Rift -The Defiants Character Customization Gameplay Movie

Posted on March 04, 2011

Defiants harness the power of the planes to fuel magical technologies to defend Telara, take a look at the races and some customization options you will have if you choose to create a Bahmi, Kelari, or an Eth.

Read and Post Comments | Get the full article at GameSpot

Rift -The Defiants Character Customization Gameplay Movie” was posted by JimM on Tue, 01 Mar 2011 17:53:31 -0800

Shippin’ Out Feb. 27-Mar. 5: Fight Night Champion, Black Ops PS3 DLC

Posted on February 28, 2011

New release slate highlighted by first M-rated franchise entry and First Strike add-on content for Sony’s console; Beyond Good & Evil HD, Rift, Warhammer 40k: Dawn of War II: Retribution also out.

The splendid shooter Killzone 3 and the foul-mouthed Bulletstorm led all releases last week, but this week’s focus shifts to hand-to-hand fighting, Call of Duty multiplayer, and a revival of Beyond Good & Evil.

Leading the pack this week is EA Sports’ Fight Night Champion for the Xbox 360 and PlayStation 3. Champion is the first Fight Night game to be rated M for Mature. The game is being billed as one that is “gritty” and “dark,” with animations and player damage that “truly conveys the brutality of the sport of boxing.”

EA is promising a refined physics-based animation system and a new “Full Spectrum Punch Control” scheme. The title will focus on a single-player mode intended to re-create the dramatic and emotional aspects of the sport.

PlayStation 3 gamers looking to add to their copy of Call of Duty: Black Ops can pick up the $15 First Strike downloadable content this week via the PlayStation Network. As for the content, the map pack includes four new multiplayer environments ranging in locale from the Berlin Wall in Germany to a North American hockey rink. The add-on also bundles one environment for the game’s zombie mode dubbed Ascension.

While Beyond Good & Evil 2 is still far off, fans of the series can pick up an updated version of the well-received original this week on Xbox Live. Beyond Good & Evil HD will feature 1080p graphics, including enhanced character models and upgraded textures, and Ubisoft has also remastered the game’s musical score.

Also out this week is Trion Worlds’ massively multiplayer online game Rift for PC. As its title might suggest, the game’s premise is that of “rifts” in space time that are playing havoc with the land of Telara and threatening to tear the fabric of the universe. The world will be highly malleable, as these rifts can be triggered by players or the development team, and they can also occur spontaneously. Their arrival will apparently alter the landscape, as well as open up new areas for exploration.

Those who would rather add to an existing game than pick up a new one can grab Warhammer 40,000: Dawn of War II: Retribution for the PC. Retribution follows on from the events that transpired in Dawn of War II’s first expansion, Chaos Rising. Set 10 years later, the game sees the Imperium reeling after an apparent betrayal by Gabriel Angelos’ Space Marines. Gamers will be able to assume command of their chosen faction to experience the events of the game as they play out.

Gamers looking for something a little lighter this week can pick up Rango The Video Game. It will be released the Tuesday before the Johnny Depp-voiced animated Western releases in theaters on Friday, March 4. Like its film inspiration, the action adventure game will follow the travails of its titular out-of-his-element lizard. The game will be set in the Wild West town of Dirt, and gamers will find themselves meeting quirky characters, as well as engaging in shoot-outs and other old-timey activities.

For further details on the week’s games, visit GameSpot’s New Releases page. The full list of downloadable games on the PlayStation Store, Xbox Live Marketplace, and Wii Shop Channel will be revealed later this week. Release dates are based on retailer listings and are subject to change.


Fate of the World–PC–Red Redemption

Martial Empires: The Catastrophe of Babylon–PC–gamigo


Chuck E. Cheese’s Sports Games–Wii–UFO Interactive

Fight Night Champion–PS3, X360–EA Sports

Rango: The Video Game–PS3, X360, Wii, DS–Paramount Digital Entertainment

Rift–PC–Trion Worlds

Warhammer 40,000: Dawn of War II: Retribution–PC–THQ


Beyond Good & Evil HD–X360–Ubisoft

Call of Duty: Black Ops: First Strike–PS3–Activision

Perfect World International: Genesis–PC–Perfect World Entertainment

Read and Post Comments | Get the full article at GameSpot

Shippin’ Out Feb. 27-Mar. 5: Fight Night Champion, Black Ops PS3 DLC” was posted by Eddie Makuch on Sun, 27 Feb 2011 08:55:27 -0800

Launch Diary: Now With Even More Video!

