TF2 Community Updates

Posted on January 22, 2011

In tournament news the Wireplay EU 6v6 league is starting their new season with some 1000FPS TF2 servers going to the winner until the end of the next…

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Go to Source (Planet Half-Life)

Update Need for Speed Hot Pursuit to Version 1.1 NOW!

Posted on December 26, 2010

The Title Update for Need for Speed Hot Pursuit Version 1.1 is available on the Xbox Live Marketplace and the Playstation Network Store. You can find it in the recent releases list, or by searching for Need for Speed Hot Pursuit by title.

Not only do you get three hot convertibles FREE for your trouble, but you need Version 1.1 to get your hands on the Super Sports Pack.

Most importantly, version 1.0 and version 1.1 are not compatible online, so if you and your buddies want to jump into a game of Hot Pursuit, you’ll all need to be running the same version. So upgrade to Version 1.1 and get all your friends to do the same!

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Go to Source (NeedForSpeed.com)

PSA: DJ Hero 2 update for DJ Hero 1 DLC compatibility now available

Posted on November 11, 2010

The promised free “Compatibility Pack” for the Xbox 360 and PlayStation 3 versions of DJ Hero 2 have arrived on their respective digital stores, giving owners the ability to import DJ Hero 1‘s DLC into the sequel. The game’s official Twitter representation announced as much today, clarifying that “some DJ Hero 2 functionality is not supported in this update,” specifically listing “freestyle cross-fading, freestyle scratching, and vocals” as the main culprits.

Finally, you can once again lose yourself in the music, the moment, you own it, you better never let it go … sorry! Got a little carried away for a moment there.

JoystiqPSA: DJ Hero 2 update for DJ Hero 1 DLC compatibility now available originally appeared on Joystiq on Thu, 11 Nov 2010 08:00:00 EST. Please see our terms for use of feeds.

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Free DLC Accompanying XBLA Lara Croft Update

Posted on October 26, 2010

Tomorrow, online co-op is finally coming to the Xbox 360 version of Lara Croft and the Guardian of Light, a little over two months after the game launched. In addition to the free title update, Crystal Dynamics is giving Xbox players the first of the game’s DLC packs away at no additional cost. The pack, called “All the Trappings” includes a new area filled with puzzles, and will be available for free for the next 30 days.

Meanwhile, PC and PS3 players have been equally patient. It looks as though they’ll have to continue doing so, with updates on those platforms still “coming soon.”

Go to Source (Game Informer)

Update: New Vegas PC And 360 Updates Pushed Overnight, PS3 Coming Soon

Posted on October 24, 2010

2nd Update: According to Bethesda’s blog, a new game update went up on Xbox 360 overnight resolving quest and scripting problems, similar to the one released for PC earlier this week (see below). An even newer update is also live on Steam as well for PC versions resolving issues with game saves.

Senior producer Jason Bergman explains: “We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won’t turn it back on until we’re absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.”

The blog also states that the PS3 patch has gone live in Europe, and they are still waiting on word for other territories.


Update: Earlier today Bethesda released a statement regarding bug fixes for Fallout: New Vegas and promised a formal announcement was on the way. We’ve heard back from Bethesda and word on the street is the first New Vegas patches are now live.

According to Bethesda: “We have just released an automatic update for the PC version of Fallout: New Vegas that resolves quest and scripting issues. We’re working hard to make this update available for the PlayStation 3 and Xbox 360 versions of the game as soon as possible and will let you know as soon as we have the dates they’ll be up.” The spokesperson also says “The issue regarding the PlayStation 3 digital preorder bonuses has also been resolved. Users should attempt to re-enter the codes to download their bonuses. Should the “80023156″ error continue, we ask that players wait 24 hours before entering the code again. The code should then activate the bonus without any issue.”

We’ll let you know once we hear more on the PS3 and 360 updates once that information becomes available.

Original story: Fallout: New Vegas is a lot of fun, but players have been running into a startling number of bugs, glitches, and crashes. Characters have been seen falling through the ground, enemies have disappeared, and the game has simply stopped working for some unlucky players.

