Reviews: MLB 2K11 vs MLB The Show 11 Video Comparison

Posted on April 02, 2011

The Escapist compares MLB 2K11 and MLB The Show 11

Go to Source (The Escapist – EscapistMagazine.com)

New F.E.A.R. 3 Trailer Teaches; With Family You’ll Never Face Fear Alone

Posted on March 30, 2011

 

Another creepy trailer has been released for the upcoming paranormal horror first-person shooter, F.E.A.R. 3 from Day 1 Studios.

The new trailer showcases the lovely family of Alma Wade and her two sons Point Man and Paxton Fettel and the horrific circumstances that binds them all. A rather spooky family ensemble tailor made to appear on an episode of the Jerry Springer Show.

F.E.A.R. 3 is shaping up quite nicely to give Dead Space 2 some serious competition for the scariest video game of 2011.

read more (Shogun Gamer)

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Trailers: Uncharted 3: Drake’s Deception Marlowe Intro

Posted on March 20, 2011

A sneak peak into one of Uncharted 3: Drake’s Decepection’s in-game cutscenes.

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Go to Source (The Escapist – EscapistMagazine.com)

EDF Insect Armageddon preview: Bug spray

Posted on March 08, 2011

 

It’s natural to worry about the new Earth Defense Force game, Insect Armageddon. D3 has taken the series away from developer Sandlot and handed it to a Western team, its own Vicious Cycle, best known for the Matt Hazard series. However — and this works out in the new game’s favor — the EDF games were never technically good to start with. So if Vicious Cycle designed it too well, it would feel inauthentic.

 

So far, it seems that the team has been good to the source material, making worthwhile changes and keeping what works, all in an engine that can actually keep up.

Continue reading EDF Insect Armageddon preview: Bug spray

JoystiqEDF Insect Armageddon preview: Bug spray originally appeared on Joystiq on Mon, 07 Mar 2011 06:00:00 EST. Please see our terms for use of feeds.

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Big Smile Reviews: Marvel vs. Capcom 3

Posted on March 08, 2011

 

Three on three fights, attacks that fill up the whole screen, plenty of booty and cleavage; oh yes this must be another new entry from Capcom’s VS Series. Capcom has finally blessed the fighting community with Marvel vs. Capcom 3: Fate of Two Worlds.

read more (Shogun Gamer)

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Crysis 2 Demo

Posted on March 08, 2011

I decided to throw together a bit of video (below) from my first experiment with the Crysis 2 demo recently made available via Steam. It has some of the video you see when the demo first loads and some gameplay video. If the demo is any indicator the game will be well worth buying in my opinion.

I was a bit surprised to see controlling the nano suit is different than it was in the first Crysis and after quickly learning the new keys it became obvious it is much better this way. Hitting a single key to enable stealth mode alone is a huge improvement if you ask me.

Great graphics and lots of improvements have me convinced I need to add it to my list.

GDC 2011: Halcyon

Posted on March 08, 2011

 

The Indie game booth is one of the largest ones at GDC this year and there are a few games being shown that really stand out. For me, one of the stand-out games was Halcyon, a puzzle game for the iPad. Mobile gaming is not my usual preference, but seeing this game really made me want to play it and I’m really glad that I did.

Halcyon Trailer from zach gage on Vimeo.

read more (Shogun Gamer)

Saturday Crapshoot: 3D Construction Kit

Posted on March 07, 2011

Play enough games, and at some point your mind is going to start creating your own. If you can program, if you can draw, maybe you can sit down and make them happen. If not, there are tools like GameMaker and Unity and the UDK to make them happen. But what if you’d been inspired before these modern marvels came along? What if you’d had a genius idea for your own 3D world back in 1991? Then maybe, just maybe, you’d have found the 3D Construction Kit (or Virtual Reality Studio) the answer to your prayers. If so, you’d be the only one. 3D Construction Kit was where your ambitions went to die.

Very rarely has such an awesome toy been this useless. And yes, awesome is the word. 3D Construction Kit offered incredible technology by the standards of the time, not simply on the PC, but on everything from the Amiga to the ZX Spectrum. It gave you a complete polygon based 3D engine, scripting, compilation tools, and more. But don’t take my word for it. Check out this official video to see the kind of experiences you too could dare to dream of one day creating. Beware! Your mind may be blown.