Posted on February 27, 2011

Rift’s head start for pre-orders and collector’s editions is live, and we’re finally playing after dealing with some mild initial patching and server load issues. Check back for updates to see what kind of pithy one-liners Adam’s journey through Telara is inspiring him to post. Latest update: 02.25.11 | 1742

The newest updates will always be at the bottom.

Alternatively, follow Adam on Twitter (@abiessener) for real-time updates.

Not sure if you’re into Rift’s fantasy MMO style? Check out the cinematic trailer for a taste.

02.23.11 | 1422: Install…patch…patch invalid. Whee!

02.24.11 | 2330: Three hour queue, no thanks. My guild sure can pick a server.

02.25.11 | 0800: It’s 8 a.m. and there’s still a queue for my server. It’s four people long, but the principle of the thing is what matters here.

0814: The character creator isn’t bad, but it fails to capture the fullness of my glorious beard. Still, I’m pretty happy with my soon-to-be-mage.

0819: So I’ve been brought back to life as some kind of awesome magical cyborg who consumes the souls of the fallen? Sweet.

0822: Okay, my initial scan of the lore may be slightly off. Even so, the Defiant base is bitchin’.

0825: All of the souls available to me sound amazing. See, souls are like WoW talent trees. You collect them and merge up to three of them (eventually, I’m as newbie as a kitten now so I only get the one) to create your own unique class. Pyromancer, Warlock, Chloromancer, and Archon all seem totally kick ass but they lose out to Stormcaller. Because, well, Stormcaller.

0844: What the hell is this thing? I haven’t even drawn my staff to throw out my first baby lightning bolt and this monstrosity is wrecking a bunch of dudes right here.

0850: Okay, yeah, this is totally giving me the new awesome MMO shivers. Squee!

0925: Too much time spent writing this, not enough time playing. Need to shoot things with lightning.

0930: Twitter integration! Woo!

0953: The one thing that sticks out to me so far is how many little things I appreciate as a long-time MMO player. Like how my racial is a short-cooldown out-of-combat sprint — it’s so much easier to get around as a lowbie. Chat functionality is fantastic. My spells (yeah, Stormcaller rules) interact in interesting ways from level two. The lore is available (and surprisingly not stupid), but not shoved in your face. I’m enjoying the hell out of this so far.

1006: Oh, awesome. If you happen to pull a bunch of guys you didn’t think would aggro together and get squished — not that I’m so much of a newb to ever do that, of course — you get a once-per-hour delayed self-resurrect. Corpse runs are so 2005.

1038: Made it back through the time portal to stop the apocalypse. One newbie mage against the Destroyer of Worlds or whatever he’s called. What could go wrong?

1158: Did some leveling and rift-stomping. The world feels more dynamic than in anything else I’ve played. Rifts are very similar to Warhammer Online’s public quests, yes, but seem to be implemented better. So far I’m joining huge raids in the crowded post-tutorial newbie zone and not doing much more than spamming instants, but that’s okay. There’s a giant invasion going on right now, with monsters trying to overrun our Defiant defenses at two different locations and rifts spawning all over the place. As far as I can tell, about 80 percent of the players in the zone are running around trying to deal with it. It’s pretty awesome. I keep getting distracted from my questing.

Super Bonus Update: Hey, my video finished rendering and uploading! Check out the newbie tutorial rift that caps off the intro zone and sends you to the “real” world below.

(Please visit the site to view this media)

1419: Used my free respec to switch to a Chloromancer-focused build, and holy cow it’s incredible. Just hit level 10 with it, and I went from “hey this soul is kinda neat” to “I guess I’ll kill everything and drain all my health back and never ever die.” The skill chains and interactions between abilities at level 10 in Rift are around what you’d get at level 40 in World of Warcraft. I’m loving the combat, the dynamic events, and the overall polish of the game so far. Then again, I was saying a lot of the same things for the first 40 or so hours of Warhammer Online, and look how that turned out.

1544: Dealt with my first major invasion. What happens here is that a bunch of rifts and invasions spawn across an entire zone, and everyone in range gets a public quest to defeat invaders, seal rifts, and eventually kill the boss. In the one I participated in, we had to seal 10 rifts, defeat 25 invasions, kill 1,000 creatures, and then deal with something called Grimnir. This was much better than regular rifts; the monsters were tougher and the number of invaders was better scaled to the number of players we had fighting back. I even died once! I’m still fairly positive on the dynamic content in Rift so far, but I’m curious to see how it balances out once there isn’t such a huge concentration of players in just a few zones.