Reiner mentioned some of the issues he encountered in his review:

The bleak surroundings are made worse by the fact that New Vegas lacks
polish. Mid-battle a foe may suddenly plummet through the game world or
get stuck on a rock, making for an easy kill. The pathing for AI
characters wandering the wastes often takes them into the side of
buildings or parked vehicles. When enemies die, some of them will float
a good five feet in the air. I even ran into a reoccurring bug where my
gun wouldn’t stop firing after a loading sequence. To top it off, I
broke the last boss by hiding on a rock. He just stood there as I
unloaded 300 bullets into him.

According to Bethesda, help is on the way. “We are currently working on releasing patches/updates as quickly as possible for Fallout: New Vegas, for all platforms,” says Pete Hines, the company’s head of marketing. “Announcements regarding the patches are forthcoming.”

Stay tuned.

Go to Source (Game Informer)

How to update Dwarf Fortress (without losing your saves)

Posted on October 04, 2010

Dwarf Fortress has just been updated to version 31.15. That’s good news! But maybe you want to get your saves over to the new version, or maybe you use the Mayday Green tileset to add intelligible graphics to the game but its creator hasn’t updated his pre-packaged release yet. Thankfully, manually updating the game and porting these things over isn’t that hard. It’s just a bit fiddly. Read on to be illuminated.

I want to use the Mayday Tileset with the new release

You’ll need two things: the latest Mayday release, and the official Dwarf Fortress release from Bay 12 Games. Put them in separate folders, one called “official” and one called “mayday”. Open them side by side in separate windows.

Oh god those are DLLs. Breathe. Just breathe.

The goal is to move the relevant bits from the old Mayday release into their proper places in the official release. To start, find the folder in the official release called ‘Raw’ and just delete it. We don’t need no ASCII tiles, man! Next, copy the entire raw folder from the mayday folder in the official folder.

Now go down into the data folder of both releases. Delete Official/data/art from the official release and copy over the /art folder from Mayday. Next, open that folder and look at the various mayday.png files. There should be four tilesets to choose from. Remember the one that you like. In the official release, find the data/init folder and open init.txt. In there, find this batch of text:

[GRAPHICS:NO]
[GRAPHICS_WINDOWEDX:0]
[GRAPHICS_WINDOWEDY:0]
[GRAPHICS_FONT:curses_square_16x16.png]
[GRAPHICS_FULLSCREENX:0]
[GRAPHICS_FULLSCREENY:0]
[GRAPHICS_FULLFONT:curses_square_16x16.png]
[GRAPHICS_BLACK_SPACE:YES]

Change the first bit to [GRAPHICS:YES], and replace “curses_square_16×16.png” with the tileset you chose – I prefer “maydayMIN.png”. Save and close the file. In the same folder, delete colors.txt and replace it with the same file in the mayday/data/init folder.

You’re done! Hooray! If that’s all you wanted to do, you can delete the mayday file and use the official release to play now by running the Dwarf Fortress.exe in the root directory.

I want to move my saved games into the new release

This is easier. Just go into install folder for your old version of Dwarf Fortress and locate the /data/save folder. Copy the region folder(s) inside over to your new DF data/save folder. If it’s not there, you’ll have to create it. If your old saves were not using the Mayday tileset, though, you need to open each region folder and delete the ‘raw’ folder inside that. Then copy the /mayday/raw folder from the mayday release into each of your regions.

If your old save files were already created while using the Mayday tileset, though, you just have to copy the saves to the new folder.

I want to know what love i-i-is

It’s important to note that you should never just drag a new release into the old release and let everything work itself out. It won’t. It’ll do horrible things.

Do you have any questions about fiddling with Dwarf Fortress? We plan to keep this article updated with similar guides for all the various add-ons and popular texture packs you use. Do you use any other texture packs or add-ons? Let me know in the comments and I’ll do some digging for you.

Go to Source (PC Gamer)


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