting between the ’30s and an alternate 1986. It still has time to be good. But based on this first episode, your time would be better spent re-watching the movies.

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The Kings Speech

Posted on February 06, 2011

How to fish for an Oscar.


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Go to Source (The Escapist – EscapistMagazine.com)

Two Worlds 2 review

Posted on February 06, 2011

Of all the open-world roleplaying games of the past decade, Two Worlds was likely the worst. Its titular globes represented an unpolished, badly translated Gothic-clone orbiting an interminable, lifeless Oblivion-clone. Yet this sequel almost completely redeems the series. Its combat is innovative, character choices are meaningful, it’s gorgeous to explore and it’s largely bug-free. Until it peters to a linear, inglorious finale, Two Worlds 2 offers remarkably satisfying open-world adventuring. In two words: much better.

Ever wanted to hunt endangered species? Now you can!

Act like an orc
The original game was little more than an open-world sandbox with a skeletal plot to serve as a navigational aid. NPCs had little to say, and even that dialog was barely coherent. TW2 fleshes out its world with a more substantive storyline and characters who, while still not loquacious, are personable and articulate. The plot remains simple—your haplessly bound and uncomfortably attractive sister needs rescue—but the improved story and colorful NPCs, including some unlikely orc allies, make exploring this world purposeful and rewarding.

The new engine is often stunning, and definitely a graphical leap above recent open-world RPGs. TW2 offers some great hand-crafted environments, including dense forests, imposing swamps and scenic grasslands. They’re inhabited by far more critter types than in similar games, including an abundance of natural wildlife and supernatural beasties. The AI isn’t sophisticated—enemies largely just charge you—but NPCs have schedules and humanoid foes display some organization, breathing life into environments. (To mitigate the hassle of waiting for NPCs to arrive at their jobs, nighttime is accelerated to pass in moments.)

What a view – I can see my shack from here.

The open-ended skill system eschews classes and gives you an abundance of tactical options to consider. I decided that I was going to be a death-dealing spelunker to solve a chain of labyrinth quests, so I equipped an axe and a torch (a necessity in TW2’s pitch-black dungeons). After acquiring the Fire Strike skill, a portion of the physical damage I inflicted became fire damage, thanks to the equipped torch. Once I gained Shield Pull, I could disarm enemies with my axe. After realizing that undead were more vulnerable to blunt trauma, I nabbed a skill book to unlock a mace-specific feat that stuns opponents. Many undead bones can attest to the usefulness of non-combat skills—whenever I overloaded, I dismantled extra loot into components which I used to substantially improve my equipped gear.

Little Red Riding Hood sends her regards, Wolfy.

Magic is similarly customizable, and allows you freedom to alter spell effects at any time by substituting collectible modifiers. Only the stealth system feels underdeveloped, although instantly assassinating surprised opponents is hugely satisfying.

TW2 still has plenty of room to grow, though. You can’t fight on horseback, for instance. Many skills are unbalanced—some are of dubious utility while others, such as Alchemy, feel half-baked. The single-player story gets increasingly linear for little payoff; we still get a sizable map out of the deal, but later areas aren’t as fleshed-out since the plot isn’t compelling enough to justify limiting open-world exploration. Multi­player is improved, but is disappointingly mission-based instead of allowing co-op wandering.

Yet it is such a huge improvement over its dismal predecessor that it’s oh-so-close to being an outstanding RPG. Its design just needs some rationalization and focus to achieve something great.

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Go to Source (PC Gamer)

Metareview: Killzone 3

Posted on February 05, 2011

You’ve got … way too much time to pore over the Killzone 3 reviews from front to back and between the lines — the game’s not out until February 22. But here’s the secret: The quickest way to an informed opinion is to jump to conclusions, and then just read the comments below them. Got it? Okay … Jump!

  • 1UP (B+): “It’s definitely one of the better multiplayer games available on PlayStation 3 and easily one of the best-looking games available to console gamers today.”
  • Destructoid (10/10): “Killzone 3 is the shooter to beat.”
  • Eurogamer (8/10): “Killzone 3 is a powerful, impressive game that sets an imposing standard for Sony’s 3D, Move-enabled future output; it’s just a shame that in doing so, it’s lost just a little of what made the series stand out in the first place.”
  • GameSpot (8.5/10): “Killzone 3 isn’t the game it could have been, but when it comes to capturing the madness of larger-than-life planetside battles, few games do it better.”
  • GameTrailers (9.4/10): “Killzone hasn’t forgotten its roots — it’s just improved its fundamentals in every way that matters.”
  • IGN (8.5/10): “This may not be the best game on the PS3, but it’s a fantastic option for shooter fans, and the type of title that non-PS3 owners are sure to envy.”

JoystiqMetareview: Killzone 3 originally appeared on Joystiq on Fri, 04 Feb 2011 08:00:00 EST. Please see our terms for use of feeds.

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