Super Bonus Update 2: Another video finished! Here’s a brief look at what an invasion looks like. It’s not a rift, with the giant glowing sky blob spawning monsters — instead, this is a set of elite monsters that come into town and try to kill everyone. It’s nice to see the dynamic content not being limited to rifts themselves, even right away in the newbie zone.

(Please visit the site to view this media)

1633: Guess what a group of opposite-faction level 20+ characters were doing in the newbie zone! If you said anything but “spamming emotes and killing questgivers over and over,” turn in your MMO card right now because duh. Oh well, I’ve been wanting to make it out to the capital city for a while now. Meridian is pretty cool, and holds all the stuff you expect: bankers, class trainers, profession masters, daily questgivers, faction bosses, etc. One cool thing: guild weekly quests. You can pick one of a couple — there’s a PvP one, a dungeon one, and what I think is a rift-focused one — for your guild to work toward collectively for the week. Neato.

1701: Torched a major water invasion. This one was close. Three of our four Wardstones fell to the invaders before we could finish off the boss. Between all the different combats taking place across the whole zone, we must have had over a hundred players working together toward this one. Awesome stuff. Going to try to get some more game in tonight and put together a big post on my overall thoughts after a day of Rift, so check back tomorrow for more.

Super Bonus Update 3 (1742): More video! This is a small slice of the water invasion I was talking about just now. Looks very different from the death rifts I’d been fighting previously. I love how I get to pump out a ton of passive healing to my whole raid just by beating on enemies with thunderbolts and spore waves and keeping my debuffs up. Chloromancer is so much fun.

(Please visit the site to view this media)

Go to Source (Game Informer)

Rift Open Beta Begins Next Week

Posted on February 08, 2011

Following a string of closed beta events where invitations were handed out by the bucketload, a properly open beta test for Trion Worlds’ MMORPG Rift will kick off on February 15 then run until February 21, the developer has announced.

Players will be able to check out the first 42 character levels from the PC MMORPG, across several PvP warfronts and a variety of zones and dungeons.

The open beta event, dubbed ‘Telara the Merciless,’ will begin at 10am PST on Tuesday, February 15 and end at 10am PST on Monday, February 21. Had thisaway to …


Go to Source (ShackNews)

Rift Updated Impressions: Rifts

Posted on January 30, 2011

We take a closer look at the deadly rifts plaguing the world of Rift.

Telara is a world locked in turmoil. Six elemental realms threaten this world, and Telara’s salvation depends on two opposing factions. On one side are the Guardians, warriors and champions reborn by the will of the gods, not for their virtue but for their military prowess. On the other are the Defiant, beings from the future that have seen the gods fail and have traveled back to succeed in their place. We had the opportunity to witness the threat of the elemental planes firsthand and take a closer look at Rift’s dynamic, as well as hostile, invasions.

Each invasion begins with a simple tear. A tear represents a weakness in the fabric of space between Telara and one of the elemental planes of earth, air, fire, water, life, and death. They can happen anywhere, and if left unattended, they will open into a rift that deposits otherworldly horrors upon the world. These creatures will then converge on nearby villages and other non-player character hubs in an attempt to overtake them. When assaulting a quest hub, the invading force’s goal is to destroy that area’s ward stone, a device that keeps tears from forming locally. With the ward stone gone, enemies will establish a foothold using their own version of the ward stone. All NPCs in that area will be killed in the process and won’t return until the players have managed to drive the fiends back.

To combat these invasions, players may either trigger a tear before it opens, thereby gaining the element of surprise against the invaders, or let the tear open on its own and deal with it then. In the first invasion we saw, a small group of players had gathered to close a rift caused by the life plane. Above them, a massive, fungal growth hung suspended in midair at the rift’s epicenter. From it poured waves of giant, moss-covered toads and other twisted beasts of nature for the players to combat. Each wave had a time limit associated with it, as indicated by the small icon assigned to our display when we approached the rift.

Completing a wave under the time limit netted higher rewards for those involved after the rift event was completed. The entire episode lasted only a few minutes, and once finished, players were rewarded both as a group (based on speed) and individually (based on level of contribution). Generally, any given rift will be easier to deal with if the tear is opened prematurely by a player rather than on its own, and the payout will be higher as well. Creatures from the different planes will also attack each other, so opening a tear near an existing rift can give you an advantage. However, it can also backfire because you have no way of knowing what elemental plane you will be opening into until you’ve already done so.

While some smaller rifts can be dealt with by a single player, in high-population areas, massive zone events may be triggered. These events spawn a massive number of rifts that blanket the entire zone, drowning the whole area in chaos. During our demo, the elemental plane of life was once again leading the charge. Instantly, all players in this zone were signed up to combat this threat. On the map, a large group of markers indicated where the rifts were happening, and highlighting one showed where their forces were headed. Most were covering one central location, and when we arrived, we found a large group of players already gathered to help defend.