 

This VHS originally came with the 3D Construction Kit, and it’s notable for being a little… how can I put this tactfully… full of shit. Yes, you could indeed create a car. You wouldn’t however be able to drive it anywhere, or have other 3D cars on the track doing anything. You’ll note how the only movement you see the car doing is courtesy of the camera sweeping past it. There is a Reason. You could, in theory, create adventure games, but since your only interaction method was shooting stuff and banging into it, there wasn’t much scope for creating puzzles. You could create a 10,000 seater stadium, ignoring the lack of actual seats and such, but you had precisely zero chance of actually playing football in it.

Really, all you could do with the 3DCK was create very simplistic scenes, a few tiny bits of them moving or wobbling around, by painstakingly shoving every last primitive into place, and adding a bit of scripting to make bits move around a bit, vanish from the gameworld, or fire deadly lasers. As soon as you wanted to go beyond that, you were either out of luck or in a world of hurt. Usually both. I know many people who owned the 3DCK. I don’t know any who managed to put together an actual game with it.

In any toolkit, the demo project sets the tone. This was 3DCK’s (albeit running in a more updated version of the engine with a far higher resolution than the original’s 320×200). If you’re wondering what the game version of Inception is going to be like, consider this a surreal little preview. I’m still not entirely sure what’s going on, but as far as I can tell, your job is to buy scuba gear from an alien so that you can find a desert island that lets you bypass a vision of Satan in order to hump the Space Shuttle.

Suddenly my own life goals seem so… ordinary.


 

Despite being barely usable (and this was on PC – the 8-bit versions had single-digit framerates) for anything serious, 3DCK was an impressive release. It was ridiculously ahead of its time, for good or bad, and the first consumer level tool that really make playing with 3D seem cool. This was a couple of years before Doom, and even commercial 3D games of the time looked pretty terrible. 3DCK also had an excellent heritage. It was based on the Freescape engine, as made famous by games like Driller, Total Eclipse and Castle Master and while those names may not mean much now, they were justifiably well-regarded at the time. Technologically, anyway. As games, they were largely terrible.

Freescape was also (in a way, via its successor, Superscape) the engine that powered a truly ghastly TV show called Cyber Zone, about which YouTube has precisely one surviving clip. It came out two years after 3DCK, starring Craig Charles as himself and James Grout as Thesp, a virtual fat man who acted a little bit snooty. Knightmare, it was not. It wasn’t even Time Busters. Or Incredible Games.

Nothing about this show worked, not for a single solitary second. Despite trying far too hard to be futuristic and cyber and other nonsense that was embarassing even in 1993, it was instantly out-dated. The world may have been fully 3D, but it ran like a dog, and the interaction was barely more advanced for being professionally designed. One team ran on pressure pads to move around, go into rooms and solve incredibly clumsy puzzles that usually boiled down to shooting ducks or similarly embarrassingly simple stuff even by Crystal Maze standards, while the other got to drive or fly around the world and… pretty much just watch them. The set was all dark and trashy. The main world used in the show was a recreation of a boring modern town. The prize was Craig Charles asking the winner what they wanted, and when they said ‘a sports car’ or whatever, handing them a disk and saying there was a virtual one on there. Words can barely describe how toe-curling this show was. Luckily, a minute or so is enough.


 

(Craig Charles went on to host the even more painful Heaven and Hell, while the BBC inflicted the astoundingly dull Fightbox on the world. At least Time Commanders was pretty entertaining though, proving that you can make a decent TV show out of a game if you try…)

3D Construction Kit wasn’t a bad product. For the £25 or so it cost, or the £7 I originally bought it for, you weren’t really paying for a game creator tool, but a kind of game creator role-playing game. You may never have made anything with it, but that wasn’t the point. You could always have made something tomorrow, or next week, or in that even more nebulous world of ’some time in the future’. For most of us, that’s really no different to the tools available now. They’re simply better, easier to use, and permit humping the space station in glorious high-definition. Thank goodness. Anything else would be rubbish.


Go to Source (PC Gamer)

GDC 2011 Panel: Pitfall Classic PostMortem with David Crane

Posted on March 06, 2011

Famed game designer David Crane talks about his design challenges creating Pitfall for the Atari 2600.