As with the smaller rifts, this massive event had its own special objectives. In this case, the players had to successfully close a certain number of rifts to win. The entire encounter lasted roughly 12 minutes and ended in success for the players–who were rewarded handsomely for their trouble. Zone events are designed to play similarly to your typical raid, but they can be completed in less time and are a bit more forgiving. While large-scale raids are typically reserved for the highest level players, the zone event we witnessed occurred in a lower-level area and gave those players a taste of the endgame action. Rift is planned for a March release, but you can get an early taste by signing up for the open beta next week.

Read and Post Comments | Get the full article at GameSpot

Rift Updated Impressions: Rifts” was posted by Maxwell McGee on Fri, 28 Jan 2011 18:21:59 -0800

Cinematic Trailer: Axes, Goggles, Birds On Fire

Posted on January 29, 2011

The official trailer for upcoming fantasy MMORPG Rift is exactly what
you’d expect: high-flying melee combat with a splash of the
supernatural threats that players will be facing.

(Please visit the site to view this media)

Say what you will about the voices and the dialogue, but you have to
admit that they’re leagues better than anything in Cataclysm except for
that game’s trailer itself.

Rift launches March 1. Learn more about what it has to offer,
headlined by its dynamic content system, here.

Go to Source (Game Informer)

Rift CG Trailer

Posted on January 29, 2011

Action-packed new trailer for Rift!

Read and Post Comments | Get the full article at GameSpot

Rift CG Trailer” was posted by DanM on Thu, 27 Jan 2011 00:00:00 -0800

Massively Speaking Episode 130: Talking RIFT with Scott Hartsman

Posted on January 13, 2011

Filed under: , , , , , , , , ,

Massively Speaking Episode 130 brings you the week’s latest MMO news with Shawn and Rubi, as well as an interview with Scott Hartsman and Cindy “Abigale” Bowens from Trion Worlds. New RIFT columnists Karen Bryan and Justin Olivetti join in on the questioning, for what turns out to be a fun conversation.

We also have a new place for our WURM Online villagers to interact, over at MMO Voices. Join up to talk shop with your fellow villagers. If you’d like to join our WURM Online village, check out this map, make your way up to a town on the northeastern shore called Shipyard of Poland, and PM “Shaughn” in game for a ride to the island. We also now have a Twitter for the village, if you’d like to keep up on the latest village news!

Next week will be a live show at 11a.m. EST on Tuesday, January 18th. We’ll still release the video and audio later, if you can’t make this one.

Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:

Read below the cut for the full show notes.

Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week’s biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we’ll say next!

Continue reading Massively Speaking Episode 130: Talking RIFT with Scott Hartsman

MassivelyMassively Speaking Episode 130: Talking RIFT with Scott Hartsman originally appeared on Massively on Wed, 12 Jan 2011 14:00:00 EST. Please see our terms for use of feeds.

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Rift to launch in March, preorders now available

Posted on January 07, 2011

The intriguing fantasy MMO, Rift, is edging closer to completion. The game has recently been running a few closed beta weekends, and now has a release date. The game will be out on March 1st in North America, and March 4th in Europe. Pre-orders are already available. Purchasing the game ahead of release will give you an in game pet, access to all betas before release and a week long head start on players buying on release day.

Pre-orders can now be bought from the official Rift site, and come in two flavours. The standard edition (£39.99/$49.99) grants players extra game time, full beta access and entry to the head start period that kicks off on February 24th. The package also comes with one of three in game pets and a stat-buffing runestone.

The collector’s edition (£39.99/$59.99) includes all of the bonuses that the standard edition does, but also offers increased in game storage, a two headed turtle mount and an exclusive Bogling Wastrel pet. Players pre-ordering the game, or buying after the first two weeks of release will have access to discounted ‘Founder’s subscription’ rates. Head over to the Rift subscriptions page for more details.

Rift’s most unusual features include randomly appearing portals that spew legions of enemies into the world, and a class system that lets players combine three disciplines into unique builds and then switch between them at will. For more information on the game, check out the Rift website, or take a look at the latest trailer, embedded below.


Go to Source (PC Gamer)

Rift opening on PCs March 1

Posted on January 05, 2011

Trion Worlds’ terraforming fantasy MMORPG dated for early 2011, digital and retail preorder incentives now available.

Trion Worlds entered the gaming scene in 2006 and in short order began working on a trio of projects. Now, the first of those games is ready for primetime, as the California-based developer announced today that its “dyanmic” fantasy massively multiplayer online role-playing game Rift will launch for the PC in North America on March 1. The game’s European rollout will follow on March 4.

As its title might suggest, the game’s premise is that of “rifts” in space-time that are playing havoc with the land of Telara and threatening to tear the fabric of the universe. Trion noted that the world will be highly malleable, as these rifts can be triggered by players or the development team, and they can also occur spontaneously. Their arrival will apparently alter the landscape, as well as open up new areas for exploration.

Interested gamers looking to get a head-start in the game can do so by preordering the digital or retail edition of the game, beginning today. Those who prepurchase the game will be able to access Rift’s servers beginning February 24, and they’ll also be offered a choice of in-game pets. Preorderers will also be eligible to participate in all remaining closed-beta testing events, a schedule for which is available on Rift’s Web site.

Rift is available in three different configurations: Standard ($50), Digital Collector’s Edition ($60), and Retail Collector’s Edition ($80). The game also carries a $15 monthly subscription charge, with the first month being included in the game’s purchase price. For a limited time, Trion is offering promotional $10-a-month pricing as part of the “Founder’s Pricing” plan.

For more on Rift, check out GameSpot’s previous coverage.

Read and Post Comments | Get the full article at GameSpot

Rift opening on PCs March 1” was posted by Tom Magrino on Tue, 04 Jan 2011 17:43:25 -0800

Rift: Planes of Telara Water Rift Movie

Posted on October 19, 2010

Check out a quick video of the Water Rift from Rift: Planes of Telara.

Read and Post Comments | Get the full article at GameSpot

Rift: Planes of Telara Water Rift Movie” was posted by marcom on Mon, 18 Oct 2010 13:11:49 -0700

Rift: Planes of Telara Meridian City Tour

Posted on October 06, 2010

Meridian, the magnificent capital city forged in defiance of the Guardian’s old gods, contains wonders unparalleled in all of Telara.

Read and Post Comments | Get the full article at GameSpot

Rift: Planes of Telara Meridian City Tour” was posted by MikeTao on Wed, 06 Oct 2010 11:13:44 -0700

Rift: Planes of Telara Screens

Posted on September 29, 2010

8 new shots posted.

Get the full article at GameSpot

Rift: Planes of Telara Screens” was posted on Wed, 29 Sep 2010 15:42:08 -0700

Rift: Planes of Telara Screens

Posted on September 24, 2010

6 new shots posted.

Get the full article at GameSpot

Rift: Planes of Telara Screenswas posted on Thu, 23 Sep 2010 17:24:01 -0700

Rift: Planes of Telara Life Rift Movie

Posted on September 24, 2010

Check out a quick video of the Life Rift from Rift: Planes of Telara.

Read and Post Comments | Get the full article at GameSpot

Rift: Planes of Telara Life Rift Moviewas posted by DanM on Thu, 23 Sep 2010 17:33:06 -0700

Rift: Planes of Telara Deepstrike Mines Movie

Posted on September 11, 2010

Get a quick fly through of Deepstrike Mines in Rift: Planes of Telara

Read and Post Comments | Get the full article at GameSpot

Rift: Planes of Telara Deepstrike Mines Movie” was posted by DanM on Fri, 10 Sep 2010 17:19:43 -0700

We Just Played Rift: Planes of Telara (as the Guardians)

Posted on September 11, 2010

We gave this offbeat fantasy game another spin, this time playing as a character on the Guardians faction, and explore the new dungeon Darkening Deeps.

Get the full article at GameSpot

We Just Played Rift: Planes of Telara (as the Guardians)” was posted by Andrew Park on Fri, 10 Sep 2010 17:24:36 -0700

We Just Played Rift: Planes of Telara (as the Guardians)

Posted on September 10, 2010

We gave this offbeat fantasy game another spin, this time playing as a character on the Guardians faction.

Get the full article at GameSpot

We Just Played Rift: Planes of Telara (as the Guardians)” was posted by Andrew Park on Thu, 09 Sep 2010 18:08:41 -0700

Rift: Planes of Telara Fire Rift Video

Posted on September 07, 2010

Every rift carries the threat of death and planar invasion, but the incendiary magic released by a fire rift consumes everything. Monsters rush from the rift, roaring like a flame, eager to waste the land and roast the innocent in their homes.

Read and Post Comments | Get the full article at GameSpot

Rift: Planes of Telara Fire Rift Video” was posted by DanM on Tue, 07 Sep 2010 10:56:16 -0700

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