Read and Post Comments | Get the full article at GameSpot


GDC 2011 Panel: Pitfall Classic PostMortem with David Crane” was posted by Tyler on Fri, 04 Mar 2011 21:06:12 -0800

MotorStorm Apocalypse: Multiplayer impressions and video (Motorstorm: Apocalypse)

Posted on March 06, 2011

Surprisingly few racing games are big on offline multiplayer these days, except for ones that end in the word ‘Kart’. So imagine our surprise when Evolution Studios announced that MotorStorm Apocalypse would not only allow online play, but four-player split-screen too. So the UK GamesRadar team huddled around the TV to put this split-screen action to the test – and you can watch the results here.

Go to Source (GamesRadar)

Video Preview: Deus Ex

Posted on March 06, 2011

VIDEO: We talk with the game director of Deus Ex about the real science behind the game and how the myth of Icarus adds to the overall philosophy of the game design.

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Go to Source (GamePro)

Start/Select – Call of Juarez: The Cartel, GDC 2011, Rollergirls fitness game group test

Posted on March 05, 2011

What does a “gritty”, modern Call of Juarez reboot look like? What do fighting fit roller derby players make of recent fitness games? What is Guy up to in San Fransisco? Find out now! And win Black Ops codes!


Read and Post Comments | Get the full article at GameSpot


Start/Select – Call of Juarez: The Cartel, GDC 2011, Rollergirls fitness game group test” was posted by sebF on Fri, 04 Mar 2011 03:49:34 -0800

Trailers: L.A. Noire "The Naked City"

Posted on March 04, 2011

A new trailer for L.A. Noire featuring gameplay footage from a case included pre-order bonus.

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Go to Source (The Escapist – EscapistMagazine.com)

Call of Juarez: The Cartel – Announcement Trailer

Posted on March 04, 2011

Call of Juarez The Cartel introduces gamers to the new Wild West as they fight to bring down a violent drug cartel.


Read and Post Comments | Get the full article at GameSpot


Call of Juarez: The Cartel – Announcement Trailer” was posted by MikeTao on Thu, 03 Mar 2011 10:42:14 -0800

inFamous 2 Allows Users To Build Their Own Missions, Beta Coming Soon

Posted on March 04, 2011

Jake Gaskill is currently playing inFamous 2 at GDC right this very second, which makes us all jealous of him. But more exciting than that is the announcement th …

Continue reading inFamous 2 Allows Users To Build Their Own Missions, Beta Coming Soon

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Go to Source (G4TV.com)

Marvel vs. Capcom 3 ruined by Marvel vs Capcom 2 (Marvel vs Capcom 3: Fate of Two Worlds)

Posted on March 04, 2011

We’ll entertain all your gripes and criticisms about Marvel vs Capcom 3, but one complaint we simply won’t allow is anything pertaining to the music. Do you have any idea how good you’ve good it? Oh… you haven’t heard the music in Marvel vs. Capcom 2?! An acapella Nickleback song would’ve been an improvement over the biodigital, Mario Paint jazz ensemble that scored two world’s fate ten years ago. But guess what? Now we kinda miss it… Back it goes! “Gonna take you for a ride…”

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Go to Source (GamesRadar)

Magicka Gets Vietnam Add-On (Seriously)

Posted on March 04, 2011

You’re in Vietnam, now, mages!

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View Article (The Escapist – EscapistMagazine.com)

The Big Picture: Groan Saga

Posted on March 04, 2011

MovieBob fills everyone in on the facts of Clonage/90’s era Spiderman.

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Go to Source (The Escapist – EscapistMagazine.com)

Rift -The Defiants Character Customization Gameplay Movie

Posted on March 04, 2011

Defiants harness the power of the planes to fuel magical technologies to defend Telara, take a look at the races and some customization options you will have if you choose to create a Bahmi, Kelari, or an Eth.


Read and Post Comments | Get the full article at GameSpot


Rift -The Defiants Character Customization Gameplay Movie” was posted by JimM on Tue, 01 Mar 2011 17:53:31 -0800

Trailers: Warhammer 40k: Dawn of War II – Retribution Trailer

Posted on March 03, 2011

Captain Gabriel Angelos introduces Retribution, the second expansion pack to Warhammer 40,000: Dawn of War II.

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Go to Source (The Escapist – EscapistMagazine.com)


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